Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Arakmo
Nu Wa
Level 67
God Stats
138W - 98L
1,634 SR
Queue Stats
329W - 334L
1,524 Elo+
Party 2
Hercules
Hercules
EdwinDLuffy
Hercules
Level 122
God Stats
5W - 8L
1,588 SR
Queue Stats
278W - 248L
1,566 Elo+
Solo
Jing Wei
Jing Wei
Eygore
Jing Wei
Level 85
God Stats
2W - 2L
1,281 SR
Queue Stats
20W - 35L
1,439 Elo+
Solo
Atlas
Atlas
WAAAAAAAAAAAAAGH
Atlas
Level 100
God Stats
17W - 20L
1,689 SR
Queue Stats
153W - 127L
1,607 Elo+
Party 2
Team Averages
Level 107
1,538 SR
1,527 Elo+

VS

Team Averages
Level 90
1,465 SR
1,567 Elo+
Nu Wa
Nu Wa
Bawdynetta
Nu Wa
Level 103
God Stats
8W - 1L
1,505 SR
Queue Stats
11W - 2L
1,680 Elo+
Solo
Athena
Athena
UwU Kunai
Athena
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 56L
1,452 Elo+
Party 1
Neith
Neith
WWWVWWWWWMWWWWW
Neith
Level 110
God Stats
5W - 3L
1,671 SR
Queue Stats
239W - 204L
1,581 Elo+
Party 1
Amaterasu
Amaterasu
kwoww87
Amaterasu
Level 158
God Stats
5W - 6L
1,297 SR
Queue Stats
194W - 201L
1,578 Elo+
Solo
Janus
Janus
xQaTtll
Janus
Level 69
God Stats
2W - 2L
1,353 SR
Queue Stats
60W - 55L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 7 / 1
7,265
660
7,445
13,592
8,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Arakmo
Nu Wa
13
1 / 2 / 1
7,415
674
11,666
5,131
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
EdwinDLuffy
Hercules
13
0 / 5 / 4
7,433
676
6,810
16,995
12,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Eygore
Jing Wei
13
0 / 3 / 2
7,361
669
8,047
9,133
3,046
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 2
8,109
737
11,003
18,118
12,013
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
5 / 1 / 6
8,923
811
10,600
8,132
3,245
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
UwU Kunai
Athena
14
1 / 2 / 9
8,004
728
5,617
13,671
12,897
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 0 / 9
9,078
825
19,884
10,019
4,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
kwoww87
Amaterasu
16
5 / 1 / 6
9,104
828
8,019
15,925
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
xQaTtll
Janus
15
3 / 0 / 11
8,524
775
10,837
9,783
4,009
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
4
Kills
21
21
Deaths
4
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
1
0.21
L
Nu Wa
Arakmo
Nu Wa
1
2
1
0.75
W
Nu Wa
5
1
6
8
L
Hercules
EdwinDLuffy
Hercules
0
5
4
0.4
L
Jing Wei
Eygore
Jing Wei
0
3
2
0.33
W
Athena
UwU Kunai
Athena
1
2
9
2.75
L
2
4
2
0.75
W
7
0
9
11.5
W
Amaterasu
kwoww87
Amaterasu
5
1
6
8
W
Janus
xQaTtll
Janus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,971
Damage
54,957
62,969
Taken
57,530
37,059
Mitigated
33,735
15,535
Healing
19,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,445
2,299
0
819
13,592
8,279
0
6,515
7,077
0
17,443
L
Nu Wa
Arakmo
Nu Wa
11,666
2,041
884
1,271
5,131
1,367
21
3,475
1,656
24,250
0
W
Nu Wa
10,600
2,768
0
1,021
8,132
3,245
1,247
1,624
6,444
28,824
0
L
Hercules
EdwinDLuffy
Hercules
6,810
1,993
0
4,911
16,995
12,354
0
5,118
11,877
0
23,773
L
Jing Wei
Eygore
Jing Wei
8,047
5,949
765
1,059
9,133
3,046
0
4,211
4,922
0
24,097
W
Athena
UwU Kunai
Athena
5,617
1,976
1,206
1,846
13,671
12,897
0
6,072
7,213
16,155
0
L
11,003
4,091
600
5,226
18,118
12,013
0
7,735
10,383
18,798
0
W
19,884
7,072
0
3,685
10,019
4,120
1,012
4,872
4,927
0
39,973
W
Amaterasu
kwoww87
Amaterasu
8,019
3,890
566
7,058
15,925
9,464
0
6,179
9,468
0
32,279
W
Janus
xQaTtll
Janus
10,837
946
89
3,553
9,783
4,009
160
2,800
6,809
42,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,583
Gold Earned
43,633
151
Minions Killed
243
0
Camps Cleared
0
1,103,956
Distance Traveled
1,186,958
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,265
660
24
2
0
215,597
0
L
Nu Wa
7,415
674
32
3
0
212,484
6
W
Nu Wa
8,923
811
46
4
0
223,271
1
L
Hercules
7,433
676
38
3
0
221,337
0
L
Jing Wei
7,361
669
49
4
0
231,843
0
W
Athena
8,004
728
18
2
0
249,683
4
L
Atlas
8,109
737
8
1
0
222,695
1
W
Neith
9,078
825
48
4
0
238,581
2
W
Amaterasu
9,104
828
60
5
0
257,828
2
W
Janus
8,524
775
71
6
0
217,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role