Player Matchup

Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Silver III
JMoney159146
Poseidon
Silver III
Level 118
God Stats
4W - 5L
1,847 SR
Queue Stats
211W - 205L
991 MMR
Solo
Cernunnos
Cernunnos
Silver III
NotoriousBUD82
Cernunnos
Silver III
Level 160
God Stats
8W - 7L
1,498 SR
Queue Stats
134W - 130L
1,045 MMR
Party 2
Nemesis
Nemesis
Silver III
TerriblyToasty
Nemesis
Silver III
Level 122
God Stats
7W - 13L
1,501 SR
Queue Stats
36W - 48L
1,003 MMR
Solo
King Arthur
King Arthur
Silver II
speed40000
King Arthur
Silver II
Level 126
God Stats
3W - 11L
1,450 SR
Queue Stats
490W - 505L
1,043 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,559 SR
1,116 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,575 SR
1,316 MMR
Pele
Pele
Silver II
 
Pele
Silver II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
Mc_Chopanator
Hera
Silver I
Level 140
God Stats
1W - 2L
1,742 SR
Queue Stats
53W - 55L
1,233 MMR
Party 1
Terra
Terra
Silver II
Recckless149
Terra
Silver II
Level 127
God Stats
5W - 4L
1,612 SR
Queue Stats
366W - 388L
977 MMR
Solo
Cabrakan
Cabrakan
Gold V
Von-Strohiem
Cabrakan
Gold V
Level 141
God Stats
13W - 10L
1,522 SR
Queue Stats
40W - 39L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 3 / 3
6,703
447
2,971
7,853
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
JMoney159146
Poseidon
10
0 / 8 / 1
6,332
422
3,957
8,136
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
NotoriousBUD82
Cernunnos
12
3 / 5 / 0
7,202
480
6,687
11,739
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 0
7,248
483
5,416
11,148
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
speed40000
King Arthur
12
0 / 6 / 0
6,542
436
2,607
9,908
7,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ShivaAthenaAtlasGilgamesh

VS

Bans
ThothArtioArachneThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 0 / 10
9,348
623
8,890
8,354
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
 
Cupid
13
4 / 2 / 3
8,209
547
5,136
8,044
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 0 / 3
9,956
664
7,374
5,388
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 8
8,081
539
4,737
13,279
4,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cabrakan
Von-Strohiem
Cabrakan
14
5 / 1 / 2
8,867
591
5,597
7,513
7,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
26
27
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
3
0.5
W
Pele
 
Pele
7
0
10
12
W
Cupid
 
Cupid
4
2
3
2.75
L
Poseidon
JMoney159146
Poseidon
0
8
1
0.06
W
9
0
3
10.5
L
Cernunnos
NotoriousBUD82
Cernunnos
3
5
0
0.6
W
1
2
8
2.5
L
2
5
0
0.4
W
Cabrakan
Von-Strohiem
Cabrakan
5
1
2
6
L
King Arthur
speed40000
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,638
Damage
31,734
48,784
Taken
42,578
24,044
Mitigated
18,370
9,105
Healing
16,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,971
856
792
1,625
7,853
6,161
135
4,372
3,481
17,365
0
W
Pele
 
Pele
8,890
2,268
0
2,626
8,354
2,750
268
1,558
6,546
0
51,339
W
Cupid
 
Cupid
5,136
2,718
328
1,688
8,044
2,025
778
310
7,734
0
46,762
L
Poseidon
JMoney159146
Poseidon
3,957
502
0
585
8,136
2,252
0
2,860
5,276
34,467
0
W
7,374
1,873
174
1,349
5,388
1,889
241
1,613
3,775
74,890
0
L
Cernunnos
NotoriousBUD82
Cernunnos
6,687
2,752
0
2,877
11,739
3,654
913
2,778
8,961
0
53,494
W
4,737
1,056
1,967
5,064
13,279
4,580
56
3,034
9,336
19,922
7,743
L
5,416
1,975
0
2,257
11,148
4,342
0
3,853
7,295
0
52,248
W
Cabrakan
Von-Strohiem
Cabrakan
5,597
1,010
24
3,582
7,513
7,126
317
413
7,100
46,822
0
L
King Arthur
speed40000
King Arthur
2,607
523
0
969
9,908
7,635
149
3,343
6,565
0
36,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,027
Gold Earned
44,461
337
Minions Killed
461
0
Camps Cleared
0
1,285,244
Distance Traveled
1,483,514
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,703
447
26
2
0
234,477
6
W
Pele
9,348
623
82
5
0
340,367
1
W
Cupid
8,209
547
97
6
0
260,394
1
L
Poseidon
6,332
422
59
4
0
272,154
5
W
Hera
9,956
664
130
9
0
308,673
2
L
Cernunnos
7,202
480
88
6
0
228,283
0
W
Terra
8,081
539
44
3
0
304,754
7
L
Nemesis
7,248
483
82
5
0
300,846
0
W
Cabrakan
8,867
591
108
7
0
269,326
1
L
King Arthur
6,542
436
82
5
0
249,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role