Player Matchup

Neith
Neith
Haha joker123
Neith
Level 87
God Stats
24W - 23L
1,538 SR
Queue Stats
38W - 43L
1,463 Elo+
Solo
Yemoja
Yemoja
Jimboloco5000
Yemoja
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 80L
1,467 Elo+
Solo
Apollo
Apollo
PANDAxKINGx30
Apollo
Level 126
God Stats
59W - 74L
1,488 SR
Queue Stats
100W - 116L
1,430 Elo+
Solo
Achilles
Achilles
pending44
Achilles
Level 69
God Stats
5W - 4L
1,595 SR
Queue Stats
318W - 341L
1,459 Elo+
Solo
Chang'e
Chang'e
seasaltbottle
Chang'e
Level 155
God Stats
51W - 38L
1,578 SR
Queue Stats
401W - 380L
1,484 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,461 Elo+

VS

Team Averages
Level 97
1,504 SR
1,494 Elo+
Chaac
Chaac
ErickRacer
Chaac
Level 111
God Stats
17W - 9L
1,711 SR
Queue Stats
101W - 109L
1,552 Elo+
Party 2
Horus
Horus
GrimTøuch
Horus
Level 109
God Stats
24W - 21L
1,501 SR
Queue Stats
104W - 105L
1,421 Elo+
Party 1
Neith
Neith
JH0NYY
Neith
Level 104
God Stats
6W - 4L
1,582 SR
Queue Stats
92W - 98L
1,543 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JRblacklight
Morgan Le Fay
Level 68
God Stats
17W - 21L
1,429 SR
Queue Stats
32W - 42L
1,523 Elo+
Party 2
Pele
Pele
WilloTheWisp91
Pele
Level 95
God Stats
20W - 13L
1,297 SR
Queue Stats
105W - 100L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,581
411
8,511
11,663
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 4
7,240
453
5,227
10,827
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 7 / 3
8,727
545
6,745
13,382
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
pending44
Achilles
12
3 / 3 / 2
7,545
472
7,269
14,411
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
13
4 / 3 / 3
8,289
518
11,655
14,796
15,568
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 4 / 3
8,719
545
10,067
15,697
10,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
13
3 / 2 / 4
8,412
526
6,518
15,525
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
JH0NYY
Neith
13
5 / 2 / 8
8,349
522
13,348
10,084
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
JRblacklight
Morgan Le Fay
14
5 / 1 / 3
8,719
545
8,938
9,090
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 4 / 3
9,107
569
9,728
13,392
5,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
12
Kills
21
21
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
4
3
0.88
W
Horus
3
2
4
2.5
L
1
6
1
0.25
W
Neith
JH0NYY
Neith
5
2
8
4.5
W
Morgan Le Fay
JRblacklight
Morgan Le Fay
5
1
3
6.5
L
1
2
4
1.5
L
3
7
3
0.64
W
6
4
3
1.88
L
Achilles
pending44
Achilles
3
3
2
1.33
L
Chang'e
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,407
Damage
48,599
65,079
Taken
63,788
36,474
Mitigated
32,167
21,915
Healing
27,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
10,067
2,160
0
4,933
15,697
10,040
696
8,997
6,700
0
59,463
W
Horus
6,518
2,714
2,788
6,730
15,525
9,372
290
2,463
13,062
0
30,530
L
8,511
1,858
348
2,786
11,663
2,562
30
1,381
10,204
0
36,917
W
Neith
JH0NYY
Neith
13,348
4,218
0
3,273
10,084
3,868
1,668
2,962
7,122
0
46,640
W
Morgan Le Fay
JRblacklight
Morgan Le Fay
8,938
1,066
105
4,500
9,090
3,028
1,617
590
8,500
43,668
0
L
5,227
889
762
2,252
10,827
6,250
0
318
10,491
19,778
0
L
6,745
3,296
0
2,975
13,382
5,669
1,209
3,205
9,887
0
53,558
W
9,728
2,900
0
5,352
13,392
5,859
833
1,870
11,522
0
67,038
L
Achilles
pending44
Achilles
7,269
2,310
0
5,407
14,411
6,425
0
2,874
11,319
0
33,666
L
Chang'e
11,655
1,083
343
7,042
14,796
15,568
596
490
14,240
46,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,382
Gold Earned
43,306
320
Minions Killed
388
0
Camps Cleared
0
1,482,408
Distance Traveled
1,601,536
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,719
545
85
5
0
330,160
1
W
Horus
8,412
526
44
3
0
353,855
4
L
Neith
6,581
411
53
3
0
290,288
6
W
Neith
8,349
522
73
5
0
280,953
0
W
Morgan Le Fay
8,719
545
77
5
0
322,206
6
L
Yemoja
7,240
453
29
2
0
255,952
4
L
Apollo
8,727
545
94
6
0
299,413
3
W
Pele
9,107
569
109
7
0
314,362
4
L
Achilles
7,545
472
63
4
0
329,416
4
L
Chang'e
8,289
518
81
5
0
307,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role