Player Matchup

Janus
Janus
Acoustix
Janus
Level 60
God Stats
1W - 1L
1,344 SR
Queue Stats
21W - 13L
1,783 Elo+
Party 3
Apollo
Apollo
Meanmachine3811
Apollo
Level 48
God Stats
17W - 4L
1,710 SR
Queue Stats
165W - 85L
1,722 Elo+
Party 2
Bellona
Bellona
SerialSeraph
Bellona
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 24L
1,540 Elo+
Party 3
Cthulhu
Cthulhu
buzz3434
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 30L
1,703 Elo+
Party 2
Cernunnos
Cernunnos
xubba9
Cernunnos
Level 149
God Stats
4W - 2L
1,483 SR
Queue Stats
232W - 147L
1,770 Elo+
Party 2
Team Averages
Level 86
1,507 SR
1,704 Elo+

VS

Team Averages
Level 108
1,555 SR
1,548 Elo+
Kali
Kali
BratRPG
Kali
Level 40
God Stats
10W - 8L
1,358 SR
Queue Stats
310W - 309L
1,478 Elo+
Solo
Yemoja
Yemoja
DangerBallon46
Yemoja
Level 122
God Stats
2W - 3L
1,577 SR
Queue Stats
254W - 238L
1,526 Elo+
Party 1
Ra
Ra
Mataperros04
Ra
Level 107
God Stats
3W - 5L
1,168 SR
Queue Stats
171W - 149L
1,613 Elo+
Party 1
Osiris
Osiris
Osorio26
Osiris
Level 125
God Stats
2W - 1L
1,961 SR
Queue Stats
96W - 92L
1,629 Elo+
Party 1
Neith
Neith
VicSas29
Neith
Level 148
God Stats
9W - 11L
1,711 SR
Queue Stats
102W - 107L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Acoustix
Janus
16
7 / 1 / 4
9,364
669
7,108
4,845
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 0 / 2
8,466
605
1,833
8,404
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SerialSeraph
Bellona
16
5 / 3 / 6
9,735
695
12,153
12,319
13,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
buzz3434
Cthulhu
12
2 / 1 / 11
7,805
558
6,898
10,263
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
xubba9
Cernunnos
16
9 / 2 / 5
9,248
661
11,372
11,612
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
BratRPG
Kali
11
4 / 6 / 1
7,353
525
7,099
11,964
5,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 4
6,337
453
3,353
10,177
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 4
7,870
562
4,388
8,125
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
Osorio26
Osiris
12
2 / 6 / 3
7,219
516
6,485
15,387
17,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
VicSas29
Neith
14
0 / 4 / 0
7,931
567
4,122
6,415
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
24
Kills
7
7
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Acoustix
Janus
7
1
4
9
L
Kali
BratRPG
Kali
4
6
1
0.75
L
0
3
4
0.67
L
1
5
4
0.6
W
1
0
2
2
L
Osiris
Osorio26
Osiris
2
6
3
0.58
W
Bellona
SerialSeraph
Bellona
5
3
6
2.67
L
Neith
VicSas29
Neith
0
4
0
0
W
Cthulhu
buzz3434
Cthulhu
2
1
11
7.5
W
Cernunnos
xubba9
Cernunnos
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,364
Damage
25,447
47,443
Taken
52,068
28,900
Mitigated
32,948
13,947
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Acoustix
Janus
7,108
448
0
717
4,845
1,337
86
1,882
2,963
71,083
0
L
Kali
BratRPG
Kali
7,099
2,949
0
3,271
11,964
5,314
0
2,183
9,781
0
31,912
L
3,353
647
1,117
1,942
10,177
4,635
0
4,537
5,640
17,029
0
L
4,388
111
836
1,589
8,125
2,907
0
1,914
6,211
56,641
0
W
1,833
972
0
3,592
8,404
2,749
0
330
8,074
0
66,626
L
Osiris
Osorio26
Osiris
6,485
2,887
0
2,335
15,387
17,881
0
3,159
12,228
0
37,541
W
Bellona
SerialSeraph
Bellona
12,153
5,465
0
4,640
12,319
13,375
0
564
11,755
0
70,973
L
Neith
VicSas29
Neith
4,122
1,045
0
1,496
6,415
2,211
0
1,825
4,590
0
61,674
W
Cthulhu
buzz3434
Cthulhu
6,898
319
387
2,515
10,263
7,370
0
2,628
7,635
24,183
5,839
W
Cernunnos
xubba9
Cernunnos
11,372
5,360
0
2,096
11,612
4,069
0
2,337
9,275
0
70,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
36,710
543
Minions Killed
400
0
Camps Cleared
0
1,572,544
Distance Traveled
1,391,918
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,364
669
142
10
0
345,634
4
L
Kali
7,353
525
60
4
0
289,851
3
L
Yemoja
6,337
453
22
2
0
290,436
3
L
Ra
7,870
562
130
9
0
289,392
5
W
Apollo
8,466
605
128
9
0
290,011
3
L
Osiris
7,219
516
61
4
0
248,851
2
W
Bellona
9,735
695
140
10
0
302,615
1
L
Neith
7,931
567
127
9
0
273,388
8
W
Cthulhu
7,805
558
41
3
0
319,062
1
W
Cernunnos
9,248
661
92
7
0
315,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role