Player Matchup

Athena
Athena
Daddamer
Athena
Level 52
God Stats
4W - 2L
1,500 SR
Queue Stats
170W - 196L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
Doddis
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MinJunsei
Nu Wa
Level 100
God Stats
34W - 23L
1,621 SR
Queue Stats
176W - 181L
1,400 Elo+
Party 1
Xbalanque
Xbalanque
YoungShrimpycawk
Xbalanque
Level 27
God Stats
40W - 47L
1,301 SR
Queue Stats
129W - 146L
1,340 Elo+
Party 1
Bakasura
Bakasura
Yountex
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,839 Elo+
Party 2
Team Averages
Level 67
1,484 SR
1,491 Elo+

VS

Team Averages
Level 69
1,610 SR
1,437 Elo+
Jormungandr
Jormungandr
Chiopmunk141
Jormungandr
Level 27
God Stats
24W - 31L
1,926 SR
Queue Stats
785W - 786L
1,421 Elo+
Party 3
Hercules
Hercules
MisterTrogdor
Hercules
Level 28
God Stats
4W - 4L
1,517 SR
Queue Stats
37W - 44L
1,417 Elo+
Party 3
Medusa
Medusa
MoonnMoonn
Medusa
Level 115
God Stats
3W - 8L
1,518 SR
Queue Stats
99W - 108L
1,464 Elo+
Party 3
Ra
Ra
SxFxlcon
Ra
Level 89
God Stats
93W - 131L
1,468 SR
Queue Stats
446W - 499L
1,424 Elo+
Solo
Da Ji
Da Ji
Zelic27
Da Ji
Level 87
God Stats
10W - 13L
1,620 SR
Queue Stats
77W - 108L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Daddamer
Athena
12
2 / 3 / 4
8,038
502
3,584
14,560
9,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Doddis
Cthulhu
15
2 / 1 / 2
8,992
562
7,654
9,398
7,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
MinJunsei
Nu Wa
14
5 / 1 / 6
9,230
577
11,572
7,425
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
11
0 / 7 / 4
7,348
459
5,443
11,829
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Yountex
Bakasura
17
9 / 2 / 3
10,575
661
8,044
13,824
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chiopmunk141
Jormungandr
12
0 / 5 / 9
7,237
452
5,730
13,079
8,966
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
MisterTrogdor
Hercules
12
0 / 3 / 1
6,941
434
3,850
13,479
8,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
MoonnMoonn
Medusa
11
7 / 5 / 1
7,806
488
10,499
9,655
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 2
9,231
577
4,891
6,214
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Zelic27
Da Ji
12
4 / 4 / 2
8,052
503
6,546
10,351
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
18
Kills
14
14
Deaths
18
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Chiopmunk141
Jormungandr
0
5
9
0.9
W
Athena
Daddamer
Athena
2
3
4
1.33
W
Cthulhu
Doddis
Cthulhu
2
1
2
3
W
Nu Wa
MinJunsei
Nu Wa
5
1
6
8
L
Hercules
MisterTrogdor
Hercules
0
3
1
0.17
L
Medusa
MoonnMoonn
Medusa
7
5
1
1.5
L
3
1
2
4
W
Xbalanque
0
7
4
0.29
W
Bakasura
Yountex
Bakasura
9
2
3
5.25
L
Da Ji
Zelic27
Da Ji
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,297
Damage
31,516
57,036
Taken
52,778
27,379
Mitigated
25,852
12,104
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Chiopmunk141
Jormungandr
5,730
1,379
514
2,550
13,079
8,966
0
4,887
7,527
28,627
0
W
Athena
Daddamer
Athena
3,584
950
0
1,495
14,560
9,589
91
4,648
9,912
18,665
0
W
Cthulhu
Doddis
Cthulhu
7,654
1,058
0
1,545
9,398
7,266
1,008
492
8,481
45,852
0
W
Nu Wa
MinJunsei
Nu Wa
11,572
2,361
134
1,412
7,425
2,532
0
2,915
4,510
51,246
0
L
Hercules
MisterTrogdor
Hercules
3,850
1,221
0
2,838
13,479
8,343
0
7,912
5,353
0
32,731
L
Medusa
MoonnMoonn
Medusa
10,499
4,813
0
1,055
9,655
3,407
318
2,703
6,310
0
46,012
L
4,891
42
1,250
2,238
6,214
1,924
214
2,864
2,902
64,161
0
W
Xbalanque
5,443
2,875
0
2,629
11,829
2,718
1,121
2,083
9,746
0
40,237
W
Bakasura
Yountex
Bakasura
8,044
5,712
0
4,889
13,824
5,274
0
975
12,059
0
67,887
L
Da Ji
Zelic27
Da Ji
6,546
1,439
0
345
10,351
3,212
0
3,747
6,074
0
40,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,183
Gold Earned
39,267
433
Minions Killed
381
0
Camps Cleared
0
1,607,650
Distance Traveled
1,553,198
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,237
452
45
3
0
301,642
1
W
Athena
8,038
502
26
2
0
341,952
5
W
Cthulhu
8,992
562
100
6
0
289,391
0
W
Nu Wa
9,230
577
106
7
0
318,659
3
L
Hercules
6,941
434
75
5
0
303,647
2
L
Medusa
7,806
488
52
3
0
289,694
2
L
Ra
9,231
577
133
8
0
334,583
1
W
Xbalanque
7,348
459
81
5
0
257,579
1
W
Bakasura
10,575
661
120
8
0
400,069
1
L
Da Ji
8,052
503
76
5
0
323,632
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role