Player Matchup

Tiamat
Tiamat
Platinum III
Brisky4L
Tiamat
Platinum III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 13L
2,129 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
Cvsxr
Jormungandr
Platinum III
Level 156
God Stats
1W - 2L
1,600 SR
Queue Stats
98W - 70L
2,059 MMR
Party 1
He Bo
He Bo
Diamond IV
Drooling
He Bo
Diamond IV
Level 156
God Stats
4W - 3L
1,812 SR
Queue Stats
215W - 203L
2,158 MMR
Solo
Ares
Ares
Platinum III
cheezitdr3
Ares
Platinum III
Level 160
God Stats
10W - 9L
1,500 SR
Queue Stats
761W - 769L
1,822 MMR
Solo
Medusa
Medusa
Diamond II
yohri
Medusa
Diamond II
Level 146
God Stats
2W - 3L
1,701 SR
Queue Stats
277W - 264L
2,348 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,623 SR
2,103 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,597 SR
2,102 MMR
Gilgamesh
Gilgamesh
Platinum IV
FrankizLLe
Gilgamesh
Platinum IV
Level 159
God Stats
1W - 2L
1,330 SR
Queue Stats
295W - 285L
1,800 MMR
Solo
Sylvanus
Sylvanus
Diamond I
HeavyDragoon20
Sylvanus
Diamond I
Level 160
God Stats
58W - 43L
1,821 SR
Queue Stats
707W - 713L
2,447 MMR
Solo
Fenrir
Fenrir
Diamond III
LongtimeChris
Fenrir
Diamond III
Level 156
God Stats
7W - 4L
1,624 SR
Queue Stats
159W - 145L
2,158 MMR
Solo
Sol
Sol
Platinum I
YeOleTemplar
Sol
Platinum I
Level 86
God Stats
7W - 4L
1,652 SR
Queue Stats
134W - 135L
1,802 MMR
Solo
Hou Yi
Hou Yi
Diamond II
bbsmo
Hou Yi
Diamond II
Level 147
God Stats
9W - 8L
1,560 SR
Queue Stats
382W - 380L
2,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Brisky4L
Tiamat
18
2 / 5 / 4
10,954
456
10,997
12,399
7,795
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Cvsxr
Jormungandr
19
5 / 3 / 5
12,579
524
18,053
25,533
24,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Drooling
He Bo
20
2 / 6 / 5
12,499
521
8,069
13,790
4,551
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 9 / 4
9,846
410
7,195
16,908
16,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
yohri
Medusa
20
2 / 4 / 2
12,378
516
11,500
16,308
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KaliShivaGebArtio

VS

Bans
LokiAtlasCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FrankizLLe
Gilgamesh
19
2 / 4 / 10
13,120
547
11,417
24,612
21,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
20
9 / 3 / 7
14,162
590
18,857
16,974
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 3 / 7
14,035
585
15,856
24,723
14,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
2 / 2 / 6
13,453
561
11,777
18,789
6,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
bbsmo
Hou Yi
20
4 / 1 / 8
14,190
591
8,775
14,194
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
13
Kills
26
27
Deaths
13
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Brisky4L
Tiamat
2
5
4
0.8
L
Jormungandr
Cvsxr
Jormungandr
5
3
5
2.5
L
He Bo
Drooling
He Bo
2
6
5
0.75
W
Gilgamesh
FrankizLLe
Gilgamesh
2
4
10
1.75
W
Sylvanus
9
3
7
4.17
W
9
3
7
4.17
W
2
2
6
2.5
W
Hou Yi
bbsmo
Hou Yi
4
1
8
8
L
2
9
4
0.44
L
Medusa
yohri
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,814
Damage
66,682
84,938
Taken
99,292
58,685
Mitigated
54,698
16,581
Healing
47,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Brisky4L
Tiamat
10,997
578
0
2,077
12,399
7,795
0
2,455
9,944
88,828
0
L
Jormungandr
Cvsxr
Jormungandr
18,053
3,519
0
3,682
25,533
24,146
352
12,298
13,235
87,587
0
L
He Bo
Drooling
He Bo
8,069
346
0
4,484
13,790
4,551
374
4,394
9,396
109,698
0
W
Gilgamesh
FrankizLLe
Gilgamesh
11,417
3,824
465
5,377
24,612
21,608
660
11,827
12,785
0
68,904
W
Sylvanus
18,857
3,192
6,947
8,677
16,974
8,689
1,229
8,584
8,390
85,121
15,912
W
15,856
4,969
0
9,027
24,723
14,080
0
9,574
15,149
0
122,748
W
11,777
3,367
0
10,941
18,789
6,470
2,992
11,983
6,806
95,885
0
W
Hou Yi
bbsmo
Hou Yi
8,775
5,175
0
5,701
14,194
3,851
2,665
3,289
10,905
0
112,694
L
7,195
149
0
1,166
16,908
16,945
0
5,998
10,910
16,420
1,710
L
Medusa
yohri
Medusa
11,500
3,975
0
5,172
16,308
5,248
0
4,608
11,700
0
116,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,256
Gold Earned
68,960
753
Minions Killed
714
0
Camps Cleared
0
2,221,430
Distance Traveled
2,324,798
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,954
456
173
7
0
446,033
8
L
Jormungandr
12,579
524
169
7
0
452,811
8
L
He Bo
12,499
521
190
8
0
468,367
1
W
Gilgamesh
13,120
547
94
4
0
462,631
5
W
Sylvanus
14,162
590
126
5
0
433,836
4
W
Fenrir
14,035
585
151
6
0
523,578
6
W
Sol
13,453
561
180
8
0
438,038
9
W
Hou Yi
14,190
591
163
7
0
466,715
8
L
Ares
9,846
410
27
1
0
425,369
9
L
Medusa
12,378
516
194
8
0
428,850
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role