Player Matchup

Janus
Janus
GOSDEN-69
Janus
Level 69
God Stats
102W - 118L
1,427 SR
Queue Stats
103W - 124L
1,402 Elo+
Solo
Sylvanus
Sylvanus
Lalvladlen
Sylvanus
Level 129
God Stats
5W - 5L
1,511 SR
Queue Stats
196W - 197L
1,617 Elo+
Party 2
Sol
Sol
Yeskimo
Sol
Level 100
God Stats
4W - 8L
1,393 SR
Queue Stats
115W - 123L
1,562 Elo+
Party 2
Thanatos
Thanatos
mildera
Thanatos
Level 61
God Stats
92W - 112L
1,398 SR
Queue Stats
728W - 820L
1,403 Elo+
Solo
Arachne
Arachne
theshowoff9898
Arachne
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 271L
1,480 Elo+
Solo
Team Averages
Level 96
1,446 SR
1,493 Elo+

VS

Team Averages
Level 89
1,634 SR
1,554 Elo+
Zeus
Zeus
AxTRoZDarK
Zeus
Level 139
God Stats
2W - 0L
1,739 SR
Queue Stats
63W - 46L
1,589 Elo+
Solo
Ratatoskr
Ratatoskr
Fempston
Ratatoskr
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,523 Elo+
Party 3
Ullr
Ullr
Kecskeh
Ullr
Level 105
God Stats
2W - 0L
1,714 SR
Queue Stats
58W - 53L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
Torishimo
Cthulhu
Level 29
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 4L
1,523 Elo+
Party 3
Chernobog
Chernobog
paxito
Chernobog
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 127L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GOSDEN-69
Janus
17
0 / 8 / 5
10,392
650
7,896
19,021
4,491
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Lalvladlen
Sylvanus
16
0 / 4 / 6
10,351
647
14,136
22,534
19,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
16
1 / 6 / 2
9,698
606
9,146
10,429
2,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
mildera
Thanatos
18
4 / 9 / 2
11,632
727
7,115
18,261
6,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
6 / 6 / 1
12,136
759
8,261
19,404
9,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 12
13,255
828
22,120
12,811
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Fempston
Ratatoskr
18
5 / 3 / 14
11,673
730
9,326
11,156
10,781
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
Kecskeh
Ullr
17
0 / 3 / 11
11,218
701
8,856
10,863
3,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Torishimo
Cthulhu
19
4 / 2 / 17
12,694
793
14,170
13,640
14,667
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
paxito
Chernobog
20
14 / 0 / 11
14,245
890
25,841
17,421
7,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
98
11
Kills
33
33
Deaths
11
16
Assists
65
Player
Kills
Deaths
Assists
KDA
W
10
3
12
5.33
W
Ratatoskr
Fempston
Ratatoskr
5
3
14
4
L
Janus
GOSDEN-69
Janus
0
8
5
0.31
W
Ullr
Kecskeh
Ullr
0
3
11
1.83
L
Sylvanus
Lalvladlen
Sylvanus
0
4
6
0.75
W
Cthulhu
Torishimo
Cthulhu
4
2
17
6.25
L
Sol
1
6
2
0.33
L
Thanatos
mildera
Thanatos
4
9
2
0.56
W
Chernobog
paxito
Chernobog
14
0
11
19.5
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,554
Damage
80,313
89,649
Taken
65,891
43,569
Mitigated
41,818
26,231
Healing
16,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,120
2,773
59
2,146
12,811
5,325
1,739
4,792
8,019
58,964
0
W
Ratatoskr
Fempston
Ratatoskr
9,326
768
0
2,709
11,156
10,781
0
6,278
4,878
0
17,871
L
Janus
GOSDEN-69
Janus
7,896
330
819
4,474
19,021
4,491
747
8,680
9,935
46,815
0
W
Ullr
Kecskeh
Ullr
8,856
2,563
0
902
10,863
3,959
1,697
6,497
4,366
0
41,353
L
Sylvanus
Lalvladlen
Sylvanus
14,136
1,536
3,775
5,621
22,534
19,822
0
7,090
14,982
30,262
0
W
Cthulhu
Torishimo
Cthulhu
14,170
361
366
2,650
13,640
14,667
223
6,602
7,038
44,429
0
L
Sol
9,146
3,145
0
1,781
10,429
2,707
0
5,169
5,108
23,525
0
L
Thanatos
mildera
Thanatos
7,115
1,749
0
5,865
18,261
6,759
0
3,772
14,291
0
28,682
W
Chernobog
paxito
Chernobog
25,841
14,881
0
7,733
17,421
7,086
3,956
7,009
10,412
0
83,145
L
8,261
4,590
0
3,896
19,404
9,790
0
10,116
8,811
0
23,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,209
Gold Earned
63,085
197
Minions Killed
348
0
Camps Cleared
0
1,502,231
Distance Traveled
1,719,314
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,255
828
87
5
0
329,458
1
W
Ratatoskr
11,673
730
23
1
0
358,137
0
L
Janus
10,392
650
72
5
0
317,832
1
W
Ullr
11,218
701
68
4
0
344,987
1
L
Sylvanus
10,351
647
26
2
0
303,300
1
W
Cthulhu
12,694
793
63
4
0
311,689
2
L
Sol
9,698
606
33
2
0
251,365
1
L
Thanatos
11,632
727
30
2
0
296,499
6
W
Chernobog
14,245
890
107
7
0
375,043
2
L
Arachne
12,136
759
36
2
0
333,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role