Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
King Arthur
King Arthur
Platinum V
BACALAS16
King Arthur
Platinum V
Level 142
God Stats
10W - 14L
1,813 SR
Queue Stats
127W - 120L
1,843 MMR
Party 4
Ra
Ra
Platinum IV
Biolog0
Ra
Platinum IV
Level 160
God Stats
0W - 1L
1,496 SR
Queue Stats
195W - 189L
1,613 MMR
Solo
Charybdis
Charybdis
Gold IV
LarryLegend414
Charybdis
Gold IV
Level 110
God Stats
0W - 2L
1,163 SR
Queue Stats
36W - 35L
1,550 MMR
Party 3
Da Ji
Da Ji
Platinum V
Smith3y
Da Ji
Platinum V
Level 109
God Stats
5W - 3L
1,777 SR
Queue Stats
67W - 53L
1,713 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,550 SR
1,644 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,673 SR
1,631 MMR
Medusa
Medusa
Gold IV
BaconCrumbz
Medusa
Gold IV
Level 132
God Stats
12W - 3L
1,868 SR
Queue Stats
149W - 148L
1,567 MMR
Party 2
Bellona
Bellona
Gold II
JØKÉŘ
Bellona
Gold II
Level 95
God Stats
14W - 13L
1,530 SR
Queue Stats
133W - 125L
1,631 MMR
Solo
Poseidon
Poseidon
Gold III
NineWinds
Poseidon
Gold III
Level 89
God Stats
6W - 9L
1,342 SR
Queue Stats
89W - 70L
1,735 MMR
Party 2
Fenrir
Fenrir
Gold I
ProfessorOrthrus
Fenrir
Gold I
Level 144
God Stats
4W - 3L
1,949 SR
Queue Stats
57W - 53L
1,740 MMR
Party 1
Fafnir
Fafnir
Silver I
Réápér
Fafnir
Silver I
Level 94
God Stats
3W - 4L
1,677 SR
Queue Stats
19W - 22L
1,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 4
9,662
439
7,692
15,544
19,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
BACALAS16
King Arthur
17
1 / 8 / 3
10,448
475
9,782
22,348
21,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 4 / 1
10,907
496
9,133
7,867
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
LarryLegend414
Charybdis
18
1 / 4 / 3
10,968
499
7,673
14,822
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Smith3y
Da Ji
19
2 / 5 / 3
11,287
513
9,147
17,071
6,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ArtioCamazotzShivaCliodhna

VS

Bans
BastetThothIzanamiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
3 / 1 / 5
12,962
589
11,909
12,878
5,814
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
JØKÉŘ
Bellona
19
6 / 3 / 7
13,166
598
14,895
17,843
24,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
NineWinds
Poseidon
20
9 / 2 / 4
14,321
651
12,931
11,581
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
5 / 1 / 7
12,617
574
9,532
17,751
8,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Réápér
Fafnir
16
0 / 0 / 10
11,579
526
6,282
16,850
25,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
7
Kills
23
23
Deaths
7
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
4
1.5
L
King Arthur
BACALAS16
King Arthur
1
8
3
0.31
W
Medusa
3
1
5
5.5
L
2
4
1
0.63
W
Bellona
JØKÉŘ
Bellona
6
3
7
3.17
L
Charybdis
LarryLegend414
Charybdis
1
4
3
0.63
W
Poseidon
NineWinds
Poseidon
9
2
4
5.5
W
5
1
7
8.5
W
Fafnir
Réápér
Fafnir
0
0
10
5
L
Da Ji
Smith3y
Da Ji
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,427
Damage
55,549
77,652
Taken
76,903
57,017
Mitigated
68,442
15,617
Healing
20,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,692
553
0
3,262
15,544
19,819
111
4,374
11,170
17,347
0
L
King Arthur
BACALAS16
King Arthur
9,782
916
0
2,885
22,348
21,765
7
5,257
17,091
0
71,184
W
Medusa
11,909
5,347
0
3,643
12,878
5,814
4,239
1,375
11,503
0
105,038
L
9,133
671
1,112
2,394
7,867
3,139
0
2,311
5,556
89,170
0
W
Bellona
JØKÉŘ
Bellona
14,895
6,187
0
6,698
17,843
24,756
2,099
2,730
15,113
0
74,225
L
Charybdis
LarryLegend414
Charybdis
7,673
3,856
0
5,304
14,822
5,601
0
4,309
10,513
0
79,947
W
Poseidon
NineWinds
Poseidon
12,931
2,453
0
1,859
11,581
4,086
1,480
4,608
6,755
145,887
0
W
9,532
2,694
0
4,639
17,751
8,579
1,156
4,557
13,194
0
113,330
W
Fafnir
Réápér
Fafnir
6,282
1,692
0
3,250
16,850
25,207
758
3,840
13,010
23,841
4,444
L
Da Ji
Smith3y
Da Ji
9,147
2,295
0
660
17,071
6,693
0
2,905
14,166
0
101,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,272
Gold Earned
64,645
651
Minions Killed
735
0
Camps Cleared
0
2,170,092
Distance Traveled
2,267,738
31
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,662
439
20
1
0
450,173
8
L
King Arthur
10,448
475
154
7
0
395,245
1
W
Medusa
12,962
589
184
8
0
439,695
5
L
Ra
10,907
496
182
8
0
460,678
7
W
Bellona
13,166
598
156
7
0
393,345
5
L
Charybdis
10,968
499
151
7
0
401,045
10
W
Poseidon
14,321
651
224
10
0
458,163
6
W
Fenrir
12,617
574
143
7
0
511,250
12
W
Fafnir
11,579
526
28
1
0
465,285
6
L
Da Ji
11,287
513
144
7
0
462,951
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role