Player Matchup

Ymir
Ymir
Frostedjstorm
Ymir
Level 158
God Stats
7W - 11L
1,417 SR
Queue Stats
443W - 482L
1,445 Elo+
Solo
Nox
Nox
FruityPatooti
Nox
Level 87
God Stats
14W - 17L
1,657 SR
Queue Stats
398W - 376L
1,495 Elo+
Solo
Medusa
Medusa
RalphPG2128
Medusa
Level 129
God Stats
4W - 0L
1,877 SR
Queue Stats
202W - 200L
1,428 Elo+
Solo
Arachne
Arachne
clipperking93
Arachne
Level 100
God Stats
36W - 29L
1,533 SR
Queue Stats
85W - 95L
1,453 Elo+
Solo
Sylvanus
Sylvanus
comacozyninja
Sylvanus
Level 119
God Stats
4W - 2L
1,259 SR
Queue Stats
122W - 142L
1,393 Elo+
Solo
Team Averages
Level 119
1,548 SR
1,443 Elo+

VS

Team Averages
Level 80
1,421 SR
1,451 Elo+
Skadi
Skadi
ElseNeon TDM
Skadi
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,400 Elo+
Solo
Mercury
Mercury
HolyFatherIsaac
Mercury
Level 90
God Stats
14W - 12L
1,542 SR
Queue Stats
101W - 149L
1,406 Elo+
Solo
Chang'e
Chang'e
OhGeeKevin
Chang'e
Level 79
God Stats
3W - 2L
1,089 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Bellona
Bellona
SpartanElite120
Bellona
Level 128
God Stats
16W - 12L
1,473 SR
Queue Stats
74W - 74L
1,448 Elo+
Solo
Ares
Ares
extremeser
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,622
508
5,281
11,262
7,119
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 11
8,580
572
7,651
4,773
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
10 / 1 / 5
9,151
610
11,417
9,708
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
15
10 / 5 / 3
9,244
616
13,727
13,039
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
comacozyninja
Sylvanus
14
9 / 1 / 10
8,699
580
7,940
10,403
8,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,294
486
5,780
10,999
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 4
7,879
525
4,480
12,471
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
OhGeeKevin
Chang'e
12
3 / 6 / 3
7,581
505
6,469
9,743
5,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 1
8,596
573
9,501
14,790
14,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 11 / 1
6,031
402
2,522
15,855
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
30
Kills
11
11
Deaths
30
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
0
2
4
1
W
1
2
11
3.25
L
2
3
4
1.33
L
Chang'e
OhGeeKevin
Chang'e
3
6
3
0.75
W
Medusa
10
1
5
12.5
L
4
4
1
1.13
W
Arachne
10
5
3
2.3
W
Sylvanus
comacozyninja
Sylvanus
9
1
10
14
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,016
Damage
28,752
49,185
Taken
63,858
25,627
Mitigated
34,285
19,141
Healing
13,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,780
2,488
0
2,415
10,999
2,595
956
3,515
7,380
0
41,702
W
5,281
2,138
0
3,948
11,262
7,119
0
176
11,086
40,160
0
W
7,651
601
0
1,128
4,773
1,546
574
1,860
2,913
49,918
0
L
4,480
1,892
0
2,933
12,471
4,065
341
3,157
9,192
0
47,590
L
Chang'e
OhGeeKevin
Chang'e
6,469
445
545
2,279
9,743
5,449
90
2,371
7,272
41,495
0
W
Medusa
11,417
5,900
0
4,640
9,708
3,364
1,988
2,139
7,569
0
47,592
L
9,501
4,946
0
5,063
14,790
14,009
477
5,262
9,470
0
51,337
W
Arachne
13,727
9,980
0
2,475
13,039
5,164
8
1,281
11,758
0
59,345
W
Sylvanus
comacozyninja
Sylvanus
7,940
2,269
2,204
4,746
10,403
8,434
732
3,535
6,868
23,264
8,448
L
2,522
336
0
392
15,855
8,167
206
5,174
10,603
11,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
37,381
404
Minions Killed
371
0
Camps Cleared
0
1,445,948
Distance Traveled
1,373,483
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,294
486
76
5
0
243,952
1
W
Ymir
7,622
508
98
7
0
250,007
2
W
Nox
8,580
572
98
7
0
300,041
9
L
Mercury
7,879
525
88
6
0
321,116
0
L
Chang'e
7,581
505
82
5
0
282,202
5
W
Medusa
9,151
610
84
6
0
253,914
1
L
Bellona
8,596
573
111
7
0
266,236
0
W
Arachne
9,244
616
82
5
0
344,157
3
W
Sylvanus
8,699
580
42
3
0
297,829
1
L
Ares
6,031
402
14
1
0
259,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role