Player Matchup

Medusa
Medusa
Dariues
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 89L
1,451 Elo+
Party 3
Atlas
Atlas
IcyAlphaOmega
Atlas
Level 42
God Stats
9W - 15L
1,524 SR
Queue Stats
60W - 102L
1,386 Elo+
Party 2
Hercules
Hercules
Nemonicus1
Hercules
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,375 Elo+
Solo
Cliodhna
Cliodhna
Usoh
Cliodhna
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 73L
1,364 Elo+
Party 3
Olorun
Olorun
popin_DA_cherrys
Olorun
Level 79
God Stats
9W - 9L
1,607 SR
Queue Stats
73W - 103L
1,402 Elo+
Party 2
Team Averages
Level 64
1,526 SR
1,396 Elo+

VS

Team Averages
Level 99
1,607 SR
1,620 Elo+
King Arthur
King Arthur
BajaBlasting
King Arthur
Level 122
God Stats
3W - 0L
1,841 SR
Queue Stats
90W - 63L
1,665 Elo+
Party 1
Bastet
Bastet
Borderlinefreeze
Bastet
Level 41
God Stats
3W - 1L
1,568 SR
Queue Stats
57W - 36L
1,635 Elo+
Party 1
Vulcan
Vulcan
IsabelleDelphine
Vulcan
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 31L
1,684 Elo+
Party 1
Xing Tian
Xing Tian
LyricSS
Xing Tian
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 16L
1,722 Elo+
Party 1
Izanami
Izanami
UNR3AL CHA0S
Izanami
Level 116
God Stats
10W - 8L
1,625 SR
Queue Stats
111W - 154L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dariues
Medusa
15
0 / 4 / 5
8,823
679
6,243
11,495
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 7 / 4
8,746
673
6,844
20,293
11,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Nemonicus1
Hercules
14
4 / 5 / 0
9,075
698
8,362
15,470
18,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
Usoh
Cliodhna
14
1 / 10 / 3
8,699
669
7,114
15,493
5,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 1
9,461
728
7,897
13,778
5,138
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BajaBlasting
King Arthur
17
6 / 2 / 8
10,291
792
10,819
14,663
12,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 2 / 10
11,007
847
13,644
9,999
3,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
8 / 1 / 11
10,460
805
20,599
7,689
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xing Tian
LyricSS
Xing Tian
17
7 / 3 / 16
11,036
849
12,935
15,687
17,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
UNR3AL CHA0S
Izanami
17
2 / 1 / 4
10,282
791
6,325
4,543
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
8
Kills
30
30
Deaths
9
13
Assists
49
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BajaBlasting
King Arthur
6
2
8
5
W
7
2
10
6
L
Medusa
Dariues
Medusa
0
4
5
0.63
L
1
7
4
0.43
W
8
1
11
13.5
W
Xing Tian
LyricSS
Xing Tian
7
3
16
5
L
Hercules
Nemonicus1
Hercules
4
5
0
0.8
W
Izanami
UNR3AL CHA0S
Izanami
2
1
4
4
L
Cliodhna
Usoh
Cliodhna
1
10
3
0.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,460
Damage
64,322
76,529
Taken
52,581
44,805
Mitigated
37,804
13,521
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BajaBlasting
King Arthur
10,819
824
0
1,918
14,663
12,155
253
4,153
9,987
0
32,721
W
13,644
4,879
0
2,096
9,999
3,536
1,237
1,774
7,864
0
30,989
L
Medusa
Dariues
Medusa
6,243
2,576
0
1,317
11,495
3,998
129
4,941
6,334
0
24,620
L
6,844
1,513
0
1,322
20,293
11,792
105
9,947
9,756
14,809
0
W
20,599
6,513
0
0
7,689
3,023
324
2,311
5,246
32,498
0
W
Xing Tian
LyricSS
Xing Tian
12,935
1,873
0
2,879
15,687
17,225
0
4,867
10,357
22,123
0
L
Hercules
Nemonicus1
Hercules
8,362
1,821
561
3,769
15,470
18,144
0
6,310
8,665
297
17,483
W
Izanami
UNR3AL CHA0S
Izanami
6,325
3,595
0
858
4,543
1,865
2,744
839
3,510
0
43,018
L
Cliodhna
Usoh
Cliodhna
7,114
1,033
0
102
15,493
5,733
0
5,370
9,783
0
24,747
L
7,897
2,355
1,184
5,266
13,778
5,138
270
6,001
7,653
37,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,804
Gold Earned
53,076
189
Minions Killed
217
0
Camps Cleared
0
1,250,717
Distance Traveled
1,501,024
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,291
792
43
3
0
315,090
0
W
Bastet
11,007
847
47
4
0
292,280
0
L
Medusa
8,823
679
44
3
0
256,367
0
L
Atlas
8,746
673
12
1
0
282,359
2
W
Vulcan
10,460
805
29
2
0
319,424
0
W
Xing Tian
11,036
849
16
1
0
291,225
1
L
Hercules
9,075
698
25
2
0
244,250
1
W
Izanami
10,282
791
82
6
0
283,005
0
L
Cliodhna
8,699
669
38
3
0
219,199
1
L
Olorun
9,461
728
70
5
0
248,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role