Player Matchup

Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver V
Austin36
Ullr
Silver V
Level 124
God Stats
89W - 112L
1,415 SR
Queue Stats
237W - 265L
553 MMR
Solo
Vulcan
Vulcan
Silver IV
HisGrandson
Vulcan
Silver IV
Level 98
God Stats
7W - 5L
1,209 SR
Queue Stats
138W - 147L
594 MMR
Party 2
Bellona
Bellona
Bronze I
YHNQuell
Bellona
Bronze I
Level 97
God Stats
4W - 5L
1,458 SR
Queue Stats
135W - 154L
385 MMR
Party 2
Atlas
Atlas
Silver V
shadowrunner00
Atlas
Silver V
Level 88
God Stats
47W - 22L
1,692 SR
Queue Stats
474W - 484L
571 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,455 SR
720 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,396 SR
555 MMR
Sylvanus
Sylvanus
Bronze I
DadBodEn3rgy
Sylvanus
Bronze I
Level 137
God Stats
42W - 47L
1,507 SR
Queue Stats
840W - 888L
490 MMR
Solo
Nemesis
Nemesis
Silver I
RealTeki
Nemesis
Silver I
Level 68
God Stats
1W - 4L
1,228 SR
Queue Stats
398W - 400L
980 MMR
Party 1
Neith
Neith
Bronze III
Toreyjoe
Neith
Bronze III
Level 124
God Stats
7W - 11L
1,235 SR
Queue Stats
142W - 184L
-8 MMR
Solo
Chaac
Chaac
Silver V
Xbox_Genj1
Chaac
Silver V
Level 83
God Stats
1W - 7L
1,413 SR
Queue Stats
195W - 209L
564 MMR
Solo
Thoth
Thoth
Silver V
mang0thc
Thoth
Silver V
Level 47
God Stats
0W - 3L
1,597 SR
Queue Stats
29W - 45L
748 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
19 / 2 / 8
15,561
648
19,724
23,222
10,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
20
3 / 2 / 13
13,611
567
15,063
18,798
8,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
20
9 / 4 / 12
13,932
581
26,820
11,632
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
YHNQuell
Bellona
17
4 / 3 / 9
12,530
522
14,761
27,019
37,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 3 / 15
12,435
518
8,608
23,547
26,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ApolloCliodhnaBastetShiva

VS

Bans
AchillesKaliIzanamiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DadBodEn3rgy
Sylvanus
15
2 / 6 / 4
10,081
420
5,003
20,670
19,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
RealTeki
Nemesis
18
4 / 6 / 1
11,220
468
10,876
21,388
7,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Toreyjoe
Neith
17
3 / 6 / 3
11,770
490
9,825
14,851
4,637
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
16
1 / 10 / 2
10,941
456
15,472
30,113
20,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
mang0thc
Thoth
15
3 / 10 / 1
9,827
409
7,901
18,655
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
24
38
Kills
13
14
Deaths
38
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
19
2
8
11.5
W
Ullr
3
2
13
4.75
L
Sylvanus
DadBodEn3rgy
Sylvanus
2
6
4
0.67
W
Vulcan
9
4
12
3.75
L
Nemesis
RealTeki
Nemesis
4
6
1
0.75
L
Neith
Toreyjoe
Neith
3
6
3
0.75
L
Chaac
1
10
2
0.2
W
Bellona
YHNQuell
Bellona
4
3
9
2.83
L
Thoth
mang0thc
Thoth
3
10
1
0.35
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,976
Damage
49,077
104,218
Taken
105,677
87,904
Mitigated
56,530
53,957
Healing
15,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
19,724
5,110
0
26,279
23,222
10,194
2,751
4,443
18,632
0
123,057
W
Ullr
15,063
4,710
0
8,457
18,798
8,704
4,862
3,408
15,260
0
110,382
L
Sylvanus
DadBodEn3rgy
Sylvanus
5,003
1,736
463
2,936
20,670
19,893
540
11,408
9,262
33,369
10,069
W
Vulcan
26,820
10,499
0
2,508
11,632
4,987
2,246
3,390
7,956
107,293
0
L
Nemesis
RealTeki
Nemesis
10,876
2,627
0
2,495
21,388
7,584
0
6,293
15,095
0
94,357
L
Neith
Toreyjoe
Neith
9,825
3,029
227
2,247
14,851
4,637
109
4,224
10,627
0
56,407
L
Chaac
15,472
1,354
0
5,804
30,113
20,125
292
7,571
22,542
0
69,004
W
Bellona
YHNQuell
Bellona
14,761
5,431
0
10,241
27,019
37,045
1,703
2,386
24,537
0
63,307
L
Thoth
mang0thc
Thoth
7,901
87
0
1,460
18,655
4,291
0
5,932
12,723
60,664
0
W
8,608
2,780
1,003
5,469
23,547
26,974
136
3,875
19,542
36,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,069
Gold Earned
53,839
612
Minions Killed
532
0
Camps Cleared
0
2,469,571
Distance Traveled
1,984,145
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
15,561
648
158
7
0
551,760
1
W
Ullr
13,611
567
150
6
0
479,332
0
L
Sylvanus
10,081
420
75
3
0
395,025
1
W
Vulcan
13,932
581
144
6
0
469,170
0
L
Nemesis
11,220
468
128
5
0
493,000
4
L
Neith
11,770
490
109
5
0
304,037
1
L
Chaac
10,941
456
119
5
0
396,877
0
W
Bellona
12,530
522
119
5
0
503,417
1
L
Thoth
9,827
409
101
4
0
395,206
19
W
Atlas
12,435
518
41
2
0
465,892
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role