Player Matchup

Kali
Kali
IAN THE MEME
Kali
Level 62
God Stats
3W - 3L
1,509 SR
Queue Stats
100W - 121L
1,421 Elo+
Party 3
Hachiman
Hachiman
Tfwho
Hachiman
Level 69
God Stats
1W - 1L
1,277 SR
Queue Stats
73W - 80L
1,468 Elo+
Party 3
Horus
Horus
YouBugginnnnnnnn
Horus
Level 68
God Stats
10W - 8L
1,614 SR
Queue Stats
81W - 90L
1,434 Elo+
Party 3
Tiamat
Tiamat
ZacyJ
Tiamat
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,501 Elo+
Party 2
Chaac
Chaac
triora
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,438 Elo+
Party 2
Team Averages
Level 78
1,480 SR
1,452 Elo+

VS

Team Averages
Level 94
1,490 SR
1,393 Elo+
Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Apolloson
Loki
Level 106
God Stats
9W - 17L
1,343 SR
Queue Stats
154W - 223L
1,361 Elo+
Party 1
Achilles
Achilles
EnosWolfsbane
Achilles
Level 87
God Stats
4W - 3L
1,833 SR
Queue Stats
230W - 329L
1,361 Elo+
Party 1
Zhong Kui
Zhong Kui
Gr1mSupreme
Zhong Kui
Level 104
God Stats
1W - 6L
1,189 SR
Queue Stats
260W - 351L
1,374 Elo+
Party 1
Izanami
Izanami
Thatguythesav
Izanami
Level 70
God Stats
13W - 15L
1,585 SR
Queue Stats
102W - 167L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 16
11,009
524
8,347
18,429
10,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Tfwho
Hachiman
20
13 / 2 / 10
13,363
636
22,223
18,637
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 4 / 21
10,921
520
7,671
21,345
16,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
ZacyJ
Tiamat
20
15 / 0 / 5
13,064
622
23,914
11,098
9,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
triora
Chaac
20
4 / 2 / 13
12,737
607
14,862
17,737
17,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 10 / 6
9,022
430
9,783
24,709
24,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
14
3 / 6 / 1
8,814
420
8,142
13,593
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
EnosWolfsbane
Achilles
15
2 / 6 / 2
9,467
451
7,501
18,265
15,528
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Gr1mSupreme
Zhong Kui
15
2 / 5 / 0
9,148
436
13,034
17,932
10,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
16
4 / 10 / 1
10,053
479
15,673
22,555
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
23
37
Kills
13
14
Deaths
37
65
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
10
6
0.5
L
Loki
3
6
1
0.58
L
Achilles
EnosWolfsbane
Achilles
2
6
2
0.5
L
Zhong Kui
Gr1mSupreme
Zhong Kui
2
5
0
0.4
W
2
6
16
1.67
W
Hachiman
Tfwho
Hachiman
13
2
10
9
L
Izanami
4
10
1
0.45
W
3
4
21
3.38
W
Tiamat
ZacyJ
Tiamat
15
0
5
17.5
W
Chaac
triora
Chaac
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,017
Damage
54,133
87,246
Taken
97,054
60,937
Mitigated
59,546
32,621
Healing
20,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,783
628
0
3,926
24,709
24,979
0
6,457
17,990
20,492
0
L
Loki
8,142
1,488
0
3,187
13,593
3,441
0
2,365
11,106
0
55,640
L
Achilles
EnosWolfsbane
Achilles
7,501
1,379
0
2,081
18,265
15,528
0
4,148
13,934
0
53,365
L
Zhong Kui
Gr1mSupreme
Zhong Kui
13,034
1,898
0
6,693
17,932
10,635
405
5,184
12,422
69,732
0
W
8,347
3,964
0
3,842
18,429
10,110
1,589
4,662
13,767
0
74,205
W
Hachiman
Tfwho
Hachiman
22,223
13,506
0
7,886
18,637
6,327
4,123
4,079
14,558
0
111,418
L
Izanami
15,673
11,186
0
4,678
22,555
4,963
0
4,825
17,633
0
92,653
W
7,671
3,315
2,627
5,065
21,345
16,752
215
8,498
12,111
0
28,123
W
Tiamat
ZacyJ
Tiamat
23,914
2,840
0
3,802
11,098
9,796
1,196
3,009
8,089
87,098
0
W
Chaac
triora
Chaac
14,862
3,742
0
9,399
17,737
17,952
3,883
2,569
15,168
207
89,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,094
Gold Earned
46,504
631
Minions Killed
526
0
Camps Cleared
0
2,074,313
Distance Traveled
1,809,808
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,022
430
32
2
0
371,560
8
L
Loki
8,814
420
91
4
0
375,450
2
L
Achilles
9,467
451
110
5
0
398,200
3
L
Zhong Kui
9,148
436
137
7
0
339,751
5
W
Kali
11,009
524
102
5
0
449,579
4
W
Hachiman
13,363
636
163
8
0
395,598
2
L
Izanami
10,053
479
156
7
0
324,847
0
W
Horus
10,921
520
40
2
0
411,779
8
W
Tiamat
13,064
622
150
7
0
398,085
0
W
Chaac
12,737
607
176
8
0
419,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role