Player Matchup

Chronos
Chronos
I_Am_Not_Virgin
Chronos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,498 Elo+
Party 2
Medusa
Medusa
SpitKiller204
Medusa
Level 46
God Stats
1W - 2L
1,450 SR
Queue Stats
8W - 7L
1,459 Elo+
Party 2
Loki
Loki
Xx_CANTO_Qc_xX
Loki
Level 29
God Stats
1W - 0L
1,814 SR
Queue Stats
5W - 6L
1,407 Elo+
Party 2
Team Averages
Level 59
1,588 SR
1,455 Elo+

VS

Team Averages
Level 43
1,500 SR
1,500 Elo+
Ares
Ares
EmperorRone21
Ares
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Olorun
Olorun
JeremiahRob_62
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
ilikechees14
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 8
6,381
1,064
6,213
4,039
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
5 / 1 / 6
6,261
1,044
5,735
3,952
1,312
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 1 / 10
6,272
1,045
1,932
2,754
1,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,297
716
910
7,516
3,306
Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 6 / 0
4,040
673
561
5,376
1,518
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hachiman
ilikechees14
Hachiman
8
1 / 4 / 1
4,964
827
3,929
5,943
1,472
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
16
Kills
1
2
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
6
0
8
10
L
0
6
0
0
W
5
1
6
8
W
5
1
10
10
L
Hachiman
ilikechees14
Hachiman
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,880
Damage
5,400
10,745
Taken
18,835
3,977
Mitigated
6,296
3,707
Healing
731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
910
39
0
0
7,516
3,306
0
2,116
5,400
2,237
0
W
6,213
2,787
0
1,851
4,039
1,602
813
806
3,233
18,610
2,831
L
561
230
0
343
5,376
1,518
0
2,428
2,948
6,363
0
W
5,735
2,769
0
887
3,952
1,312
904
824
3,128
0
19,115
W
1,932
270
210
759
2,754
1,063
302
214
2,540
0
8,678
L
Hachiman
ilikechees14
Hachiman
3,929
2,068
0
388
5,943
1,472
0
1,419
4,524
0
11,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,914
Gold Earned
13,301
78
Minions Killed
25
5
Camps Cleared
0
332,783
Distance Traveled
223,932
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,297
716
3
1
0
78,693
0
W
Chronos
6,381
1,064
36
6
2
108,212
2
L
Olorun
4,040
673
9
2
0
58,389
0
W
Medusa
6,261
1,044
30
5
1
109,025
1
W
Loki
6,272
1,045
12
2
2
115,546
3
L
Hachiman
4,964
827
13
2
0
86,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role