Player Matchup

Cabrakan
Cabrakan
EldenGhost_PR
Cabrakan
Level 65
God Stats
3W - 3L
1,703 SR
Queue Stats
17W - 24L
1,567 Elo+
Party 1
Zeus
Zeus
EnragedNor
Zeus
Level 95
God Stats
5W - 6L
1,501 SR
Queue Stats
99W - 121L
1,391 Elo+
Party 1
Medusa
Medusa
SushiCatAttack76
Medusa
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,736 Elo+
Party 2
Nu Wa
Nu Wa
SushiCatAttack77
Nu Wa
Level 146
God Stats
43W - 39L
1,654 SR
Queue Stats
51W - 47L
1,675 Elo+
Party 2
Achilles
Achilles
lolcat77
Achilles
Level 29
God Stats
50W - 23L
1,760 SR
Queue Stats
131W - 69L
1,741 Elo+
Party 2
Team Averages
Level 70
1,624 SR
1,622 Elo+

VS

Team Averages
Level 39
1,531 SR
1,471 Elo+
Apollo
Apollo
EndlessMahogany
Apollo
Level 67
God Stats
65W - 53L
1,587 SR
Queue Stats
173W - 163L
1,576 Elo+
Party 3
Xing Tian
Xing Tian
HairyToes
Xing Tian
Level 58
God Stats
0W - 2L
1,434 SR
Queue Stats
127W - 123L
1,570 Elo+
Party 3
Cthulhu
Cthulhu
XxxEspartan127X
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,254 Elo+
Party 4
Kukulkan
Kukulkan
stefanorc8
Kukulkan
Level 29
God Stats
31W - 32L
1,446 SR
Queue Stats
105W - 121L
1,367 Elo+
Party 4
Bellona
Bellona
xCinnabarTTV
Bellona
Level 28
God Stats
5W - 5L
1,689 SR
Queue Stats
45W - 33L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EldenGhost_PR
Cabrakan
15
3 / 1 / 7
9,164
764
2,482
8,332
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 0 / 16
9,067
756
13,268
5,947
2,855
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 11
9,445
787
10,935
8,425
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 1 / 17
10,111
843
14,587
8,113
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
lolcat77
Achilles
17
9 / 3 / 9
9,928
827
16,857
12,287
12,202
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 0
8,569
714
6,653
12,973
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
HairyToes
Xing Tian
13
0 / 5 / 2
7,762
647
3,492
18,856
14,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 6 / 0
7,269
606
3,284
9,762
8,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Kukulkan
stefanorc8
Kukulkan
14
1 / 6 / 0
8,149
679
9,218
9,114
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
xCinnabarTTV
Bellona
14
1 / 5 / 2
7,766
647
6,915
15,714
16,573
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
10
26
Kills
6
6
Deaths
26
60
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
EldenGhost_PR
Cabrakan
3
1
7
6.5
L
4
4
0
1
W
3
0
16
11
L
Xing Tian
HairyToes
Xing Tian
0
5
2
0.2
W
5
1
11
10.5
W
6
1
17
14.5
L
0
6
0
0
W
Achilles
lolcat77
Achilles
9
3
9
4.5
L
Kukulkan
stefanorc8
Kukulkan
1
6
0
0.17
L
Bellona
xCinnabarTTV
Bellona
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,129
Damage
29,562
43,104
Taken
66,419
32,056
Mitigated
48,216
7,873
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
EldenGhost_PR
Cabrakan
2,482
480
0
515
8,332
9,666
310
3,043
4,989
15,647
0
L
6,653
2,887
0
1,885
12,973
5,353
0
6,479
6,494
0
29,165
W
13,268
900
0
250
5,947
2,855
883
1,014
4,933
48,300
0
L
Xing Tian
HairyToes
Xing Tian
3,492
91
0
2,787
18,856
14,717
0
8,183
10,673
12,911
0
W
10,935
3,609
0
2,727
8,425
4,254
193
3,289
5,069
0
37,806
W
14,587
2,235
0
2,609
8,113
3,079
176
2,687
5,291
48,563
0
L
3,284
299
387
538
9,762
8,116
0
5,050
4,712
11,732
0
W
Achilles
lolcat77
Achilles
16,857
5,904
0
1,772
12,287
12,202
178
4,989
6,772
0
35,706
L
Kukulkan
stefanorc8
Kukulkan
9,218
157
25
800
9,114
3,457
0
4,315
4,799
43,182
0
L
Bellona
xCinnabarTTV
Bellona
6,915
1,698
0
1,008
15,714
16,573
0
6,310
9,404
0
18,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,715
Gold Earned
39,515
263
Minions Killed
171
0
Camps Cleared
0
1,268,203
Distance Traveled
1,149,969
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,164
764
36
3
0
236,020
0
L
Apollo
8,569
714
54
5
0
257,211
1
W
Zeus
9,067
756
62
5
0
242,912
1
L
Xing Tian
7,762
647
10
1
0
250,573
0
W
Medusa
9,445
787
53
4
0
264,416
1
W
Nu Wa
10,111
843
64
5
0
261,570
3
L
Cthulhu
7,269
606
9
1
0
194,723
0
W
Achilles
9,928
827
48
4
0
263,285
4
L
Kukulkan
8,149
679
76
6
0
192,282
1
L
Bellona
7,766
647
22
2
0
255,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role