Player Matchup

Tyr
Tyr
Bacalhau009
Tyr
Level 67
God Stats
18W - 22L
1,443 SR
Queue Stats
291W - 319L
1,448 Elo+
Solo
Ares
Ares
Da_ver1998
Ares
Level 27
God Stats
3W - 4L
1,482 SR
Queue Stats
5W - 8L
1,334 Elo+
Party 1
Cupid
Cupid
La_TaRaNTuLaH
Cupid
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 41L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
TomSP94
Gilgamesh
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,292 Elo+
Solo
Zeus
Zeus
riskyinferno1928
Zeus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,393 Elo+
Solo
Team Averages
Level 45
1,485 SR
1,386 Elo+

VS

Team Averages
Level 97
1,640 SR
1,472 Elo+
Chaac
Chaac
LordAuge
Chaac
Level 18
God Stats
13W - 12L
1,944 SR
Queue Stats
124W - 113L
1,465 Elo+
Party 2
Shiva
Shiva
Merkl90
Shiva
Level 74
God Stats
180W - 170L
1,497 SR
Queue Stats
228W - 219L
1,400 Elo+
Solo
Zeus
Zeus
MeteorGolem033
Zeus
Level 85
God Stats
2W - 2L
1,567 SR
Queue Stats
269W - 243L
1,510 Elo+
Party 2
Loki
Loki
sebsop
Loki
Level 153
God Stats
1W - 0L
1,450 SR
Queue Stats
21W - 27L
1,441 Elo+
Party 2
Ah Puch
Ah Puch
xWh1tez
Ah Puch
Level 155
God Stats
1W - 0L
1,744 SR
Queue Stats
108W - 98L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
9,265
421
11,391
27,179
21,438
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 5 / 5
9,510
432
8,078
22,255
20,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
2 / 7 / 6
9,253
421
10,107
21,400
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
TomSP94
Gilgamesh
17
7 / 4 / 2
11,424
519
11,883
22,085
18,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

11
0 / 11 / 3
7,490
340
6,158
12,652
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LordAuge
Chaac
20
6 / 2 / 4
13,448
611
25,238
26,596
20,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shiva
Merkl90
Shiva
17
4 / 2 / 9
11,915
542
16,755
21,223
27,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
3 / 4 / 3
11,492
522
9,528
11,024
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
sebsop
Loki
18
8 / 5 / 9
12,355
562
11,051
14,805
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
xWh1tez
Ah Puch
20
12 / 0 / 9
13,832
629
27,985
8,673
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
12
Kills
33
33
Deaths
13
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
1
5
5
0.7
L
2
7
6
0.71
W
Chaac
LordAuge
Chaac
6
2
4
4
W
Shiva
Merkl90
Shiva
4
2
9
4.25
W
3
4
3
1.13
L
Gilgamesh
TomSP94
Gilgamesh
7
4
2
2
L
0
11
3
0.14
W
Loki
sebsop
Loki
8
5
9
2.5
W
Ah Puch
xWh1tez
Ah Puch
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,617
Damage
90,557
105,571
Taken
82,321
69,908
Mitigated
63,053
17,221
Healing
36,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,391
1,132
0
7,883
27,179
21,438
0
3,817
23,362
8,224
44,531
L
8,078
239
0
1,541
22,255
20,009
0
11,163
11,092
18,471
0
L
10,107
4,679
347
5,383
21,400
6,760
0
8,680
12,720
0
52,791
W
Chaac
LordAuge
Chaac
25,238
7,713
0
14,882
26,596
20,691
4,821
4,879
21,717
0
109,166
W
Shiva
Merkl90
Shiva
16,755
4,261
952
7,081
21,223
27,385
738
5,165
16,058
0
65,624
W
9,528
902
0
3,385
11,024
5,150
2,168
1,550
9,474
89,313
9,637
L
Gilgamesh
TomSP94
Gilgamesh
11,883
3,702
0
813
22,085
18,501
0
6,331
15,754
0
63,095
L
6,158
470
261
993
12,652
3,200
0
7,154
5,498
29,917
0
W
Loki
sebsop
Loki
11,051
2,746
0
4,044
14,805
5,988
3,194
2,116
12,689
0
73,315
W
Ah Puch
xWh1tez
Ah Puch
27,985
647
0
6,012
8,673
3,839
247
3,046
5,627
102,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,942
Gold Earned
63,042
391
Minions Killed
660
0
Camps Cleared
0
1,998,988
Distance Traveled
2,172,140
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,265
421
94
4
0
349,563
4
L
Ares
9,510
432
27
1
0
430,749
2
L
Cupid
9,253
421
116
5
0
386,064
2
W
Chaac
13,448
611
189
9
0
400,556
4
W
Shiva
11,915
542
80
4
0
448,305
4
W
Zeus
11,492
522
130
6
0
400,491
3
L
Gilgamesh
11,424
519
107
5
0
446,188
0
L
Zeus
7,490
340
47
2
0
386,424
8
W
Loki
12,355
562
101
5
0
476,459
3
W
Ah Puch
13,832
629
160
7
0
446,329
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role