Player Matchup

Sun Wukong
Sun Wukong
Arkan7os17
Sun Wukong
Level 65
God Stats
25W - 15L
1,875 SR
Queue Stats
325W - 284L
1,564 Elo+
Party 1
Agni
Agni
FelipelayoGod
Agni
Level 135
God Stats
26W - 15L
1,725 SR
Queue Stats
572W - 515L
1,559 Elo+
Party 1
Neith
Neith
FuriaCañetina
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 118L
1,133 Elo+
Party 1
Team Averages
Level 69
1,700 SR
1,419 Elo+

VS

Team Averages
Level 38
1,476 SR
1,436 Elo+
Bacchus
Bacchus
DrewPWeen
Bacchus
Level 28
God Stats
27W - 11L
1,428 SR
Queue Stats
170W - 176L
1,416 Elo+
Party 2
Arachne
Arachne
Solarbuster
Arachne
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 192L
1,447 Elo+
Party 2
Anubis
Anubis
crumbsss
Anubis
Level 57
God Stats
4W - 4L
1,500 SR
Queue Stats
113W - 125L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arkan7os17
Sun Wukong
13
2 / 7 / 4
9,362
669
8,988
14,637
16,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
4 / 5 / 3
10,520
751
19,677
11,599
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 6
8,928
638
4,509
9,690
3,253
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrewPWeen
Bacchus
16
4 / 2 / 13
11,667
833
10,684
15,857
22,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Solarbuster
Arachne
15
7 / 3 / 8
10,755
768
10,392
15,052
10,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
crumbsss
Anubis
17
7 / 2 / 7
11,256
804
8,506
9,595
5,441
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
7
Kills
18
18
Deaths
7
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Arkan7os17
Sun Wukong
2
7
4
0.57
W
Bacchus
DrewPWeen
Bacchus
4
2
13
5.25
L
4
5
3
1.1
L
1
6
6
0.67
W
Arachne
Solarbuster
Arachne
7
3
8
3.67
W
Anubis
crumbsss
Anubis
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,174
Damage
29,582
35,926
Taken
40,504
22,433
Mitigated
38,635
2,794
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Arkan7os17
Sun Wukong
8,988
1,515
0
1,519
14,637
16,019
56
5,979
8,658
414
23,477
W
Bacchus
DrewPWeen
Bacchus
10,684
1,305
268
4,272
15,857
22,503
847
6,992
8,553
21,724
0
L
19,677
1,009
0
680
11,599
3,161
0
8,407
3,192
64,433
0
L
4,509
1,394
0
595
9,690
3,253
509
5,119
4,571
0
18,414
W
Arachne
Solarbuster
Arachne
10,392
6,905
166
3,963
15,052
10,691
586
7,725
7,030
0
17,393
W
Anubis
crumbsss
Anubis
8,506
337
0
4,872
9,595
5,441
1,306
5,357
3,986
56,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,810
Gold Earned
33,678
178
Minions Killed
138
4
Camps Cleared
7
721,994
Distance Traveled
808,977
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,362
669
21
2
1
249,757
1
W
Bacchus
11,667
833
25
2
1
286,086
1
L
Agni
10,520
751
116
8
3
251,700
1
L
Neith
8,928
638
41
3
0
220,537
1
W
Arachne
10,755
768
17
1
4
286,672
0
W
Anubis
11,256
804
96
7
2
236,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role