Player Matchup

Cerberus
Cerberus
Darkwolf1227
Cerberus
Level 41
God Stats
1W - 0L
1,375 SR
Queue Stats
108W - 89L
1,607 Elo+
Party 1
Erlang Shen
Erlang Shen
LeBeastBro
Erlang Shen
Level 104
God Stats
7W - 9L
1,551 SR
Queue Stats
164W - 137L
1,623 Elo+
Party 1
Tiamat
Tiamat
RecT0
Tiamat
Level 47
God Stats
13W - 22L
1,234 SR
Queue Stats
129W - 142L
1,486 Elo+
Solo
Chiron
Chiron
Shadowolf514
Chiron
Level 82
God Stats
2W - 0L
1,517 SR
Queue Stats
171W - 145L
1,624 Elo+
Party 1
Nemesis
Nemesis
xSisxx
Nemesis
Level 34
God Stats
2W - 5L
1,207 SR
Queue Stats
6W - 15L
1,383 Elo+
Solo
Team Averages
Level 62
1,377 SR
1,545 Elo+

VS

Team Averages
Level 69
1,467 SR
1,568 Elo+
Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BluBrawls
Izanami
Level 98
God Stats
21W - 29L
1,403 SR
Queue Stats
138W - 151L
1,435 Elo+
Solo
Hercules
Hercules
Rinα
Hercules
Level 15
God Stats
0W - 1L
1,721 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 2
Loki
Loki
Sacskin
Loki
Level 87
God Stats
12W - 17L
1,453 SR
Queue Stats
288W - 246L
1,550 Elo+
Party 3
Ymir
Ymir
ToxicKeegs
Ymir
Level 18
God Stats
0W - 3L
1,256 SR
Queue Stats
14W - 12L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darkwolf1227
Cerberus
11
0 / 2 / 7
7,020
501
3,588
10,444
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
LeBeastBro
Erlang Shen
14
4 / 2 / 2
8,442
603
13,320
12,436
11,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
RecT0
Tiamat
13
5 / 1 / 2
7,899
564
6,111
5,368
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
16
5 / 1 / 1
9,125
652
8,051
7,884
2,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
xSisxx
Nemesis
15
6 / 1 / 4
8,439
603
9,709
8,499
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 4 / 0
6,923
495
7,277
7,560
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
BluBrawls
Izanami
12
0 / 5 / 2
6,764
483
4,498
8,530
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Rinα
Hercules
12
2 / 4 / 1
7,676
548
9,200
15,001
8,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Loki
Sacskin
Loki
12
2 / 4 / 1
7,091
507
4,209
11,171
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
2 / 3 / 1
6,209
444
3,320
12,137
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
20
Kills
7
7
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
0
0.25
L
Izanami
BluBrawls
Izanami
0
5
2
0.2
W
Cerberus
Darkwolf1227
Cerberus
0
2
7
1.75
W
Erlang Shen
LeBeastBro
Erlang Shen
4
2
2
2.5
W
Tiamat
RecT0
Tiamat
5
1
2
6
L
Hercules
Rinα
Hercules
2
4
1
0.63
L
Loki
Sacskin
Loki
2
4
1
0.63
W
Chiron
5
1
1
5.5
L
2
3
1
0.83
W
Nemesis
xSisxx
Nemesis
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,779
Damage
28,504
44,631
Taken
54,399
25,240
Mitigated
21,215
13,658
Healing
10,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,277
2,065
0
1,526
7,560
2,826
90
4,579
2,981
49,171
0
L
Izanami
BluBrawls
Izanami
4,498
2,312
0
2,154
8,530
1,289
86
125
8,405
0
52,399
W
Cerberus
Darkwolf1227
Cerberus
3,588
559
225
2,255
10,444
6,440
0
3,475
6,844
18,617
5,713
W
Erlang Shen
LeBeastBro
Erlang Shen
13,320
7,706
0
4,739
12,436
11,123
0
630
11,375
108
58,308
W
Tiamat
RecT0
Tiamat
6,111
511
0
1,887
5,368
2,671
380
3,906
1,462
41,944
0
L
Hercules
Rinα
Hercules
9,200
4,477
0
4,111
15,001
8,175
0
1,620
13,381
0
47,458
L
Loki
Sacskin
Loki
4,209
1,763
0
1,391
11,171
3,353
0
876
10,295
0
51,177
W
Chiron
8,051
2,270
430
3,266
7,884
2,055
194
564
7,320
0
70,200
L
3,320
763
0
1,720
12,137
5,572
0
2,308
9,829
12,485
0
W
Nemesis
xSisxx
Nemesis
9,709
4,180
0
856
8,499
2,951
0
2,022
6,444
0
63,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,925
Gold Earned
34,663
482
Minions Killed
418
0
Camps Cleared
0
1,426,905
Distance Traveled
1,360,367
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,923
495
98
7
0
261,153
3
L
Izanami
6,764
483
106
8
0
247,058
4
W
Cerberus
7,020
501
44
3
0
284,146
4
W
Erlang Shen
8,442
603
112
8
0
290,940
4
W
Tiamat
7,899
564
98
7
0
276,387
5
L
Hercules
7,676
548
107
8
0
269,637
1
L
Loki
7,091
507
90
6
0
296,157
4
W
Chiron
9,125
652
141
10
0
266,563
2
L
Ymir
6,209
444
17
1
0
286,362
2
W
Nemesis
8,439
603
87
6
0
308,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role