Player Matchup

Medusa
Medusa
AryaShanks
Medusa
Level 18
God Stats
0W - 6L
1,251 SR
Queue Stats
5W - 32L
1,190 Elo+
Party 2
Hel
Hel
DopeSabbath
Hel
Level 36
God Stats
8W - 12L
1,135 SR
Queue Stats
319W - 344L
1,287 Elo+
Solo
Fenrir
Fenrir
SpyKitty57
Fenrir
Level 17
God Stats
0W - 4L
1,157 SR
Queue Stats
2W - 12L
1,208 Elo+
Party 2
Bellona
Bellona
lvlvlvlvlvlvv
Bellona
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 15L
1,264 Elo+
Party 2
Cthulhu
Cthulhu
minion3090
Cthulhu
Level 37
God Stats
0W - 3L
1,208 SR
Queue Stats
11W - 39L
1,097 Elo+
Party 2
Team Averages
Level 27
1,250 SR
1,209 Elo+

VS

Team Averages
Level 65
1,449 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Drawmega
Baron Samedi
Level 41
God Stats
13W - 11L
1,592 SR
Queue Stats
235W - 250L
1,395 Elo+
Party 1
He Bo
He Bo
Noddy304
He Bo
Level 61
God Stats
1W - 1L
1,288 SR
Queue Stats
234W - 264L
1,373 Elo+
Party 3
Medusa
Medusa
ShaeCalmine
Medusa
Level 86
God Stats
18W - 23L
1,548 SR
Queue Stats
290W - 337L
1,408 Elo+
Party 1
Bastet
Bastet
julianos18
Bastet
Level 88
God Stats
4W - 7L
1,324 SR
Queue Stats
196W - 222L
1,577 Elo+
Party 3
Mulan
Mulan
skyewascool
Mulan
Level 47
God Stats
31W - 33L
1,495 SR
Queue Stats
208W - 251L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AryaShanks
Medusa
14
2 / 9 / 3
8,507
387
7,726
18,567
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 9 / 1
10,297
468
6,069
17,440
6,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
SpyKitty57
Fenrir
16
3 / 6 / 3
9,963
453
6,168
17,100
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
17
1 / 7 / 2
10,335
470
9,813
19,466
26,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
minion3090
Cthulhu
14
2 / 4 / 4
9,422
428
10,725
16,695
14,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Drawmega
Baron Samedi
18
5 / 4 / 8
12,100
550
11,536
21,345
24,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
Noddy304
He Bo
20
8 / 2 / 4
14,448
657
11,037
12,342
4,945
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
19
9 / 2 / 7
12,840
584
20,497
16,028
6,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
julianos18
Bastet
20
9 / 2 / 12
14,226
647
14,791
14,892
6,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 3 / 7
13,069
594
12,696
15,715
20,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
12
Kills
35
35
Deaths
13
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Medusa
AryaShanks
Medusa
2
9
3
0.39
L
4
9
1
0.5
W
Baron Samedi
Drawmega
Baron Samedi
5
4
8
2.25
W
He Bo
Noddy304
He Bo
8
2
4
5
W
Medusa
9
2
7
6.25
L
Fenrir
SpyKitty57
Fenrir
3
6
3
0.75
W
Bastet
julianos18
Bastet
9
2
12
7.5
L
Bellona
1
7
2
0.29
L
Cthulhu
minion3090
Cthulhu
2
4
4
1
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,501
Damage
70,557
89,268
Taken
80,322
58,277
Mitigated
63,040
20,304
Healing
34,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AryaShanks
Medusa
7,726
3,118
0
3,266
18,567
4,039
711
6,174
12,393
0
56,681
L
6,069
382
334
4,234
17,440
6,309
124
5,617
11,774
68,549
0
W
Baron Samedi
Drawmega
Baron Samedi
11,536
1,078
770
7,242
21,345
24,259
232
7,289
13,453
41,934
5,837
W
He Bo
Noddy304
He Bo
11,037
714
0
2,807
12,342
4,945
1,813
4,909
7,433
101,554
3,058
W
Medusa
20,497
7,443
0
6,413
16,028
6,746
2,048
3,908
12,120
0
98,231
L
Fenrir
SpyKitty57
Fenrir
6,168
1,484
254
5,111
17,100
6,758
0
2,107
14,886
0
60,872
W
Bastet
julianos18
Bastet
14,791
3,844
0
9,909
14,892
6,346
2,060
688
14,101
0
110,532
L
Bellona
9,813
3,043
0
2,962
19,466
26,347
209
2,753
15,762
0
62,553
L
Cthulhu
minion3090
Cthulhu
10,725
454
676
3,467
16,695
14,824
287
5,277
11,418
34,354
0
W
12,696
1,063
0
7,335
15,715
20,744
562
0
14,794
0
83,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
66,683
524
Minions Killed
697
0
Camps Cleared
0
1,969,007
Distance Traveled
2,161,396
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,507
387
96
4
0
354,375
0
L
Hel
10,297
468
118
5
0
359,394
5
W
Baron Samedi
12,100
550
68
3
0
378,539
12
W
He Bo
14,448
657
185
8
0
448,657
3
W
Medusa
12,840
584
129
6
0
431,154
10
L
Fenrir
9,963
453
110
5
0
436,878
2
W
Bastet
14,226
647
157
7
0
496,526
2
L
Bellona
10,335
470
141
6
0
387,090
7
L
Cthulhu
9,422
428
59
3
0
431,270
1
W
Mulan
13,069
594
158
7
0
406,520
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role