Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Axon1009
Sylvanus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,515 Elo+
Party 1
Vulcan
Vulcan
BigMeatyCl0ws
Vulcan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,195 Elo+
Party 1
Agni
Agni
b0nesley
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,442 Elo+

VS

Team Averages
Level 71
1,589 SR
1,472 Elo+
Ra
Ra
LackOfSkillsz
Ra
Level 106
God Stats
2W - 0L
1,779 SR
Queue Stats
466W - 486L
1,471 Elo+
Solo
Rama
Rama
LudacrousChief
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,521 Elo+
Solo
Nu Wa
Nu Wa
SleepyKosher
Nu Wa
Level 126
God Stats
18W - 10L
1,799 SR
Queue Stats
495W - 522L
1,526 Elo+
Solo
Pele
Pele
TheLastGhost0
Pele
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,404 Elo+
Solo
Athena
Athena
랙느ㅑ소1
Athena
Level 68
God Stats
6W - 7L
1,367 SR
Queue Stats
515W - 567L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 5 / 5
8,810
1,101
12,557
6,963
2,941
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
 
Athena
12
2 / 4 / 6
7,081
885
3,739
13,695
12,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Axon1009
Sylvanus
12
1 / 4 / 7
6,595
824
4,033
9,902
6,544
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 3
5,644
706
3,550
3,481
1,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
12
3 / 6 / 5
6,812
852
4,593
7,297
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
7,569
946
6,523
5,983
2,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 13
8,219
1,027
10,790
6,018
2,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 15
8,609
1,076
11,023
4,411
2,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 2 / 12
8,258
1,032
4,452
7,589
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
4 / 3 / 10
7,868
984
4,323
10,715
11,536
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
13
Kills
20
21
Deaths
13
26
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
5
5
1.7
L
Athena
 
Athena
2
4
6
1.25
L
Sylvanus
Axon1009
Sylvanus
1
4
7
1.13
L
1
2
3
1.25
W
2
5
10
1.4
W
4
2
13
5.25
W
4
1
15
11.5
W
6
2
12
6
L
Agni
3
6
5
0.92
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,472
Damage
37,111
41,338
Taken
34,716
26,190
Mitigated
22,557
9,529
Healing
11,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,557
570
1,209
500
6,963
2,941
0
3,689
3,274
38,603
0
L
Athena
 
Athena
3,739
910
369
3,477
13,695
12,833
0
6,045
7,650
12,835
0
L
Sylvanus
Axon1009
Sylvanus
4,033
1,277
1,418
1,631
9,902
6,544
0
4,816
5,086
15,130
0
L
3,550
1,603
263
196
3,481
1,419
0
2,250
1,231
5,527
0
W
6,523
623
1,699
589
5,983
2,708
1,117
5,635
348
16,423
0
W
10,790
4,966
801
1,260
6,018
2,826
1,522
5,717
301
0
23,679
W
11,023
4,492
1,516
1,467
4,411
2,007
1,540
3,703
708
23,620
0
W
4,452
915
331
1,135
7,589
3,480
870
6,491
1,098
0
7,316
L
Agni
4,593
399
323
143
7,297
2,453
0
5,069
2,228
12,007
0
W
4,323
1,126
430
2,619
10,715
11,536
272
6,926
3,789
10,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,942
Gold Earned
40,523
95
Minions Killed
96
0
Camps Cleared
0
592,579
Distance Traveled
764,929
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,810
1,101
46
6
0
126,604
0
L
Athena
7,081
885
14
2
0
144,265
0
L
Sylvanus
6,595
824
19
2
0
110,170
0
L
Vulcan
5,644
706
2
0
0
78,521
0
W
Ra
7,569
946
18
2
0
147,317
1
W
Rama
8,219
1,027
31
4
0
147,614
0
W
Nu Wa
8,609
1,076
30
4
0
169,264
2
W
Pele
8,258
1,032
8
1
0
164,381
1
L
Agni
6,812
852
14
2
0
133,019
1
W
Athena
7,868
984
9
1
0
136,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role