Player Matchup

Hel
Hel
KimmyJoe8210
Hel
Level 28
God Stats
20W - 21L
1,445 SR
Queue Stats
63W - 61L
1,438 Elo+
Party 2
Cupid
Cupid
Shadow_HCR
Cupid
Level 85
God Stats
10W - 7L
1,484 SR
Queue Stats
117W - 115L
1,450 Elo+
Party 2
Thanatos
Thanatos
WaitingToWakeUp
Thanatos
Level 124
God Stats
4W - 3L
1,505 SR
Queue Stats
133W - 110L
1,472 Elo+
Party 2
Aphrodite
Aphrodite
bmqi__23
Aphrodite
Level 105
God Stats
5W - 4L
1,592 SR
Queue Stats
16W - 21L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
bullterrier_tito
Gilgamesh
Level 109
God Stats
15W - 34L
1,381 SR
Queue Stats
285W - 364L
1,370 Elo+
Solo
Team Averages
Level 90
1,482 SR
1,423 Elo+

VS

Team Averages
Level 82
1,491 SR
1,446 Elo+
Geb
Geb
Fyydz
Geb
Level 27
God Stats
1W - 2L
1,545 SR
Queue Stats
8W - 12L
1,394 Elo+
Party 1
Olorun
Olorun
SilfinixxJR
Olorun
Level 121
God Stats
1W - 1L
1,619 SR
Queue Stats
76W - 57L
1,580 Elo+
Party 1
Hou Yi
Hou Yi
ToBy-v22
Hou Yi
Level 100
God Stats
1W - 1L
1,268 SR
Queue Stats
217W - 248L
1,367 Elo+
Solo
Da Ji
Da Ji
iPolloi Jr
Da Ji
Level 50
God Stats
1W - 1L
1,746 SR
Queue Stats
63W - 62L
1,493 Elo+
Party 1
Agni
Agni
the_family2526
Agni
Level 114
God Stats
1W - 4L
1,280 SR
Queue Stats
91W - 93L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 7
8,871
591
6,891
7,537
2,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
13
5 / 1 / 6
8,216
548
10,111
10,525
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
15
16 / 2 / 7
10,322
688
16,093
15,402
6,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
bmqi__23
Aphrodite
12
4 / 4 / 5
7,901
527
3,921
11,488
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
12
0 / 6 / 1
7,125
475
4,828
12,430
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fyydz
Geb
7
0 / 6 / 3
5,755
384
1,305
7,823
3,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
11
4 / 8 / 1
7,123
475
7,770
13,764
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
ToBy-v22
Hou Yi
12
5 / 6 / 0
7,878
525
8,756
12,124
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
12
3 / 4 / 2
7,483
499
7,512
10,796
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 8 / 1
7,437
496
5,153
11,667
2,566
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
32
Kills
15
15
Deaths
32
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
Fyydz
Geb
0
6
3
0.25
W
7
2
7
5.25
W
Cupid
5
1
6
8
L
Olorun
4
8
1
0.56
L
Hou Yi
ToBy-v22
Hou Yi
5
6
0
0.83
W
Thanatos
16
2
7
9.75
W
Aphrodite
bmqi__23
Aphrodite
4
4
5
1.63
W
Gilgamesh
0
6
1
0.08
L
Da Ji
3
4
2
1
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,844
Damage
30,496
57,382
Taken
56,174
25,345
Mitigated
15,916
32,297
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Fyydz
Geb
1,305
151
222
369
7,823
3,510
0
1,450
6,373
6,431
0
W
6,891
1,197
2,231
3,127
7,537
2,490
171
2,364
5,173
47,202
0
W
Cupid
10,111
7,042
671
4,886
10,525
2,878
315
1,896
8,629
0
48,391
L
Olorun
7,770
3,671
287
4,986
13,764
3,347
934
2,584
10,905
35,477
0
L
Hou Yi
ToBy-v22
Hou Yi
8,756
4,140
0
3,287
12,124
3,238
0
2,310
9,814
0
41,490
W
Thanatos
16,093
6,161
0
12,553
15,402
6,813
217
4,839
10,563
0
65,708
W
Aphrodite
bmqi__23
Aphrodite
3,921
444
1,945
4,043
11,488
5,238
399
1,282
9,998
17,975
0
W
Gilgamesh
4,828
385
0
2,841
12,430
7,926
326
3,847
8,583
1,288
31,370
L
Da Ji
7,512
1,262
0
1,490
10,796
3,255
0
1,961
8,593
0
43,813
L
5,153
469
0
1,498
11,667
2,566
606
2,808
8,823
29,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
35,676
333
Minions Killed
289
0
Camps Cleared
0
1,513,206
Distance Traveled
1,235,287
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,755
384
8
1
0
224,711
0
W
Hel
8,871
591
83
6
0
318,605
5
W
Cupid
8,216
548
80
5
0
275,356
1
L
Olorun
7,123
475
63
4
0
241,404
8
L
Hou Yi
7,878
525
85
6
0
234,795
2
W
Thanatos
10,322
688
82
5
0
347,098
1
W
Aphrodite
7,901
527
27
2
0
288,189
2
W
Gilgamesh
7,125
475
61
4
0
283,958
3
L
Da Ji
7,483
499
87
6
0
280,391
1
L
Agni
7,437
496
46
3
0
253,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role