Player Matchup

Mulan
Mulan
BigGatoLola
Mulan
Level 66
God Stats
18W - 10L
1,494 SR
Queue Stats
203W - 195L
1,456 Elo+
Solo
Shiva
Shiva
DrDe1irious
Shiva
Level 33
God Stats
9W - 6L
1,500 SR
Queue Stats
51W - 77L
1,219 Elo+
Solo
Chiron
Chiron
GGuessWhosBackk
Chiron
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 88L
1,395 Elo+
Solo
Fenrir
Fenrir
THEkiller481
Fenrir
Level 103
God Stats
6W - 5L
1,500 SR
Queue Stats
60W - 71L
1,500 Elo+
Solo
Nu Wa
Nu Wa
christofire94
Nu Wa
Level 89
God Stats
20W - 19L
1,537 SR
Queue Stats
157W - 140L
1,402 Elo+
Solo
Team Averages
Level 77
1,506 SR
1,394 Elo+

VS

Team Averages
Level 58
1,468 SR
1,384 Elo+
Nox
Nox
BrokenZK
Nox
Level 48
God Stats
0W - 4L
1,464 SR
Queue Stats
45W - 48L
1,366 Elo+
Solo
Skadi
Skadi
KemikalKloud
Skadi
Level 84
God Stats
22W - 24L
1,654 SR
Queue Stats
216W - 218L
1,420 Elo+
Solo
Guan Yu
Guan Yu
Kissmyshoes3709
Guan Yu
Level 33
God Stats
0W - 2L
1,310 SR
Queue Stats
16W - 43L
1,075 Elo+
Solo
Ymir
Ymir
iPYR0MANCER
Ymir
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 42L
1,613 Elo+
Solo
Pele
Pele
xJ-O-S-Ex1
Pele
Level 63
God Stats
2W - 9L
1,414 SR
Queue Stats
37W - 38L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,805
581
4,901
6,379
3,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 1 / 0
6,430
643
4,052
5,622
3,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 2
5,301
530
3,531
5,374
1,068
Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
11
6 / 0 / 2
6,562
656
3,119
5,649
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 4
5,803
580
4,558
3,763
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,460
546
1,908
3,607
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
5,293
529
4,463
7,592
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 0
4,900
490
3,719
8,193
5,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 2 / 0
4,874
487
2,696
8,366
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 1
5,226
523
2,932
6,100
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
5
5
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
2
3
0
0.67
W
3
1
0
3
W
0
1
2
1
L
0
4
2
0.25
L
1
4
0
0.25
W
Fenrir
6
0
2
7
W
1
2
4
1.5
L
1
2
0
0.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,161
Damage
15,718
26,787
Taken
33,858
10,871
Mitigated
13,177
9,611
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,901
1,113
171
2,782
6,379
3,223
195
1,864
4,513
0
24,271
L
1,908
138
0
179
3,607
1,049
0
1,211
2,370
24,843
0
W
4,052
2,169
0
1,341
5,622
3,606
695
498
4,771
0
30,904
W
3,531
816
312
1,706
5,374
1,068
651
754
4,620
0
23,702
L
4,463
2,566
241
2,387
7,592
1,531
210
762
6,713
0
35,887
L
3,719
949
0
1,263
8,193
5,140
0
394
7,428
1,361
19,058
W
Fenrir
3,119
883
0
3,049
5,649
1,942
0
215
5,356
0
23,384
W
4,558
1,120
0
250
3,763
1,032
508
1,659
1,994
29,558
0
L
2,696
671
122
1,586
8,366
3,990
0
1,280
6,893
8,221
0
L
2,932
410
0
2,626
6,100
1,467
0
911
5,139
0
21,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,901
Gold Earned
25,753
252
Minions Killed
227
0
Camps Cleared
0
1,018,965
Distance Traveled
973,590
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,805
581
43
4
0
202,864
2
L
Nox
5,460
546
61
6
0
180,754
3
W
Shiva
6,430
643
62
6
0
206,385
0
W
Chiron
5,301
530
50
5
0
180,735
2
L
Skadi
5,293
529
70
7
0
168,280
2
L
Guan Yu
4,900
490
42
4
0
180,690
0
W
Fenrir
6,562
656
51
5
0
226,818
0
W
Nu Wa
5,803
580
46
5
0
202,163
0
L
Ymir
4,874
487
13
1
0
200,620
0
L
Pele
5,226
523
41
4
0
243,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role