Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Betsss
Khepri
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 123L
1,546 Elo+
Solo
Ah Puch
Ah Puch
Shhmmammz
Ah Puch
Level 143
God Stats
7W - 0L
1,297 SR
Queue Stats
216W - 221L
1,463 Elo+
Solo
Odin
Odin
Tony0331
Odin
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
293W - 192L
1,733 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zave2000
Tsukuyomi
Level 120
God Stats
2W - 2L
1,310 SR
Queue Stats
62W - 49L
1,585 Elo+
Solo
Team Averages
Level 118
1,421 SR
1,565 Elo+

VS

Team Averages
Level 107
1,511 SR
1,519 Elo+
Sobek
Sobek
DrIdrofonico
Sobek
Level 115
God Stats
3W - 3L
1,529 SR
Queue Stats
81W - 98L
1,499 Elo+
Solo
Nemesis
Nemesis
Goat Capin
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 116L
1,552 Elo+
Solo
Artemis
Artemis
NotTheDictator
Artemis
Level 91
God Stats
15W - 21L
1,473 SR
Queue Stats
162W - 249L
1,435 Elo+
Solo
Eset
Eset
OLD_MOUSE_GAYS
Eset
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,453 Elo+
Solo
Merlin
Merlin
RayDafter
Merlin
Level 160
God Stats
4W - 5L
1,555 SR
Queue Stats
302W - 280L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 2 / 5
8,019
802
3,369
7,362
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Betsss
Khepri
14
1 / 1 / 8
7,564
756
3,468
7,373
7,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Shhmmammz
Ah Puch
15
1 / 0 / 4
7,794
779
5,611
4,458
1,749
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
14
2 / 1 / 10
8,141
814
6,044
9,937
8,400
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Zave2000
Tsukuyomi
16
9 / 2 / 3
9,252
925
10,340
9,219
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
7,932
793
5,051
14,566
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
Goat Capin
Nemesis
12
0 / 2 / 2
6,770
677
3,309
7,388
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 4 / 2
6,696
670
5,674
6,822
2,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 2
6,158
616
309
2,802
702
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
RayDafter
Merlin
15
2 / 1 / 2
8,113
811
7,200
3,742
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
14
Kills
6
6
Deaths
14
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
5
1.75
W
Khepri
Betsss
Khepri
1
1
8
5
L
3
5
2
0.8
L
Nemesis
Goat Capin
Nemesis
0
2
2
0.5
L
1
4
2
0.5
L
0
2
2
0.5
L
Merlin
RayDafter
Merlin
2
1
2
3
W
Ah Puch
Shhmmammz
Ah Puch
1
0
4
3
W
Odin
2
1
10
7
W
Tsukuyomi
Zave2000
Tsukuyomi
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,832
Damage
21,543
38,349
Taken
35,320
24,582
Mitigated
19,968
10,157
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,369
1,801
0
2,133
7,362
2,812
5,027
3,670
3,692
0
20,385
W
Khepri
Betsss
Khepri
3,468
308
0
0
7,373
7,731
476
2,327
5,046
13,438
0
L
5,051
218
0
2,611
14,566
12,524
0
3,885
10,681
10,621
0
L
Nemesis
Goat Capin
Nemesis
3,309
773
135
2,171
7,388
2,598
0
1,762
5,626
0
12,702
L
5,674
1,222
0
0
6,822
2,576
0
2,553
4,269
0
15,098
L
309
37
0
139
2,802
702
0
191
2,611
2,258
0
L
Merlin
RayDafter
Merlin
7,200
347
0
739
3,742
1,568
0
688
3,054
32,712
0
W
Ah Puch
Shhmmammz
Ah Puch
5,611
87
0
2,678
4,458
1,749
245
898
3,560
26,881
0
W
Odin
6,044
1,420
0
2,335
9,937
8,400
0
2,648
7,289
0
22,488
W
Tsukuyomi
Zave2000
Tsukuyomi
10,340
3,472
0
3,011
9,219
3,890
766
3,017
6,202
0
27,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,770
Gold Earned
35,669
187
Minions Killed
135
0
Camps Cleared
0
1,063,583
Distance Traveled
758,532
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,019
802
49
5
0
199,258
0
W
Khepri
7,564
756
14
1
0
212,532
1
L
Sobek
7,932
793
10
1
0
193,349
3
L
Nemesis
6,770
677
30
3
0
150,248
1
L
Artemis
6,696
670
30
3
0
156,144
2
L
Eset
6,158
616
6
1
0
84,511
0
L
Merlin
8,113
811
59
6
0
174,280
2
W
Ah Puch
7,794
779
36
4
0
199,021
3
W
Odin
8,141
814
36
4
0
219,164
0
W
Tsukuyomi
9,252
925
52
5
0
233,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role