Player Matchup

Gilgamesh
Gilgamesh
Moonfinne
Gilgamesh
Level 129
God Stats
2W - 0L
1,725 SR
Queue Stats
509W - 303L
1,595 Elo+
Party 2
Ullr
Ullr
SaiTheShinobi
Ullr
Level 152
God Stats
31W - 17L
1,362 SR
Queue Stats
690W - 427L
1,615 Elo+
Party 2
Atlas
Atlas
Shadowheals
Atlas
Level 135
God Stats
39W - 15L
1,686 SR
Queue Stats
363W - 234L
1,613 Elo+
Party 2
Da Ji
Da Ji
Zchxz
Da Ji
Level 144
God Stats
25W - 10L
1,705 SR
Queue Stats
436W - 259L
1,614 Elo+
Party 2
Tiamat
Tiamat
xXNano9910Xx
Tiamat
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 92L
1,538 Elo+
Party 2
Team Averages
Level 138
1,596 SR
1,595 Elo+

VS

Team Averages
Level 64
1,548 SR
1,457 Elo+
Ares
Ares
 
Ares
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Artegore34
Bastet
Level 60
God Stats
30W - 37L
1,528 SR
Queue Stats
102W - 118L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
Haïse
Ah Puch
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 111L
1,409 Elo+
Party 1
Chaac
Chaac
NRT_ZeTsuu
Chaac
Level 41
God Stats
2W - 2L
1,723 SR
Queue Stats
4W - 3L
1,514 Elo+
Solo
Chiron
Chiron
Toch1n
Chiron
Level 67
God Stats
1W - 2L
1,488 SR
Queue Stats
174W - 183L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Moonfinne
Gilgamesh
17
4 / 2 / 7
10,597
623
9,230
11,008
9,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
11 / 2 / 5
11,225
660
18,616
10,536
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 14
9,361
551
4,123
13,395
12,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Zchxz
Da Ji
17
12 / 2 / 7
11,104
653
11,486
10,519
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
3 / 1 / 7
10,273
604
11,121
11,740
7,307
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 9 / 0
7,636
449
5,504
19,514
13,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Artegore34
Bastet
14
4 / 5 / 2
8,772
516
6,099
13,510
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Haïse
Ah Puch
11
1 / 8 / 3
7,249
426
5,005
9,781
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
11
1 / 5 / 1
7,549
444
5,236
14,139
7,768
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
Toch1n
Chiron
12
0 / 5 / 4
7,594
447
4,564
12,803
2,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
32
Kills
8
8
Deaths
32
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
9
0
0.22
L
Bastet
Artegore34
Bastet
4
5
2
1
L
Ah Puch
Haïse
Ah Puch
1
8
3
0.31
W
Gilgamesh
Moonfinne
Gilgamesh
4
2
7
3.75
L
Chaac
1
5
1
0.3
W
11
2
5
6.75
W
2
1
14
9
L
Chiron
Toch1n
Chiron
0
5
4
0.4
W
Da Ji
Zchxz
Da Ji
12
2
7
7.75
W
Tiamat
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,576
Damage
26,408
57,198
Taken
69,747
37,891
Mitigated
30,594
16,673
Healing
12,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,504
793
0
1,971
19,514
13,839
0
5,163
14,351
15,449
0
L
Bastet
Artegore34
Bastet
6,099
1,958
0
4,739
13,510
3,475
0
3,042
10,468
0
41,533
L
Ah Puch
Haïse
Ah Puch
5,005
207
0
1,146
9,781
2,532
0
4,562
5,219
28,316
0
W
Gilgamesh
Moonfinne
Gilgamesh
9,230
2,895
0
3,364
11,008
9,228
1,856
456
10,552
0
66,138
L
Chaac
5,236
713
0
1,457
14,139
7,768
355
1,353
12,786
0
37,493
W
18,616
9,405
0
4,062
10,536
4,303
3,638
2,312
8,224
0
86,050
W
4,123
1,322
0
3,215
13,395
12,303
0
2,539
10,856
24,864
5,119
L
Chiron
Toch1n
Chiron
4,564
1,797
261
3,349
12,803
2,980
0
937
11,842
0
54,066
W
Da Ji
Zchxz
Da Ji
11,486
3,949
0
361
10,519
4,750
336
1,201
9,318
0
78,134
W
Tiamat
11,121
1,819
99
5,572
11,740
7,307
3,501
4,001
7,739
66,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,560
Gold Earned
38,800
560
Minions Killed
334
0
Camps Cleared
0
1,714,956
Distance Traveled
1,472,839
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,636
449
21
1
0
293,690
3
L
Bastet
8,772
516
79
5
0
345,059
3
L
Ah Puch
7,249
426
59
3
0
236,540
1
W
Gilgamesh
10,597
623
128
8
0
313,127
5
L
Chaac
7,549
444
77
5
0
310,785
0
W
Ullr
11,225
660
132
8
0
334,246
3
W
Atlas
9,361
551
46
3
0
373,389
5
L
Chiron
7,594
447
98
6
0
286,765
7
W
Da Ji
11,104
653
114
7
0
362,611
4
W
Tiamat
10,273
604
140
8
0
331,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role