Player Matchup

Thor
Thor
AmogusSwag69
Thor
Level 4
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
Pharmalifter
Yemoja
Level 17
God Stats
3W - 3L
1,214 SR
Queue Stats
21W - 41L
1,180 Elo+
Party 1
Sol
Sol
acs99711urdead
Sol
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 47L
1,222 Elo+
Party 1
Team Averages
Level 36
1,320 SR
1,301 Elo+

VS

Team Averages
Level 76
1,443 SR
1,440 Elo+
Hel
Hel
Boneless J3W
Hel
Level 109
God Stats
1W - 2L
1,348 SR
Queue Stats
406W - 398L
1,576 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Boneless Yam
Tsukuyomi
Level 26
God Stats
3W - 6L
1,496 SR
Queue Stats
9W - 12L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
zerakhal
Danzaburou
Level 94
God Stats
11W - 21L
1,487 SR
Queue Stats
228W - 377L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 8 / 9
16,015
572
6,347
21,946
10,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yemoja
20
3 / 6 / 8
18,451
659
15,626
41,669
72,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
12 / 7 / 2
20,058
716
46,454
34,823
18,807
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 12
20,702
739
34,708
35,512
23,914
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Boneless Yam
Tsukuyomi
20
7 / 6 / 6
19,219
686
23,016
31,129
11,078
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
zerakhal
Danzaburou
20
9 / 8 / 7
19,872
710
27,873
30,068
12,269
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
16
Kills
21
21
Deaths
16
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
8
9
0.69
W
5
2
12
5.5
W
Tsukuyomi
Boneless Yam
Tsukuyomi
7
6
6
1.67
L
Yemoja
3
6
8
1.17
L
12
7
2
1.86
W
Danzaburou
zerakhal
Danzaburou
9
8
7
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,427
Damage
85,597
98,438
Taken
96,709
102,453
Mitigated
47,261
14,846
Healing
51,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,347
953
0
203
21,946
10,975
0
6,985
14,627
0
35,446
W
34,708
607
16,648
25,678
35,512
23,914
886
20,501
14,819
131,097
0
W
Tsukuyomi
Boneless Yam
Tsukuyomi
23,016
6,609
0
2,321
31,129
11,078
1,030
18,845
10,694
0
50,201
L
Yemoja
15,626
2,780
2,838
2,632
41,669
72,671
0
13,720
27,071
53,296
0
L
46,454
14,801
0
9,173
34,823
18,807
1,138
12,980
21,225
138,074
10,443
W
Danzaburou
zerakhal
Danzaburou
27,873
9,254
694
6,571
30,068
12,269
1,899
20,337
9,623
0
85,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,524
Gold Earned
59,793
257
Minions Killed
296
3
Camps Cleared
17
1,247,541
Distance Traveled
1,416,322
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
16,015
572
33
1
0
393,849
4
W
Hel
20,702
739
158
6
13
578,382
2
W
Tsukuyomi
19,219
686
52
2
2
459,798
2
L
Yemoja
18,451
659
47
2
0
391,601
3
L
Sol
20,058
716
177
6
3
462,091
2
W
Danzaburou
19,872
710
86
3
2
378,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role