Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
NOVOJ
Awilix
Level 157
God Stats
68W - 36L
1,770 SR
Queue Stats
263W - 268L
1,450 Elo+
Solo
Bellona
Bellona
SnowWhite826
Bellona
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
210W - 237L
1,423 Elo+
Solo
Ra
Ra
TheNotorious_23
Ra
Level 149
God Stats
3W - 5L
1,500 SR
Queue Stats
311W - 320L
1,496 Elo+
Solo
Ne Zha
Ne Zha
TrueJoJo115
Ne Zha
Level 58
God Stats
2W - 0L
1,526 SR
Queue Stats
2W - 2L
1,724 Elo+
Solo
Team Averages
Level 115
1,559 SR
1,519 Elo+

VS

Team Averages
Level 98
1,576 SR
1,479 Elo+
Hachiman
Hachiman
Felukaz
Hachiman
Level 127
God Stats
4W - 12L
1,443 SR
Queue Stats
287W - 278L
1,395 Elo+
Solo
Janus
Janus
GOATEDAlexi
Janus
Level 98
God Stats
9W - 5L
1,702 SR
Queue Stats
202W - 222L
1,530 Elo+
Solo
Yemoja
Yemoja
GorillagripP199
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,394 Elo+
Solo
Ares
Ares
SigEpKILLSWITCH
Ares
Level 160
God Stats
108W - 63L
1,638 SR
Queue Stats
404W - 261L
1,621 Elo+
Solo
Bakasura
Bakasura
VanillaWheat401
Bakasura
Level 61
God Stats
2W - 1L
1,595 SR
Queue Stats
15W - 13L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
3 / 0 / 3
6,348
635
6,719
6,750
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
NOVOJ
Awilix
11
2 / 2 / 0
6,522
652
2,857
5,909
2,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
SnowWhite826
Bellona
9
1 / 0 / 4
5,182
518
5,995
7,893
5,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 0 / 1
7,469
747
2,207
2,729
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
8
0 / 1 / 1
5,163
516
1,160
4,999
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Felukaz
Hachiman
7
0 / 4 / 0
4,657
466
5,008
7,719
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
0 / 2 / 0
6,547
655
421
5,962
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,686
469
2,209
5,916
3,989
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 1
6,260
626
3,727
4,717
5,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
10
1 / 4 / 1
5,577
558
2,539
8,260
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
3
3
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
0
3
4.5
L
Hachiman
Felukaz
Hachiman
0
4
0
0
L
0
2
0
0
L
0
1
0
0
W
Awilix
NOVOJ
Awilix
2
2
0
1
L
2
0
1
2.5
W
Bellona
SnowWhite826
Bellona
1
0
4
3
W
4
0
1
4.5
W
Ne Zha
0
1
1
0.5
L
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,938
Damage
13,904
28,280
Taken
32,574
12,743
Mitigated
14,444
7,682
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,719
2,492
0
3,470
6,750
1,693
0
1,119
5,606
0
47,259
L
Hachiman
Felukaz
Hachiman
5,008
2,387
1
2,458
7,719
1,203
0
183
7,536
0
25,868
L
421
0
0
784
5,962
1,570
0
1,790
4,172
50,600
0
L
2,209
458
647
2,936
5,916
3,989
75
0
5,916
14,417
0
W
Awilix
NOVOJ
Awilix
2,857
1,146
0
775
5,909
2,650
115
3,503
2,274
0
35,580
L
3,727
148
0
1,920
4,717
5,356
0
0
4,717
30,460
0
W
Bellona
SnowWhite826
Bellona
5,995
1,646
0
1,318
7,893
5,789
0
1,475
6,151
0
20,567
W
2,207
234
0
1,236
2,729
800
0
0
2,729
54,772
0
W
Ne Zha
1,160
438
0
883
4,999
1,811
0
260
4,619
0
25,311
L
Bakasura
2,539
1,698
0
3,499
8,260
2,326
0
234
8,026
0
18,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
27,727
369
Minions Killed
305
0
Camps Cleared
0
1,077,330
Distance Traveled
962,299
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,348
635
89
9
0
191,236
5
L
Hachiman
4,657
466
45
5
0
173,922
2
L
Janus
6,547
655
115
12
0
219,643
2
L
Yemoja
4,686
469
23
2
0
166,225
1
W
Awilix
6,522
652
80
8
0
214,754
3
L
Ares
6,260
626
58
6
0
187,145
3
W
Bellona
5,182
518
30
3
0
217,640
2
W
Ra
7,469
747
117
12
0
233,595
5
W
Ne Zha
5,163
516
53
5
0
220,105
3
L
Bakasura
5,577
558
64
6
0
215,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role