Player Matchup

Atlas
Atlas
DaFIuffy
Atlas
Level 146
God Stats
0W - 2L
1,226 SR
Queue Stats
60W - 52L
1,540 Elo+
Party 3
Chaac
Chaac
Infiernix
Chaac
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,548 Elo+
Party 3
Hera
Hera
Mysterious1ONE
Hera
Level 100
God Stats
3W - 5L
1,510 SR
Queue Stats
67W - 93L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
Nolzilla_3129
Zhong Kui
Level 84
God Stats
0W - 2L
1,554 SR
Queue Stats
48W - 72L
1,432 Elo+
Party 1
Izanami
Izanami
zFookMe
Izanami
Level 90
God Stats
5W - 4L
1,637 SR
Queue Stats
74W - 93L
1,485 Elo+
Party 1
Team Averages
Level 109
1,485 SR
1,504 Elo+

VS

Team Averages
Level 81
1,537 SR
1,460 Elo+
King Arthur
King Arthur
Horodny
King Arthur
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
KeroSpedeero
Bacchus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,207 Elo+
Party 2
Hera
Hera
NotAScyllaMain
Hera
Level 125
God Stats
3W - 3L
1,761 SR
Queue Stats
296W - 244L
1,666 Elo+
Party 2
Mercury
Mercury
RanniTheWitch
Mercury
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,562 Elo+
Party 2
Neith
Neith
Rogerwolfy
Neith
Level 113
God Stats
4W - 10L
1,424 SR
Queue Stats
75W - 96L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DaFIuffy
Atlas
14
2 / 3 / 2
7,697
770
10,830
8,198
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Infiernix
Chaac
14
0 / 3 / 4
7,217
722
7,654
9,533
4,918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 8 / 1
6,926
693
4,203
8,979
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Nolzilla_3129
Zhong Kui
14
2 / 7 / 1
8,311
831
6,705
11,005
6,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
zFookMe
Izanami
12
0 / 3 / 0
6,867
687
4,922
10,183
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Horodny
King Arthur
14
1 / 1 / 17
7,512
751
5,626
13,920
9,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
KeroSpedeero
Bacchus
13
2 / 0 / 14
7,883
788
3,432
6,152
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 13
7,909
791
11,129
6,766
3,110
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
19
15 / 1 / 4
10,720
1,072
15,563
11,536
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
13
4 / 1 / 6
7,547
755
4,391
5,440
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
4
Kills
24
24
Deaths
4
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Atlas
DaFIuffy
Atlas
2
3
2
1
W
King Arthur
Horodny
King Arthur
1
1
17
9.5
L
Chaac
Infiernix
Chaac
0
3
4
0.67
W
Bacchus
KeroSpedeero
Bacchus
2
0
14
9
L
0
8
1
0.06
L
Zhong Kui
Nolzilla_3129
Zhong Kui
2
7
1
0.36
W
2
1
13
8.5
W
Mercury
15
1
4
17
W
Neith
4
1
6
7
L
Izanami
zFookMe
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,314
Damage
40,141
47,898
Taken
43,814
22,787
Mitigated
29,634
7,627
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
DaFIuffy
Atlas
10,830
2,635
0
457
8,198
4,357
0
2,488
5,648
25,491
0
W
King Arthur
Horodny
King Arthur
5,626
524
0
3,958
13,920
9,571
196
6,890
6,904
0
9,913
L
Chaac
Infiernix
Chaac
7,654
599
382
3,300
9,533
4,918
0
4,279
5,086
0
20,014
W
Bacchus
KeroSpedeero
Bacchus
3,432
383
0
576
6,152
9,246
546
2,047
4,105
5,654
0
L
4,203
601
0
1,012
8,979
3,309
0
2,200
6,604
20,420
0
L
Zhong Kui
Nolzilla_3129
Zhong Kui
6,705
546
0
1,531
11,005
6,729
620
2,335
8,541
28,637
3,088
W
11,129
2,779
0
597
6,766
3,110
1,559
3,401
3,289
33,328
0
W
Mercury
15,563
8,672
0
3,500
11,536
5,816
1,316
6,171
5,259
0
58,963
W
Neith
4,391
1,729
0
1,127
5,440
1,891
288
2,626
2,748
0
14,756
L
Izanami
zFookMe
Izanami
4,922
2,480
0
945
10,183
3,474
1,627
3,259
6,898
0
19,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,018
Gold Earned
41,571
186
Minions Killed
194
0
Camps Cleared
0
964,296
Distance Traveled
1,038,684
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,697
770
23
2
0
203,312
0
W
King Arthur
7,512
751
8
1
0
213,141
0
L
Chaac
7,217
722
34
3
0
208,864
1
W
Bacchus
7,883
788
6
1
0
194,782
0
L
Hera
6,926
693
40
4
0
185,254
3
L
Zhong Kui
8,311
831
52
5
0
176,767
2
W
Hera
7,909
791
63
6
0
210,000
0
W
Mercury
10,720
1,072
98
10
0
269,986
1
W
Neith
7,547
755
19
2
0
150,775
1
L
Izanami
6,867
687
37
4
0
190,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role