Player Matchup

Cernunnos
Cernunnos
BadAtThe_Game
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 6L
2,022 Elo+
Party 2
Neith
Neith
CardweII
Neith
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 7L
1,949 Elo+
Party 2
Chronos
Chronos
FamilyTies
Chronos
Level 23
God Stats
6W - 0L
1,769 SR
Queue Stats
61W - 6L
2,097 Elo+
Party 2
Atlas
Atlas
KAMSBBC
Atlas
Level 8
God Stats
7W - 0L
1,747 SR
Queue Stats
18W - 3L
2,007 Elo+
Party 2
Tsukuyomi
Tsukuyomi
aliax00x
Tsukuyomi
Level 144
God Stats
2W - 2L
1,261 SR
Queue Stats
101W - 57L
1,770 Elo+
Party 2
Team Averages
Level 42
1,555 SR
1,969 Elo+

VS

Team Averages
Level 39
1,378 SR
1,457 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Afivefootbaby
Morgan Le Fay
Level 26
God Stats
6W - 10L
1,238 SR
Queue Stats
37W - 37L
1,467 Elo+
Party 1
Chaac
Chaac
BeetleJuice17
Chaac
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 28L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
HenryTheTRex
Cthulhu
Level 25
God Stats
1W - 10L
1,153 SR
Queue Stats
16W - 29L
1,422 Elo+
Party 1
Aphrodite
Aphrodite
TheNinjaButters
Aphrodite
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BadAtThe_Game
Cernunnos
19
6 / 4 / 16
11,460
882
19,420
15,180
5,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
CardweII
Neith
17
6 / 6 / 21
11,956
920
15,638
18,297
9,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
FamilyTies
Chronos
18
2 / 3 / 6
10,960
843
7,708
11,176
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atlas
KAMSBBC
Atlas
20
16 / 0 / 13
13,269
1,021
23,625
14,398
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
aliax00x
Tsukuyomi
18
7 / 5 / 17
11,327
871
18,715
16,348
6,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
0 / 5 / 4
9,162
705
8,271
14,986
12,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Afivefootbaby
Morgan Le Fay
16
4 / 9 / 5
9,728
748
11,630
14,863
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 9 / 7
9,734
749
14,749
25,202
20,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
HenryTheTRex
Cthulhu
18
9 / 6 / 4
10,411
801
17,194
27,318
21,272
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
TheNinjaButters
Aphrodite
14
0 / 8 / 8
8,338
641
3,358
14,510
7,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
45
37
Kills
17
18
Deaths
37
73
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
5
4
0.4
L
Morgan Le Fay
Afivefootbaby
Morgan Le Fay
4
9
5
0.72
W
Cernunnos
BadAtThe_Game
Cernunnos
6
4
16
3.5
L
4
9
7
0.83
W
Neith
CardweII
Neith
6
6
21
2.75
W
Chronos
FamilyTies
Chronos
2
3
6
1.67
L
Cthulhu
HenryTheTRex
Cthulhu
9
6
4
1.83
W
Atlas
KAMSBBC
Atlas
16
0
13
22.5
L
Aphrodite
TheNinjaButters
Aphrodite
0
8
8
0.5
W
Tsukuyomi
aliax00x
Tsukuyomi
7
5
17
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,106
Damage
55,202
75,399
Taken
96,879
30,562
Mitigated
68,505
18,626
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,271
1,761
905
827
14,986
12,564
0
8,473
6,141
0
32,900
L
Morgan Le Fay
Afivefootbaby
Morgan Le Fay
11,630
2,707
0
843
14,863
5,894
298
3,166
11,443
31,814
0
W
Cernunnos
BadAtThe_Game
Cernunnos
19,420
7,448
0
4,162
15,180
5,560
2,193
8,829
6,221
2,328
46,823
L
14,749
3,875
0
7,120
25,202
20,996
172
7,129
17,543
0
33,540
W
Neith
CardweII
Neith
15,638
7,547
1,342
3,859
18,297
9,128
650
9,633
8,448
0
31,274
W
Chronos
FamilyTies
Chronos
7,708
3,808
0
2,750
11,176
4,155
7,423
2,889
8,167
51,048
0
L
Cthulhu
HenryTheTRex
Cthulhu
17,194
2,254
367
2,192
27,318
21,272
297
8,057
18,746
31,585
0
W
Atlas
KAMSBBC
Atlas
23,625
5,762
327
4,642
14,398
5,523
0
4,839
9,502
50,022
0
L
Aphrodite
TheNinjaButters
Aphrodite
3,358
1,211
3,931
3,383
14,510
7,779
319
3,673
10,467
8,030
0
W
Tsukuyomi
aliax00x
Tsukuyomi
18,715
4,467
0
1,544
16,348
6,196
381
5,992
10,176
0
43,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,972
Gold Earned
47,373
269
Minions Killed
147
0
Camps Cleared
0
1,352,413
Distance Traveled
1,234,939
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,162
705
40
3
0
281,451
5
L
Morgan Le Fay
9,728
748
43
3
0
228,553
1
W
Cernunnos
11,460
882
51
4
0
246,682
0
L
Chaac
9,734
749
31
2
0
249,970
1
W
Neith
11,956
920
33
3
0
258,809
1
W
Chronos
10,960
843
85
7
0
269,435
0
L
Cthulhu
10,411
801
29
2
0
247,138
0
W
Atlas
13,269
1,021
51
4
0
278,904
0
L
Aphrodite
8,338
641
4
0
0
227,827
0
W
Tsukuyomi
11,327
871
49
4
0
298,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role