Player Matchup

Bastet
Bastet
Silver II
DeathSt1nger
Bastet
Silver II
Level 128
God Stats
6W - 3L
1,743 SR
Queue Stats
195W - 198L
1,016 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Jason1916
Ah Muzen Cab
Silver II
Level 77
God Stats
2W - 3L
1,812 SR
Queue Stats
272W - 266L
996 MMR
Solo
Terra
Terra
Silver IV
Killer2779TTV
Terra
Silver IV
Level 103
God Stats
4W - 5L
1,215 SR
Queue Stats
94W - 120L
759 MMR
Solo
Eset
Eset
Silver I
beazy55
Eset
Silver I
Level 102
God Stats
21W - 24L
1,499 SR
Queue Stats
572W - 593L
1,011 MMR
Solo
Nu Wa
Nu Wa
Silver II
kkljh
Nu Wa
Silver II
Level 156
God Stats
24W - 18L
1,544 SR
Queue Stats
273W - 275L
1,039 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,562 SR
964 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,439 SR
965 MMR
Sylvanus
Sylvanus
Bronze II
HeathenDad85
Sylvanus
Bronze II
Level 81
God Stats
0W - 2L
1,306 SR
Queue Stats
9W - 24L
834 MMR
Solo
Mulan
Mulan
Silver II
ItChillz
Mulan
Silver II
Level 68
God Stats
4W - 14L
1,528 SR
Queue Stats
91W - 94L
1,086 MMR
Party 1
Medusa
Medusa
Silver II
SORA_HAWKE
Medusa
Silver II
Level 144
God Stats
68W - 66L
1,486 SR
Queue Stats
413W - 424L
961 MMR
Solo
Scylla
Scylla
Silver II
SamiBunni
Scylla
Silver II
Level 95
God Stats
18W - 22L
1,504 SR
Queue Stats
92W - 96L
1,042 MMR
Party 1
Cliodhna
Cliodhna
Silver V
Veiled_Angel927
Cliodhna
Silver V
Level 87
God Stats
0W - 2L
1,368 SR
Queue Stats
34W - 54L
901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
8 / 1 / 5
10,372
610
9,075
13,189
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Jason1916
Ah Muzen Cab
18
6 / 3 / 3
10,690
629
11,382
15,586
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 7
7,939
467
4,062
16,421
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
beazy55
Eset
14
0 / 3 / 4
8,633
508
6,698
6,746
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
kkljh
Nu Wa
16
6 / 4 / 6
9,729
572
10,777
9,131
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ChaacMorgan Le FayAthenaAtlas

VS

Bans
GilgameshShivaPersephoneHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HeathenDad85
Sylvanus
9
0 / 4 / 2
6,415
377
2,608
10,358
5,933
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mulan
ItChillz
Mulan
14
2 / 3 / 3
8,755
515
6,500
13,878
10,490
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
SORA_HAWKE
Medusa
15
4 / 7 / 0
9,085
534
11,779
16,725
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
SamiBunni
Scylla
14
5 / 1 / 7
8,635
508
8,082
5,524
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
12
5 / 5 / 6
8,112
477
9,632
12,235
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
20
Kills
16
17
Deaths
20
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
8
1
5
10.5
L
Sylvanus
HeathenDad85
Sylvanus
0
4
2
0.25
L
Mulan
ItChillz
Mulan
2
3
3
1.17
W
Ah Muzen Cab
Jason1916
Ah Muzen Cab
6
3
3
2.5
W
0
6
7
0.58
L
Medusa
SORA_HAWKE
Medusa
4
7
0
0.57
L
Scylla
SamiBunni
Scylla
5
1
7
8.5
L
Cliodhna
5
5
6
1.6
W
Eset
beazy55
Eset
0
3
4
0.67
W
Nu Wa
kkljh
Nu Wa
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,994
Damage
38,601
61,073
Taken
58,720
29,246
Mitigated
25,028
23,131
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
9,075
1,995
0
6,744
13,189
4,811
0
1,715
11,416
0
68,845
L
Sylvanus
HeathenDad85
Sylvanus
2,608
778
1,051
2,679
10,358
5,933
0
3,120
6,985
16,616
0
L
Mulan
ItChillz
Mulan
6,500
999
0
3,987
13,878
10,490
96
7,986
5,593
0
53,884
W
Ah Muzen Cab
Jason1916
Ah Muzen Cab
11,382
6,734
0
9,614
15,586
3,742
608
1,285
14,221
0
92,621
W
4,062
637
842
2,703
16,421
11,480
238
4,160
11,987
25,757
0
L
Medusa
SORA_HAWKE
Medusa
11,779
4,478
0
4,697
16,725
3,712
1,104
1,663
14,910
0
66,347
L
Scylla
SamiBunni
Scylla
8,082
685
0
170
5,524
1,358
0
2,743
2,535
43,210
0
L
Cliodhna
9,632
1,136
0
3,009
12,235
3,535
0
4,853
7,160
0
41,263
W
Eset
beazy55
Eset
6,698
719
152
957
6,746
6,145
821
440
6,266
51,395
0
W
Nu Wa
kkljh
Nu Wa
10,777
1,674
0
2,119
9,131
3,068
516
2,475
6,493
56,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,363
Gold Earned
41,002
535
Minions Killed
422
0
Camps Cleared
0
1,673,324
Distance Traveled
1,503,500
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,372
610
113
7
0
403,506
3
L
Sylvanus
6,415
377
42
2
0
221,295
4
L
Mulan
8,755
515
111
7
0
319,806
1
W
Ah Muzen Cab
10,690
629
153
9
0
324,967
5
W
Terra
7,939
467
49
3
0
325,112
4
L
Medusa
9,085
534
116
7
0
275,811
1
L
Scylla
8,635
508
93
5
0
349,058
8
L
Cliodhna
8,112
477
60
4
0
337,530
1
W
Eset
8,633
508
121
7
0
309,659
5
W
Nu Wa
9,729
572
99
6
0
310,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role