Player Matchup

Baron Samedi
Baron Samedi
SteeleKill
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 52L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
Vetachi
Cthulhu
Level 159
God Stats
8W - 1L
2,062 SR
Queue Stats
64W - 34L
1,624 Elo+
Party 1
Sol
Sol
Zombiealala
Sol
Level 77
God Stats
88W - 56L
1,613 SR
Queue Stats
250W - 163L
1,618 Elo+
Party 1
Team Averages
Level 121
1,725 SR
1,625 Elo+

VS

Team Averages
Level 133
1,543 SR
1,423 Elo+
Poseidon
Poseidon
 
Poseidon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
kfcpop
Cthulhu
Level 128
God Stats
4W - 6L
1,427 SR
Queue Stats
7W - 8L
1,347 Elo+
Solo
Bastet
Bastet
xTDFx MoTTa 818
Bastet
Level 128
God Stats
2W - 2L
1,703 SR
Queue Stats
33W - 35L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SteeleKill
Baron Samedi
13
4 / 5 / 2
7,982
726
6,128
9,506
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Vetachi
Cthulhu
11
2 / 3 / 4
7,332
667
6,261
11,640
8,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 6
6,893
627
5,414
7,825
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 3 / 5
8,291
754
7,741
6,029
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
kfcpop
Cthulhu
13
2 / 2 / 7
8,868
806
7,538
9,997
8,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
6 / 1 / 3
8,882
807
9,100
8,222
2,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
6
Kills
10
10
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
3
5
1.5
L
Baron Samedi
SteeleKill
Baron Samedi
4
5
2
1
L
Cthulhu
Vetachi
Cthulhu
2
3
4
1.33
L
0
2
6
1.5
W
Cthulhu
kfcpop
Cthulhu
2
2
7
2.75
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,803
Damage
24,379
28,971
Taken
24,248
15,375
Mitigated
12,941
6,496
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
7,741
915
0
500
6,029
2,066
641
4,737
1,154
28,126
0
L
Baron Samedi
SteeleKill
Baron Samedi
6,128
394
829
2,349
9,506
4,516
152
5,631
3,875
23,567
0
L
Cthulhu
Vetachi
Cthulhu
6,261
743
311
1,739
11,640
8,443
35
5,847
5,793
16,861
0
L
5,414
923
0
1,268
7,825
2,416
304
4,060
3,765
21,860
1,449
W
Cthulhu
kfcpop
Cthulhu
7,538
626
1,146
1,878
9,997
8,383
468
6,341
3,462
27,629
0
W
9,100
2,204
0
1,714
8,222
2,492
1,429
5,992
1,972
0
26,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,207
Gold Earned
26,041
117
Minions Killed
135
5
Camps Cleared
5
578,518
Distance Traveled
643,003
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,291
754
60
5
5
193,190
2
L
Baron Samedi
7,982
726
46
4
2
173,178
4
L
Cthulhu
7,332
667
23
2
1
189,562
4
L
Sol
6,893
627
48
4
2
215,778
3
W
Cthulhu
8,868
806
47
4
0
212,753
0
W
Bastet
8,882
807
28
3
0
237,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role