Player Matchup

Kuzenbo
Kuzenbo
Bainford
Kuzenbo
Level 54
God Stats
1W - 2L
1,531 SR
Queue Stats
30W - 29L
1,474 Elo+
Party 3
Hou Yi
Hou Yi
Baino18
Hou Yi
Level 48
God Stats
4W - 4L
1,592 SR
Queue Stats
56W - 41L
1,490 Elo+
Party 3
Hades
Hades
EL_PAPI_PINGUS
Hades
Level 42
God Stats
4W - 2L
1,801 SR
Queue Stats
202W - 194L
1,507 Elo+
Party 1
Raijin
Raijin
Redd68
Raijin
Level 90
God Stats
2W - 1L
1,719 SR
Queue Stats
59W - 57L
1,515 Elo+
Party 3
Ao Kuang
Ao Kuang
SubiePepito
Ao Kuang
Level 68
God Stats
13W - 13L
1,515 SR
Queue Stats
92W - 96L
1,433 Elo+
Party 1
Team Averages
Level 60
1,632 SR
1,484 Elo+

VS

Team Averages
Level 83
1,472 SR
1,421 Elo+
Ullr
Ullr
AP-Epiphany
Ullr
Level 120
God Stats
3W - 7L
1,316 SR
Queue Stats
58W - 76L
1,468 Elo+
Party 2
Zeus
Zeus
DT704743
Zeus
Level 64
God Stats
15W - 18L
1,469 SR
Queue Stats
366W - 373L
1,422 Elo+
Solo
Shiva
Shiva
I_StAy_PoStEd_N
Shiva
Level 28
God Stats
3W - 2L
1,475 SR
Queue Stats
6W - 8L
1,319 Elo+
Party 2
Artemis
Artemis
Jpain40
Artemis
Level 73
God Stats
7W - 6L
1,582 SR
Queue Stats
121W - 122L
1,422 Elo+
Party 2
Tsukuyomi
Tsukuyomi
tiosefe
Tsukuyomi
Level 129
God Stats
15W - 11L
1,518 SR
Queue Stats
376W - 321L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bainford
Kuzenbo
12
1 / 6 / 7
8,359
440
5,320
17,594
18,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Baino18
Hou Yi
14
2 / 7 / 1
8,579
452
7,208
14,123
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 7 / 3
9,851
518
11,393
18,977
16,008
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
Redd68
Raijin
14
2 / 9 / 8
8,875
467
13,397
13,022
3,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
SubiePepito
Ao Kuang
15
9 / 9 / 3
10,090
531
12,079
21,861
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 2 / 8
12,004
632
13,696
14,560
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
17
6 / 6 / 9
10,838
570
12,482
14,601
5,495
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 5 / 10
9,140
481
4,133
19,302
19,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Jpain40
Artemis
17
5 / 2 / 15
10,557
556
16,711
14,475
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
tiosefe
Tsukuyomi
18
9 / 4 / 5
11,226
591
17,515
16,741
10,606
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
84
19
Kills
37
38
Deaths
19
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
15
2
8
9.5
L
Kuzenbo
Bainford
Kuzenbo
1
6
7
0.75
L
Hou Yi
Baino18
Hou Yi
2
7
1
0.36
W
Zeus
6
6
9
1.75
L
5
7
3
0.93
W
2
5
10
1.4
W
Artemis
Jpain40
Artemis
5
2
15
6.25
L
Raijin
Redd68
Raijin
2
9
8
0.67
L
Ao Kuang
SubiePepito
Ao Kuang
9
9
3
1.17
W
Tsukuyomi
tiosefe
Tsukuyomi
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,397
Damage
64,537
85,577
Taken
79,679
49,401
Mitigated
46,355
16,288
Healing
21,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,696
5,625
0
3,858
14,560
5,480
480
7,820
6,524
0
68,496
L
Kuzenbo
Bainford
Kuzenbo
5,320
1,842
0
1,086
17,594
18,888
40
1,915
15,679
20,237
0
L
Hou Yi
Baino18
Hou Yi
7,208
2,677
0
3,187
14,123
4,607
2,876
2,068
12,055
0
65,559
W
Zeus
12,482
1,777
0
3,079
14,601
5,495
682
8,712
5,537
60,311
0
L
11,393
726
162
5,071
18,977
16,008
78
4,324
14,653
48,265
0
W
4,133
439
3,490
2,956
19,302
19,694
66
7,132
12,001
0
20,654
W
Artemis
Jpain40
Artemis
16,711
7,816
337
3,722
14,475
5,080
594
8,671
5,658
0
66,192
L
Raijin
Redd68
Raijin
13,397
923
0
490
13,022
3,668
33
3,324
9,698
55,471
0
L
Ao Kuang
SubiePepito
Ao Kuang
12,079
4,057
0
6,292
21,861
6,230
0
3,127
18,734
45,277
0
W
Tsukuyomi
tiosefe
Tsukuyomi
17,515
3,930
0
3,824
16,741
10,606
554
8,997
7,595
10,867
66,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,754
Gold Earned
53,765
373
Minions Killed
464
0
Camps Cleared
0
1,635,807
Distance Traveled
1,760,969
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,004
632
92
5
0
392,728
2
L
Kuzenbo
8,359
440
29
2
0
371,616
1
L
Hou Yi
8,579
452
94
5
0
317,253
1
W
Zeus
10,838
570
102
5
0
330,781
0
L
Hades
9,851
518
86
5
0
296,989
0
W
Shiva
9,140
481
39
2
0
332,263
0
W
Artemis
10,557
556
93
5
0
353,835
3
L
Raijin
8,875
467
91
5
0
317,975
0
L
Ao Kuang
10,090
531
73
4
0
331,974
0
W
Tsukuyomi
11,226
591
138
7
0
351,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role