Player Matchup

Serqet
Serqet
Platinum III
Bugs In Hair
Serqet
Platinum III
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 43L
1,733 MMR
Party 2
Scylla
Scylla
Gold II
GodZillaGOTM
Scylla
Gold II
Level 106
God Stats
7W - 12L
1,595 SR
Queue Stats
42W - 47L
1,679 MMR
Party 2
Artio
Artio
Gold II
lamMufasa
Artio
Gold II
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 68L
1,605 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 90
1,532 SR
1,673 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,443 SR
1,461 MMR
Hou Yi
Hou Yi
Bronze III
MrD-iIdoBaggins
Hou Yi
Bronze III
Level 115
God Stats
0W - 1L
1,435 SR
Queue Stats
2W - 3L
1,484 MMR
Party 1
Agni
Agni
Bronze III
RaGePaNDa69
Agni
Bronze III
Level 105
God Stats
1W - 2L
1,563 SR
Queue Stats
2W - 3L
1,415 MMR
Party 1
Ymir
Ymir
Bronze III
ratsnrop26
Ymir
Bronze III
Level 121
God Stats
0W - 1L
1,330 SR
Queue Stats
2W - 3L
1,484 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
4 / 1 / 9
10,315
688
11,697
14,082
9,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
17
7 / 1 / 5
11,536
769
19,396
9,792
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
lamMufasa
Artio
14
3 / 3 / 11
10,271
685
7,335
17,562
16,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
BastetShivaFenrirCthulhuThoth

VS

Bans
IzanamiAchillesMedusaPersephoneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,714
648
9,193
11,705
3,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 7 / 0
9,192
613
10,405
13,193
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
10,104
674
3,331
18,902
17,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
4
5
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
4
1
9
8.5
W
Scylla
7
1
5
9.5
L
1
3
4
1
L
2
7
0
0.29
W
Artio
lamMufasa
Artio
3
3
11
2.83
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,428
Damage
22,929
41,436
Taken
43,800
29,212
Mitigated
25,680
9,029
Healing
3,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
11,697
1,569
0
2,849
14,082
9,075
539
4,359
9,723
0
16,486
W
Scylla
19,396
974
0
1,392
9,792
3,402
1,065
4,525
5,267
61,101
0
L
9,193
2,498
0
2,061
11,705
3,777
0
7,353
3,211
0
44,458
L
10,405
795
0
407
13,193
4,333
0
7,407
4,335
32,369
0
W
Artio
lamMufasa
Artio
7,335
942
1,670
3,118
17,562
16,735
110
5,062
12,500
17,327
0
L
3,331
511
0
1,458
18,902
17,570
0
10,298
6,747
10,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,122
Gold Earned
29,010
146
Minions Killed
145
5
Camps Cleared
6
919,639
Distance Traveled
814,097
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,315
688
14
1
0
338,297
4
W
Scylla
11,536
769
110
7
2
270,943
0
L
Hou Yi
9,714
648
68
5
3
290,324
6
L
Agni
9,192
613
60
4
2
265,196
5
W
Artio
10,271
685
22
1
3
310,399
4
L
Ymir
10,104
674
17
1
1
258,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role