Player Matchup

Susano
Susano
 
Susano
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Conroyslayer
Bellona
Level 140
God Stats
14W - 15L
1,423 SR
Queue Stats
126W - 131L
1,456 Elo+
Solo
Neith
Neith
Diehardamerican
Neith
Level 104
God Stats
5W - 9L
1,479 SR
Queue Stats
159W - 177L
1,471 Elo+
Solo
Anubis
Anubis
Drakhariss
Anubis
Level 160
God Stats
31W - 37L
1,512 SR
Queue Stats
63W - 69L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Studhusky
Cthulhu
Level 157
God Stats
1W - 1L
1,756 SR
Queue Stats
130W - 120L
1,502 Elo+
Solo
Team Averages
Level 124
1,534 SR
1,479 Elo+

VS

Team Averages
Level 124
1,445 SR
1,472 Elo+
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BeasKnees
Artio
Level 87
God Stats
1W - 1L
1,284 SR
Queue Stats
20W - 14L
1,543 Elo+
Solo
Sylvanus
Sylvanus
EckoSan
Sylvanus
Level 160
God Stats
14W - 9L
1,139 SR
Queue Stats
567W - 612L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
Remjend
Gilgamesh
Level 62
God Stats
4W - 1L
1,800 SR
Queue Stats
20W - 38L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
6
0 / 1 / 2
3,833
639
1,374
3,496
870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Conroyslayer
Bellona
5
0 / 1 / 0
3,408
568
1,543
3,307
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
2 / 0 / 1
3,645
608
3,728
2,062
659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Drakhariss
Anubis
8
1 / 0 / 0
4,616
769
1,035
1,728
701
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Studhusky
Cthulhu
6
1 / 0 / 2
3,997
666
2,171
3,159
1,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
7
0 / 1 / 0
3,892
649
538
2,049
377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
 
Chernobog
6
0 / 1 / 0
3,578
596
1,101
2,932
680
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
BeasKnees
Artio
5
0 / 2 / 0
3,651
609
1,677
6,120
2,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
EckoSan
Sylvanus
8
2 / 0 / 0
4,642
774
2,718
2,771
1,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Remjend
Gilgamesh
6
0 / 0 / 1
3,839
640
716
3,690
1,296
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
2
2
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
1
2
1
W
Eset
 
Eset
0
1
0
0
W
Chernobog
 
Chernobog
0
1
0
0
W
Artio
BeasKnees
Artio
0
2
0
0
L
Bellona
Conroyslayer
Bellona
0
1
0
0
L
2
0
1
2.5
L
Anubis
Drakhariss
Anubis
1
0
0
1
W
Sylvanus
EckoSan
Sylvanus
2
0
0
2
W
Gilgamesh
Remjend
Gilgamesh
0
0
1
0.5
L
Cthulhu
Studhusky
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,851
Damage
6,750
13,752
Taken
17,562
5,740
Mitigated
5,724
6,620
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,374
267
0
1,442
3,496
870
0
1,167
2,329
0
11,142
W
Eset
 
Eset
538
38
0
244
2,049
377
0
519
1,530
16,035
0
W
Chernobog
 
Chernobog
1,101
484
0
658
2,932
680
0
936
1,996
0
11,780
W
Artio
BeasKnees
Artio
1,677
236
230
2,151
6,120
2,192
0
1,235
4,885
8,413
0
L
Bellona
Conroyslayer
Bellona
1,543
623
0
1,358
3,307
1,931
0
1,420
1,887
0
11,515
L
3,728
2,035
0
672
2,062
659
0
826
1,236
0
13,730
L
Anubis
Drakhariss
Anubis
1,035
222
0
1,261
1,728
701
112
442
1,286
26,713
0
W
Sylvanus
EckoSan
Sylvanus
2,718
945
0
1,465
2,771
1,179
382
0
2,771
18,886
5,330
W
Gilgamesh
Remjend
Gilgamesh
716
353
0
2,103
3,690
1,296
0
516
3,174
0
13,543
L
Cthulhu
Studhusky
Cthulhu
2,171
258
552
1,335
3,159
1,579
0
649
2,510
9,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,499
Gold Earned
19,602
147
Minions Killed
173
0
Camps Cleared
0
529,520
Distance Traveled
592,776
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
3,833
639
38
6
0
122,286
2
W
Eset
3,892
649
37
6
0
120,595
2
W
Chernobog
3,578
596
31
5
0
109,701
0
W
Artio
3,651
609
13
2
0
122,807
2
L
Bellona
3,408
568
27
5
0
85,278
0
L
Neith
3,645
608
23
4
0
113,718
3
L
Anubis
4,616
769
50
8
0
83,477
0
W
Sylvanus
4,642
774
52
9
0
110,942
2
W
Gilgamesh
3,839
640
40
7
0
128,731
0
L
Cthulhu
3,997
666
9
2
0
124,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role