Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Eren1d
Chaac
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 113L
1,603 Elo+
Party 4
Ymir
Ymir
JoltRanger
Ymir
Level 32
God Stats
2W - 2L
1,254 SR
Queue Stats
42W - 51L
1,178 Elo+
Party 2
Kukulkan
Kukulkan
Kimosabu
Kukulkan
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 126L
1,602 Elo+
Party 4
Izanami
Izanami
Notahat4now
Izanami
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,172 Elo+
Party 2
Team Averages
Level 61
1,451 SR
1,411 Elo+

VS

Team Averages
Level 31
1,429 SR
1,387 Elo+
Cerberus
Cerberus
EmptyRevolver
Cerberus
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 16L
1,379 Elo+
Party 3
Hun Batz
Hun Batz
MrGodofAll
Hun Batz
Level 26
God Stats
0W - 3L
1,188 SR
Queue Stats
42W - 39L
1,469 Elo+
Party 1
Ra
Ra
Talimus
Ra
Level 49
God Stats
0W - 1L
1,691 SR
Queue Stats
76W - 60L
1,474 Elo+
Party 1
Chaac
Chaac
Tankinton
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 1
Skadi
Skadi
Ult1mateKilroy
Skadi
Level 62
God Stats
0W - 4L
1,264 SR
Queue Stats
31W - 37L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
3 / 1 / 1
5,493
499
1,821
2,593
1,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Eren1d
Chaac
13
7 / 0 / 1
7,421
675
7,655
7,502
5,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
4 / 1 / 7
6,632
603
6,157
6,996
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
Kimosabu
Kukulkan
13
4 / 1 / 1
7,696
700
3,159
3,680
1,341
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Notahat4now
Izanami
9
1 / 1 / 5
5,574
507
5,235
4,574
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EmptyRevolver
Cerberus
8
0 / 5 / 2
4,942
449
1,432
9,397
4,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
MrGodofAll
Hun Batz
9
1 / 5 / 0
5,756
523
2,492
8,759
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 3
6,052
550
3,155
5,590
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Tankinton
Chaac
7
0 / 4 / 0
4,378
398
2,987
7,348
3,601
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 2 / 0
6,251
568
4,518
5,518
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
4
4
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
1
3.5
L
Cerberus
EmptyRevolver
Cerberus
0
5
2
0.2
W
Chaac
Eren1d
Chaac
7
0
1
7.5
W
4
1
7
7.5
W
Kukulkan
Kimosabu
Kukulkan
4
1
1
4.5
L
Hun Batz
MrGodofAll
Hun Batz
1
5
0
0.2
W
Izanami
Notahat4now
Izanami
1
1
5
3.5
L
0
3
3
0.5
L
Chaac
Tankinton
Chaac
0
4
0
0
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,027
Damage
14,584
25,345
Taken
36,612
12,707
Mitigated
14,566
9,039
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,821
366
1,242
791
2,593
1,923
81
638
1,955
10,038
0
L
Cerberus
EmptyRevolver
Cerberus
1,432
216
0
872
9,397
4,856
0
3,086
6,311
9,385
0
W
Chaac
Eren1d
Chaac
7,655
1,623
0
3,636
7,502
5,373
0
314
6,929
0
37,527
W
6,157
2,128
99
2,264
6,996
2,869
0
2,064
4,505
29,425
3,788
W
Kukulkan
Kimosabu
Kukulkan
3,159
253
0
250
3,680
1,341
0
771
2,909
56,298
0
L
Hun Batz
MrGodofAll
Hun Batz
2,492
625
0
1,552
8,759
2,790
0
3,301
5,027
0
24,677
W
Izanami
Notahat4now
Izanami
5,235
3,586
0
757
4,574
1,201
348
674
3,900
0
32,086
L
3,155
672
287
1,480
5,590
1,700
0
1,997
3,593
39,307
458
L
Chaac
Tankinton
Chaac
2,987
1,124
0
1,745
7,348
3,601
0
1,314
5,758
0
13,378
L
4,518
2,095
0
1,457
5,518
1,619
0
1,074
4,332
0
38,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,816
Gold Earned
27,379
335
Minions Killed
267
0
Camps Cleared
0
1,093,610
Distance Traveled
1,012,679
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,493
499
12
1
0
209,139
5
L
Cerberus
4,942
449
11
1
0
193,580
2
W
Chaac
7,421
675
81
7
0
234,505
0
W
Ymir
6,632
603
54
5
0
253,163
4
W
Kukulkan
7,696
700
115
10
0
215,273
0
L
Hun Batz
5,756
523
65
6
0
227,524
3
W
Izanami
5,574
507
73
7
0
181,530
2
L
Ra
6,052
550
92
8
0
197,501
1
L
Chaac
4,378
398
23
2
0
192,757
1
L
Skadi
6,251
568
76
7
0
201,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role