Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Ficsation
Erlang Shen
Masters
Level 155
God Stats
25W - 15L
1,830 SR
Queue Stats
402W - 352L
2,858 MMR
Party 4
Ravana
Ravana
Masters
Hippedkillmoose
Ravana
Masters
Level 157
God Stats
5W - 1L
1,784 SR
Queue Stats
74W - 24L
2,939 MMR
Party 2
Atlas
Atlas
Masters
Keestone
Atlas
Masters
Level 115
God Stats
5W - 3L
1,624 SR
Queue Stats
134W - 116L
2,614 MMR
Party 4
Scylla
Scylla
Masters
Maraxa
Scylla
Masters
Level 102
God Stats
1W - 1L
1,325 SR
Queue Stats
100W - 49L
2,863 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 137
1,613 SR
2,555 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,804 SR
2,813 MMR
Nemesis
Nemesis
Masters
Ioooptime
Nemesis
Masters
Level 134
God Stats
19W - 17L
1,856 SR
Queue Stats
437W - 396L
2,733 MMR
Party 1
Ullr
Ullr
Masters
Polyglyph
Ullr
Masters
Level 160
God Stats
4W - 6L
1,679 SR
Queue Stats
279W - 177L
3,026 MMR
Party 3
Bacchus
Bacchus
Masters
SecretUnderdog
Bacchus
Masters
Level 152
God Stats
34W - 32L
1,831 SR
Queue Stats
322W - 313L
2,733 MMR
Party 1
Cthulhu
Cthulhu
Masters
TL2Infinity
Cthulhu
Masters
Level 160
God Stats
22W - 8L
1,978 SR
Queue Stats
159W - 116L
2,832 MMR
Party 3
Janus
Janus
Masters
Typhoon_S_
Janus
Masters
Level 147
God Stats
11W - 13L
1,678 SR
Queue Stats
319W - 279L
2,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
7 / 6 / 5
11,958
629
14,421
15,846
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Ficsation
Erlang Shen
19
3 / 1 / 9
12,123
638
9,509
17,802
14,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 2 / 9
12,165
640
16,839
12,801
6,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
Keestone
Atlas
15
3 / 4 / 14
10,580
557
7,301
17,287
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Maraxa
Scylla
20
4 / 1 / 6
12,556
661
8,340
6,147
1,907
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ArtioShivaFenrirCliodhna

VS

Bans
BastetLokiPersephoneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ioooptime
Nemesis
16
2 / 5 / 4
9,326
491
7,637
13,782
6,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
17
5 / 5 / 3
10,368
546
12,341
17,444
5,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 6
8,794
463
5,137
16,105
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
TL2Infinity
Cthulhu
16
0 / 7 / 1
9,910
522
10,184
18,417
19,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
18
4 / 2 / 3
10,570
556
9,240
8,209
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
23
Kills
14
14
Deaths
23
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
6
5
1.58
W
Erlang Shen
Ficsation
Erlang Shen
3
1
9
7.5
W
6
2
9
5.25
L
Nemesis
Ioooptime
Nemesis
2
5
4
0.8
W
Atlas
Keestone
Atlas
3
4
14
2.5
W
Scylla
Maraxa
Scylla
4
1
6
7
L
Ullr
5
5
3
1.3
L
3
4
6
1.5
L
Cthulhu
TL2Infinity
Cthulhu
0
7
1
0.07
L
Janus
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,410
Damage
44,539
69,883
Taken
73,957
42,360
Mitigated
48,817
24,671
Healing
11,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
14,421
7,174
0
5,750
15,846
5,418
1,983
4,740
11,106
0
87,067
W
Erlang Shen
Ficsation
Erlang Shen
9,509
5,209
0
11,336
17,802
14,386
555
6,454
11,348
0
87,606
W
16,839
6,140
0
4,429
12,801
6,557
439
5,363
7,438
0
108,575
L
Nemesis
Ioooptime
Nemesis
7,637
3,133
0
3,430
13,782
6,333
0
3,085
10,697
0
77,401
W
Atlas
Keestone
Atlas
7,301
2,634
0
1,971
17,287
14,092
131
7,524
9,763
18,975
0
W
Scylla
Maraxa
Scylla
8,340
1,268
0
1,185
6,147
1,907
342
2,568
3,579
106,707
0
L
Ullr
12,341
4,424
0
1,155
17,444
5,329
638
2,067
15,209
0
84,594
L
5,137
514
0
2,569
16,105
14,902
0
4,608
11,475
14,143
4,612
L
Cthulhu
TL2Infinity
Cthulhu
10,184
833
0
3,877
18,417
19,922
0
3,490
14,927
67,567
0
L
Janus
9,240
256
0
696
8,209
2,331
0
2,582
5,627
84,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,382
Gold Earned
48,968
627
Minions Killed
616
0
Camps Cleared
0
2,020,403
Distance Traveled
2,030,314
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,958
629
125
7
0
370,560
5
W
Erlang Shen
12,123
638
156
8
0
405,496
5
W
Ravana
12,165
640
136
7
0
437,308
1
L
Nemesis
9,326
491
133
7
0
413,660
6
W
Atlas
10,580
557
16
1
0
415,905
2
W
Scylla
12,556
661
194
10
0
391,134
10
L
Ullr
10,368
546
152
8
0
410,580
6
L
Bacchus
8,794
463
22
1
0
429,527
8
L
Cthulhu
9,910
522
152
8
0
359,519
5
L
Janus
10,570
556
157
8
0
417,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role