Player Matchup

Vulcan
Vulcan
Silver IV
Alvertex10
Vulcan
Silver IV
Level 63
God Stats
3W - 5L
1,478 SR
Queue Stats
39W - 87L
919 MMR
Party 1
Chaac
Chaac
Gold IV
FEK1NG
Chaac
Gold IV
Level 111
God Stats
8W - 12L
1,502 SR
Queue Stats
28W - 38L
1,480 MMR
Solo
Bacchus
Bacchus
Bronze III
redaej
Bacchus
Bronze III
Level 32
God Stats
4W - 10L
1,363 SR
Queue Stats
6W - 21L
1,428 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,448 SR
1,276 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,424 SR
1,325 MMR
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Cpt Chemos
Fenrir
Silver I
Level 60
God Stats
3W - 12L
1,201 SR
Queue Stats
46W - 54L
1,112 MMR
Solo
Atlas
Atlas
Bronze III
St4rLoRd02-
Atlas
Bronze III
Level 53
God Stats
2W - 1L
1,570 SR
Queue Stats
99W - 133L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Alvertex10
Vulcan
14
3 / 4 / 4
9,545
682
13,421
9,355
3,653
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
FEK1NG
Chaac
12
1 / 8 / 2
8,432
602
8,248
13,476
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
redaej
Bacchus
15
4 / 3 / 4
10,508
751
9,589
15,857
21,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
AchillesThothGilgameshPersephoneBastet

VS

Bans
NoxAh Muzen CabChang'eMedusaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
5 / 2 / 8
10,487
749
12,654
15,897
19,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Cpt Chemos
Fenrir
15
8 / 2 / 7
10,937
781
11,630
12,127
8,894
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 4 / 11
10,575
755
8,565
17,736
19,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
15
15
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
8
4.5
L
Vulcan
Alvertex10
Vulcan
3
4
4
1.25
W
Fenrir
Cpt Chemos
Fenrir
8
2
7
5.75
L
Chaac
FEK1NG
Chaac
1
8
2
0.25
W
2
4
11
1.88
L
Bacchus
redaej
Bacchus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,258
Damage
32,849
38,688
Taken
45,760
33,051
Mitigated
48,274
5,754
Healing
10,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,654
2,334
0
5,338
15,897
19,543
1,068
7,767
7,917
43,019
0
L
Vulcan
Alvertex10
Vulcan
13,421
3,968
0
1,292
9,355
3,653
0
4,861
4,324
42,114
0
W
Fenrir
Cpt Chemos
Fenrir
11,630
1,740
417
3,633
12,127
8,894
1,431
5,665
6,303
0
25,667
L
Chaac
FEK1NG
Chaac
8,248
979
0
2,944
13,476
8,344
140
7,526
5,802
0
27,579
W
8,565
2,707
0
976
17,736
19,837
445
10,095
7,351
28,168
0
L
Bacchus
redaej
Bacchus
9,589
728
0
1,518
15,857
21,054
0
9,374
6,330
26,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,485
Gold Earned
31,999
152
Minions Killed
139
7
Camps Cleared
5
773,652
Distance Traveled
740,260
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,487
749
81
6
4
237,285
1
L
Vulcan
9,545
682
66
5
3
267,728
2
W
Fenrir
10,937
781
30
2
1
258,060
4
L
Chaac
8,432
602
52
4
3
236,871
5
W
Atlas
10,575
755
28
2
0
244,915
0
L
Bacchus
10,508
751
34
2
1
269,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role