Player Matchup

Persephone
Persephone
 
Persephone
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GallantLegend
Artemis
Level 144
God Stats
2W - 2L
1,676 SR
Queue Stats
22W - 17L
1,784 Elo+
Solo
Merlin
Merlin
Seanypooh
Merlin
Level 156
God Stats
30W - 26L
1,650 SR
Queue Stats
297W - 270L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
SigmaIntellichad
Gilgamesh
Level 124
God Stats
2W - 4L
1,513 SR
Queue Stats
130W - 121L
1,594 Elo+
Solo
Terra
Terra
Sovereign96x
Terra
Level 122
God Stats
6W - 7L
1,669 SR
Queue Stats
146W - 139L
1,605 Elo+
Solo
Team Averages
Level 138
1,602 SR
1,605 Elo+

VS

Team Averages
Level 126
1,373 SR
1,569 Elo+
Artio
Artio
HelOnEarth2
Artio
Level 80
God Stats
1W - 2L
1,551 SR
Queue Stats
5W - 3L
1,712 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Minatour65
Tsukuyomi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
418W - 290L
1,652 Elo+
Party 1
Guan Yu
Guan Yu
PicklemyRickle
Guan Yu
Level 113
God Stats
0W - 2L
1,222 SR
Queue Stats
44W - 31L
1,608 Elo+
Party 2
Medusa
Medusa
magemaniac3535
Medusa
Level 124
God Stats
1W - 3L
1,274 SR
Queue Stats
190W - 206L
1,499 Elo+
Party 1
Hera
Hera
ookie82
Hera
Level 157
God Stats
12W - 9L
1,316 SR
Queue Stats
270W - 287L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
2 / 1 / 13
8,056
806
5,036
5,657
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
15
7 / 1 / 11
8,402
840
13,865
9,051
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Seanypooh
Merlin
15
5 / 2 / 10
8,497
850
8,449
6,758
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
15
4 / 0 / 17
8,512
851
8,869
6,215
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 14
8,010
801
5,450
9,912
6,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,287
629
5,856
14,501
10,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Minatour65
Tsukuyomi
14
3 / 5 / 1
7,796
780
9,662
11,402
4,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 3 / 1
7,146
715
5,067
10,946
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 4 / 1
6,655
666
3,737
7,321
2,343
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hera
ookie82
Hera
11
0 / 5 / 0
6,294
629
1,957
5,482
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
9
23
Kills
5
5
Deaths
23
65
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
1
13
8.5
W
Artemis
7
1
11
12.5
L
0
6
1
0.08
L
Tsukuyomi
Minatour65
Tsukuyomi
3
5
1
0.7
L
2
3
1
0.83
W
Merlin
Seanypooh
Merlin
5
2
10
5
W
Gilgamesh
4
0
17
12.5
W
5
1
14
12
L
0
4
1
0.13
L
Hera
ookie82
Hera
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,669
Damage
26,279
37,593
Taken
49,652
17,646
Mitigated
29,208
11,257
Healing
8,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
5,036
871
66
1,696
5,657
1,588
868
1,278
4,338
26,598
0
W
Artemis
13,865
6,152
0
2,404
9,051
2,741
649
1,921
7,072
0
24,779
L
5,856
84
148
3,075
14,501
10,541
0
4,333
9,989
13,319
0
L
Tsukuyomi
Minatour65
Tsukuyomi
9,662
1,600
0
636
11,402
4,238
0
3,186
8,126
0
29,047
L
5,067
32
585
3,282
10,946
10,576
147
4,912
5,919
0
9,561
W
Merlin
Seanypooh
Merlin
8,449
400
62
680
6,758
2,114
366
1,396
5,350
35,070
0
W
Gilgamesh
8,869
3,795
0
1,035
6,215
5,037
1,403
1,724
4,411
0
21,219
W
5,450
551
2,315
2,999
9,912
6,166
268
1,262
8,608
15,556
0
L
3,737
675
0
822
7,321
2,343
296
3,470
3,792
0
20,352
L
Hera
ookie82
Hera
1,957
277
0
72
5,482
1,510
0
2,452
2,891
11,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
34,178
197
Minions Killed
136
0
Camps Cleared
0
1,035,737
Distance Traveled
863,988
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,056
806
43
4
0
210,420
3
W
Artemis
8,402
840
22
2
0
197,502
3
L
Artio
6,287
629
8
1
0
185,816
0
L
Tsukuyomi
7,796
780
46
5
0
181,169
1
L
Guan Yu
7,146
715
19
2
0
190,168
2
W
Merlin
8,497
850
70
7
0
198,719
1
W
Gilgamesh
8,512
851
35
4
0
220,314
0
W
Terra
8,010
801
27
3
0
208,782
2
L
Medusa
6,655
666
37
4
0
170,209
2
L
Hera
6,294
629
26
3
0
136,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role