Player Matchup

Ullr
Ullr
BuffBabyBuns
Ullr
Level 125
God Stats
11W - 12L
1,688 SR
Queue Stats
176W - 72L
1,774 Elo+
Party 1
Cthulhu
Cthulhu
RedSea_11
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,801 Elo+
Party 1
Mulan
Mulan
VastLife
Mulan
Level 128
God Stats
13W - 4L
1,607 SR
Queue Stats
164W - 82L
1,730 Elo+
Party 1
Team Averages
Level 119
1,598 SR
1,768 Elo+

VS

Team Averages
Level 155
1,657 SR
1,672 Elo+
Neith
Neith
Hartlxss
Neith
Level 149
God Stats
2W - 2L
1,581 SR
Queue Stats
30W - 21L
1,651 Elo+
Party 2
Nox
Nox
Sydate
Nox
Level 160
God Stats
2W - 3L
1,768 SR
Queue Stats
66W - 39L
1,668 Elo+
Party 2
Ymir
Ymir
chosenforit
Ymir
Level 155
God Stats
3W - 0L
1,622 SR
Queue Stats
43W - 26L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 1
10,424
579
8,051
18,670
6,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RedSea_11
Cthulhu
16
2 / 6 / 1
10,805
600
21,902
20,017
20,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
VastLife
Mulan
14
0 / 8 / 3
10,010
556
9,935
26,742
23,122
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hartlxss
Neith
19
12 / 0 / 9
14,110
784
31,251
18,231
8,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
Sydate
Nox
17
4 / 3 / 14
12,693
705
13,016
12,575
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
5 / 1 / 13
13,778
765
11,589
21,282
29,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
3
Kills
21
21
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Neith
Hartlxss
Neith
12
0
9
16.5
L
Cthulhu
RedSea_11
Cthulhu
2
6
1
0.42
W
Nox
Sydate
Nox
4
3
14
3.67
L
Mulan
VastLife
Mulan
0
8
3
0.19
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,888
Damage
55,856
65,429
Taken
52,088
50,053
Mitigated
43,140
9,243
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,051
2,907
0
3,312
18,670
6,556
0
7,513
11,157
0
51,122
W
Neith
Hartlxss
Neith
31,251
13,723
0
8,381
18,231
8,337
838
8,203
9,244
0
71,640
L
Cthulhu
RedSea_11
Cthulhu
21,902
905
814
1,900
20,017
20,375
0
5,774
14,243
56,140
0
W
Nox
Sydate
Nox
13,016
823
0
1,430
12,575
5,642
536
5,482
6,715
51,444
0
L
Mulan
VastLife
Mulan
9,935
1,756
0
3,217
26,742
23,122
0
11,939
14,803
0
26,151
W
11,589
3,293
811
7,747
21,282
29,161
598
6,916
12,880
29,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
40,581
164
Minions Killed
204
6
Camps Cleared
8
907,595
Distance Traveled
946,620
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,424
579
98
5
6
299,478
3
W
Neith
14,110
784
94
5
3
338,402
2
L
Cthulhu
10,805
600
37
2
0
310,810
2
W
Nox
12,693
705
82
5
2
318,738
3
L
Mulan
10,010
556
29
2
0
297,307
4
W
Ymir
13,778
765
28
2
3
289,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role