Player Matchup

Susano
Susano
ElPatronRegio
Susano
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,378 Elo+
Party 1
Cerberus
Cerberus
MajorButtWorms
Cerberus
Level 16
God Stats
4W - 12L
1,327 SR
Queue Stats
31W - 35L
1,384 Elo+
Solo
Zhong Kui
Zhong Kui
OmarTalip
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,378 Elo+
Party 1
Fenrir
Fenrir
SZBreaker
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
Traurigviolin
Cthulhu
Level 12
God Stats
0W - 2L
1,631 SR
Queue Stats
1W - 3L
1,378 Elo+
Party 1
Team Averages
Level 34
1,492 SR
1,379 Elo+

VS

Team Averages
Level 114
1,586 SR
1,595 Elo+
Tiamat
Tiamat
Cleaner6804
Tiamat
Level 153
God Stats
2W - 1L
1,438 SR
Queue Stats
42W - 27L
1,669 Elo+
Party 3
Loki
Loki
DaddyRising
Loki
Level 44
God Stats
24W - 11L
1,807 SR
Queue Stats
402W - 343L
1,603 Elo+
Party 2
Achilles
Achilles
ItsTonyVS
Achilles
Level 81
God Stats
7W - 5L
1,597 SR
Queue Stats
374W - 307L
1,605 Elo+
Party 2
Hachiman
Hachiman
ThaLazyLion
Hachiman
Level 133
God Stats
4W - 4L
1,368 SR
Queue Stats
85W - 91L
1,460 Elo+
Solo
Jormungandr
Jormungandr
nicotheviking
Jormungandr
Level 159
God Stats
125W - 83L
1,718 SR
Queue Stats
263W - 215L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 0
8,250
825
7,970
10,377
3,261
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
12
0 / 7 / 3
6,828
683
6,326
12,785
6,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
OmarTalip
Zhong Kui
13
0 / 4 / 0
6,871
687
5,135
10,208
5,640
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
SZBreaker
Fenrir
14
1 / 6 / 3
7,170
717
4,097
8,723
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
11
0 / 3 / 0
6,427
643
3,260
7,157
3,566
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
9 / 2 / 10
8,966
897
12,889
6,202
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 1 / 10
7,827
783
3,194
5,033
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
ItsTonyVS
Achilles
14
5 / 1 / 13
8,021
802
8,627
6,668
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
ThaLazyLion
Hachiman
15
3 / 1 / 13
8,290
829
6,996
6,975
2,233
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
nicotheviking
Jormungandr
15
5 / 1 / 16
8,216
822
9,140
12,689
11,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
88
5
Kills
26
26
Deaths
6
6
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Tiamat
9
2
10
7
W
4
1
10
9
L
4
6
0
0.67
W
Achilles
ItsTonyVS
Achilles
5
1
13
11.5
L
Cerberus
0
7
3
0.21
L
Zhong Kui
OmarTalip
Zhong Kui
0
4
0
0
L
Fenrir
SZBreaker
Fenrir
1
6
3
0.42
W
Hachiman
ThaLazyLion
Hachiman
3
1
13
9.5
L
Cthulhu
0
3
0
0
W
Jormungandr
nicotheviking
Jormungandr
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,788
Damage
40,846
49,250
Taken
37,567
24,279
Mitigated
26,100
5,044
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
12,889
510
0
1,638
6,202
3,716
478
2,318
3,860
34,721
0
W
3,194
613
0
130
5,033
3,828
479
2,333
2,624
0
16,080
L
7,970
1,779
0
0
10,377
3,261
0
4,752
5,585
0
18,339
W
Achilles
ItsTonyVS
Achilles
8,627
2,798
0
1,076
6,668
5,198
545
2,965
3,703
0
17,323
L
Cerberus
6,326
264
0
1,477
12,785
6,734
0
4,241
8,296
18,374
0
L
Zhong Kui
OmarTalip
Zhong Kui
5,135
546
0
871
10,208
5,640
0
5,667
4,397
24,601
0
L
Fenrir
SZBreaker
Fenrir
4,097
1,230
0
1,338
8,723
5,078
0
2,541
6,075
0
10,980
W
Hachiman
ThaLazyLion
Hachiman
6,996
4,564
0
2,703
6,975
2,233
1,306
1,635
5,249
0
30,365
L
Cthulhu
3,260
111
367
991
7,157
3,566
0
4,828
2,271
11,365
0
W
Jormungandr
nicotheviking
Jormungandr
9,140
1,758
324
2,058
12,689
11,125
0
5,470
7,123
19,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,546
Gold Earned
41,320
155
Minions Killed
184
0
Camps Cleared
0
907,000
Distance Traveled
1,075,842
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,966
897
58
6
0
210,858
0
W
Loki
7,827
783
31
3
0
235,837
0
L
Susano
8,250
825
29
3
0
177,546
0
W
Achilles
8,021
802
18
2
0
195,825
0
L
Cerberus
6,828
683
46
5
0
166,931
2
L
Zhong Kui
6,871
687
48
5
0
177,635
0
L
Fenrir
7,170
717
24
2
0
180,458
0
W
Hachiman
8,290
829
58
6
0
206,002
2
L
Cthulhu
6,427
643
8
1
0
204,430
1
W
Jormungandr
8,216
822
19
2
0
227,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role