Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Gold II
AirrxJordannx23
Loki
Gold II
Level 127
God Stats
122W - 78L
1,696 SR
Queue Stats
256W - 270L
1,647 MMR
Solo
Cernunnos
Cernunnos
Gold I
Aquisii
Cernunnos
Gold I
Level 157
God Stats
12W - 3L
1,743 SR
Queue Stats
835W - 826L
1,569 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Fizzypup Skies
Kuzenbo
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 49L
1,603 MMR
Solo
Atlas
Atlas
Silver II
your__A_WeEb
Atlas
Silver II
Level 84
God Stats
2W - 6L
1,498 SR
Queue Stats
70W - 67L
1,425 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,587 SR
1,549 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,544 SR
1,566 MMR
Bacchus
Bacchus
Gold II
Buckcare
Bacchus
Gold II
Level 160
God Stats
17W - 11L
1,597 SR
Queue Stats
714W - 708L
1,498 MMR
Solo
Hades
Hades
Gold IV
Lil_Gamer_15
Hades
Gold IV
Level 148
God Stats
14W - 15L
1,725 SR
Queue Stats
68W - 57L
1,615 MMR
Solo
Mulan
Mulan
Gold III
OPGOFFICIAL
Mulan
Gold III
Level 88
God Stats
11W - 9L
1,426 SR
Queue Stats
301W - 307L
1,494 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
QueueSlay
Ah Muzen Cab
Platinum IV
Level 106
God Stats
19W - 11L
1,646 SR
Queue Stats
507W - 484L
1,723 MMR
Party 1
Olorun
Olorun
Bronze IV
TriggaFred
Olorun
Bronze IV
Level 104
God Stats
1W - 1L
1,324 SR
Queue Stats
4W - 4L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
1 / 4 / 4
13,101
504
11,112
15,362
5,630
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 5 / 1
11,238
432
7,289
15,244
4,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cernunnos
Aquisii
Cernunnos
20
4 / 3 / 1
13,681
526
14,783
23,746
9,283
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 6 / 2
12,358
475
17,957
28,948
32,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 3 / 0
10,766
414
7,411
20,270
22,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaCliodhnaSkadiArachne

VS

Bans
ShivaSun WukongThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buckcare
Bacchus
19
4 / 0 / 8
13,703
527
10,155
16,979
29,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 3 / 10
16,201
623
19,061
28,924
31,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 4 / 5
15,007
577
12,067
20,344
9,170
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
QueueSlay
Ah Muzen Cab
20
8 / 1 / 0
18,630
717
18,958
13,173
6,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
TriggaFred
Olorun
20
0 / 5 / 6
15,051
579
13,626
16,566
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
13
Kills
21
21
Deaths
13
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
4
0.75
L
3
5
1
0.7
L
Cernunnos
Aquisii
Cernunnos
4
3
1
1.5
W
Bacchus
Buckcare
Bacchus
4
0
8
8
L
3
6
2
0.67
W
3
3
10
2.67
W
6
4
5
2.13
W
Ah Muzen Cab
QueueSlay
Ah Muzen Cab
8
1
0
8
W
Olorun
TriggaFred
Olorun
0
5
6
0.6
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,552
Damage
73,867
103,570
Taken
95,986
74,470
Mitigated
80,925
22,385
Healing
44,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,112
193
0
2,917
15,362
5,630
0
2,213
13,149
128,858
0
L
7,289
2,201
0
1,320
15,244
4,774
0
5,182
10,062
0
83,174
L
Cernunnos
Aquisii
Cernunnos
14,783
7,048
0
10,731
23,746
9,283
493
13,584
10,162
0
127,787
W
Bacchus
Buckcare
Bacchus
10,155
1,106
0
4,370
16,979
29,079
393
4,752
12,185
33,881
0
L
17,957
5,215
0
4,057
28,948
32,578
17
14,727
14,221
86,953
0
W
19,061
2,748
329
18,194
28,924
31,231
1,688
17,463
10,321
123,554
0
W
12,067
1,522
0
7,921
20,344
9,170
0
9,126
11,119
0
104,824
W
Ah Muzen Cab
QueueSlay
Ah Muzen Cab
18,958
5,304
0
5,746
13,173
6,377
7,855
3,115
10,011
0
230,961
W
Olorun
TriggaFred
Olorun
13,626
8,411
366
7,177
16,566
5,068
1,525
1,501
15,065
101,653
0
L
7,411
1,427
0
3,360
20,270
22,205
0
7,136
13,054
37,676
2,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,144
Gold Earned
78,592
794
Minions Killed
906
0
Camps Cleared
0
2,209,357
Distance Traveled
2,561,670
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,101
504
237
9
0
467,811
9
L
Loki
11,238
432
140
5
0
366,659
0
L
Cernunnos
13,681
526
229
9
0
471,031
9
W
Bacchus
13,703
527
32
1
0
553,442
11
L
Kuzenbo
12,358
475
132
5
0
481,786
4
W
Hades
16,201
623
236
9
0
473,291
4
W
Mulan
15,007
577
146
6
0
481,365
2
W
Ah Muzen Cab
18,630
717
304
12
0
589,359
4
W
Olorun
15,051
579
188
7
0
464,213
1
L
Atlas
10,766
414
56
2
0
422,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role