Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
El-Cakou
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,751 Elo+
Party 1
Medusa
Medusa
ProfessorEmerie
Medusa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 7L
1,693 Elo+
Party 2
Kukulkan
Kukulkan
The_Mean_Spleen
Kukulkan
Level 160
God Stats
5W - 5L
1,523 SR
Queue Stats
512W - 462L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Zurdann
Sun Wukong
Level 127
God Stats
0W - 2L
1,495 SR
Queue Stats
67W - 62L
1,564 Elo+
Party 1
Team Averages
Level 98
1,503 SR
1,592 Elo+

VS

Team Averages
Level 96
1,457 SR
1,518 Elo+
Erlang Shen
Erlang Shen
EternalFushi
Erlang Shen
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 3
Ra
Ra
Jumboshrimp
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 41L
1,581 Elo+
Party 3
Cerberus
Cerberus
StupidPeanut
Cerberus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,632 Elo+
Party 3
Izanami
Izanami
Torisangel
Izanami
Level 129
God Stats
1W - 0L
1,287 SR
Queue Stats
7W - 9L
1,404 Elo+
Party 3
Arachne
Arachne
iRxndu
Arachne
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 2 / 8
8,391
763
6,759
15,285
17,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
El-Cakou
Mercury
11
2 / 7 / 6
7,470
679
5,737
10,693
4,553
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 3 / 11
8,490
772
16,331
9,291
4,142
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
14
3 / 4 / 7
8,486
771
11,547
7,481
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Zurdann
Sun Wukong
16
7 / 2 / 7
9,582
871
14,177
13,962
16,654
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EternalFushi
Erlang Shen
13
0 / 3 / 9
7,155
650
2,403
10,448
9,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 3 / 11
8,828
803
12,682
10,909
10,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
StupidPeanut
Cerberus
17
7 / 3 / 8
9,517
865
13,992
14,740
19,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Torisangel
Izanami
16
5 / 3 / 9
8,931
812
16,408
12,551
6,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
iRxndu
Arachne
12
0 / 5 / 8
6,789
617
4,122
11,225
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
62
17
Kills
17
18
Deaths
17
39
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
3
2
8
3.5
L
Mercury
El-Cakou
Mercury
2
7
6
0.71
W
Erlang Shen
EternalFushi
Erlang Shen
0
3
9
1.5
W
5
3
11
3.5
L
2
3
11
2.5
W
Cerberus
StupidPeanut
Cerberus
7
3
8
3.67
L
Kukulkan
3
4
7
1.63
W
Izanami
Torisangel
Izanami
5
3
9
3.17
L
Sun Wukong
Zurdann
Sun Wukong
7
2
7
5.25
W
Arachne
iRxndu
Arachne
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,551
Damage
49,607
56,712
Taken
59,873
46,111
Mitigated
52,927
20,969
Healing
28,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
6,759
1,251
6,137
6,195
15,285
17,996
698
6,281
9,004
0
13,518
L
Mercury
El-Cakou
Mercury
5,737
1,992
532
357
10,693
4,553
249
5,192
5,501
0
8,028
W
Erlang Shen
EternalFushi
Erlang Shen
2,403
721
879
1,003
10,448
9,349
0
3,354
7,094
0
5,463
W
12,682
1,399
9,686
5,873
10,909
10,610
0
2,739
8,170
27,998
0
L
16,331
5,917
205
1,226
9,291
4,142
1,017
6,281
3,010
0
29,100
W
Cerberus
StupidPeanut
Cerberus
13,992
660
1,273
4,293
14,740
19,927
0
2,462
12,278
19,385
0
L
Kukulkan
11,547
162
846
204
7,481
2,766
445
4,179
3,302
30,141
0
W
Izanami
Torisangel
Izanami
16,408
10,037
187
3,444
12,551
6,385
87
952
11,599
0
36,547
L
Sun Wukong
Zurdann
Sun Wukong
14,177
1,431
1,419
3,848
13,962
16,654
538
4,741
9,221
0
25,860
W
Arachne
iRxndu
Arachne
4,122
2,449
417
1,896
11,225
6,656
0
2,040
9,185
0
6,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,419
Gold Earned
41,220
136
Minions Killed
119
0
Camps Cleared
0
1,054,582
Distance Traveled
1,055,373
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,391
763
7
1
0
228,674
1
L
Mercury
7,470
679
8
1
0
219,046
0
W
Erlang Shen
7,155
650
0
0
0
210,336
0
W
Ra
8,828
803
38
3
0
226,436
0
L
Medusa
8,490
772
42
4
0
177,884
2
W
Cerberus
9,517
865
23
2
0
221,404
5
L
Kukulkan
8,486
771
50
5
0
198,991
1
W
Izanami
8,931
812
52
5
0
200,988
0
L
Sun Wukong
9,582
871
29
3
0
229,987
0
W
Arachne
6,789
617
6
1
0
196,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role