Player Matchup

Tiamat
Tiamat
JasonVeerman
Tiamat
Level 60
God Stats
0W - 1L
1,381 SR
Queue Stats
5W - 11L
1,183 Elo+
Party 1
Shiva
Shiva
Klng_KobRa__
Shiva
Level 105
God Stats
0W - 1L
1,620 SR
Queue Stats
3W - 2L
1,761 Elo+
Solo
Thanatos
Thanatos
o_ShadowReaper_o
Thanatos
Level 61
God Stats
0W - 1L
1,485 SR
Queue Stats
10W - 17L
1,183 Elo+
Party 1
Team Averages
Level 75
1,496 SR
1,376 Elo+

VS

Team Averages
Level 125
1,803 SR
1,715 Elo+
Geb
Geb
AinsleysRub
Geb
Level 119
God Stats
11W - 5L
1,689 SR
Queue Stats
155W - 99L
1,668 Elo+
Party 2
Ra
Ra
Dr Killjoyful
Ra
Level 128
God Stats
13W - 1L
1,775 SR
Queue Stats
82W - 34L
1,744 Elo+
Party 2
Apollo
Apollo
mrtributes89
Apollo
Level 129
God Stats
5W - 0L
1,945 SR
Queue Stats
289W - 122L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 3 / 2
6,477
648
6,986
8,073
4,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 3 / 3
5,856
586
5,068
8,786
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 7 / 1
6,879
688
2,509
8,520
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
8,259
826
4,354
9,837
9,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 9
7,414
741
7,409
5,630
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
7 / 1 / 5
8,100
810
8,858
7,276
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
12
13
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
2
1
9
6.5
L
Tiamat
1
3
2
0.67
L
0
3
3
0.5
W
Apollo
7
1
5
9.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,563
Damage
20,621
25,379
Taken
22,743
13,757
Mitigated
14,053
7,407
Healing
7,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,354
773
0
3,001
9,837
9,325
47
3,554
6,091
8,783
0
W
7,409
318
1,741
1,261
5,630
2,017
886
1,531
4,099
33,916
0
L
Tiamat
6,986
886
0
2,589
8,073
4,763
162
4,491
3,582
26,515
0
L
5,068
625
421
1,314
8,786
5,915
0
4,474
4,312
0
14,951
W
Apollo
8,858
4,901
0
1,087
7,276
2,711
797
2,211
4,753
0
21,095
L
2,509
155
0
3,083
8,520
3,079
0
2,939
5,581
0
15,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,212
Gold Earned
23,773
96
Minions Killed
114
5
Camps Cleared
4
549,704
Distance Traveled
592,428
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,259
826
5
1
1
195,880
2
W
Ra
7,414
741
82
8
1
199,954
4
L
Tiamat
6,477
648
47
5
0
164,950
0
L
Shiva
5,856
586
8
1
1
205,441
3
W
Apollo
8,100
810
27
3
2
196,594
2
L
Thanatos
6,879
688
41
4
4
179,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role