Player Matchup

Sol
Sol
DarkStorm41
Sol
Level 125
God Stats
2W - 2L
1,279 SR
Queue Stats
67W - 28L
1,503 Elo+
Party 2
Cerberus
Cerberus
Geoffrey66609876
Cerberus
Level 142
God Stats
5W - 3L
1,752 SR
Queue Stats
197W - 137L
1,592 Elo+
Party 2
Ullr
Ullr
NoswalNarwhal
Ullr
Level 55
God Stats
4W - 2L
1,500 SR
Queue Stats
96W - 48L
1,503 Elo+
Party 2
Team Averages
Level 107
1,510 SR
1,533 Elo+

VS

Team Averages
Level 83
1,772 SR
1,592 Elo+
Odin
Odin
BoogerSugar9306
Odin
Level 68
God Stats
4W - 3L
1,797 SR
Queue Stats
408W - 273L
1,579 Elo+
Party 1
Yemoja
Yemoja
LFC Yeezy
Yemoja
Level 60
God Stats
4W - 2L
1,851 SR
Queue Stats
24W - 14L
1,607 Elo+
Party 1
Zhong Kui
Zhong Kui
Rex281
Zhong Kui
Level 121
God Stats
6W - 1L
1,669 SR
Queue Stats
458W - 311L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 9
10,914
728
12,473
7,501
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 2 / 14
10,686
712
8,892
14,199
18,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
9 / 0 / 7
11,557
770
13,791
9,230
3,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,858
591
5,502
11,873
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
LFC Yeezy
Yemoja
14
1 / 3 / 2
9,639
643
4,304
15,309
14,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Rex281
Zhong Kui
13
1 / 8 / 1
8,949
597
7,967
14,360
7,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
16
Kills
3
3
Deaths
16
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
5
1
9
9.5
W
2
2
14
4.5
L
Yemoja
LFC Yeezy
Yemoja
1
3
2
0.67
W
9
0
7
12.5
L
Zhong Kui
Rex281
Zhong Kui
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,156
Damage
17,773
30,930
Taken
41,542
24,769
Mitigated
27,618
9,106
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,502
1,088
0
858
11,873
5,549
0
7,828
4,045
0
15,397
W
12,473
3,695
0
3,137
7,501
3,203
2,450
2,270
5,231
37,456
2,679
W
8,892
221
0
2,944
14,199
18,247
294
5,311
8,888
30,556
0
L
Yemoja
LFC Yeezy
Yemoja
4,304
666
2,743
1,495
15,309
14,367
0
6,969
8,340
16,479
0
W
13,791
3,336
0
3,025
9,230
3,319
614
5,199
4,031
0
56,673
L
Zhong Kui
Rex281
Zhong Kui
7,967
232
0
3,352
14,360
7,702
0
5,747
8,613
47,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
27,446
214
Minions Killed
136
12
Camps Cleared
1
784,921
Distance Traveled
764,685
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,858
591
28
2
0
287,541
3
W
Sol
10,914
728
67
4
4
258,960
0
W
Cerberus
10,686
712
61
4
1
264,348
4
L
Yemoja
9,639
643
29
2
0
229,843
1
W
Ullr
11,557
770
86
6
7
261,613
3
L
Zhong Kui
8,949
597
79
5
1
247,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role