Player Matchup

Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
UltratumbaRG
Kali
Level 82
God Stats
3W - 5L
1,338 SR
Queue Stats
40W - 65L
1,371 Elo+
Party 2
Artio
Artio
sandrosena999
Artio
Level 147
God Stats
81W - 73L
1,373 SR
Queue Stats
258W - 338L
1,387 Elo+
Solo
Hachiman
Hachiman
system123
Hachiman
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
488W - 445L
1,514 Elo+
Solo
Bellona
Bellona
terror157
Bellona
Level 119
God Stats
20W - 26L
1,506 SR
Queue Stats
302W - 347L
1,405 Elo+
Solo
Team Averages
Level 114
1,444 SR
1,435 Elo+

VS

Team Averages
Level 48
1,459 SR
1,241 Elo+
Tsukuyomi
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
Level 40
God Stats
25W - 22L
1,225 SR
Queue Stats
30W - 39L
1,136 Elo+
Party 3
Sun Wukong
Sun Wukong
Leo_karas10
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,123 Elo+
Party 3
Ah Puch
Ah Puch
ZubatUmaPramim
Ah Puch
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 18L
1,327 Elo+
Party 1
Chang'e
Chang'e
iiNoodleKawaii
Chang'e
Level 45
God Stats
17W - 18L
1,555 SR
Queue Stats
61W - 63L
1,317 Elo+
Solo
Danzaburou
Danzaburou
punhos
Danzaburou
Level 88
God Stats
0W - 1L
1,517 SR
Queue Stats
31W - 43L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
11 / 2 / 1
13,839
577
16,643
15,371
8,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 5 / 10
12,258
511
9,805
22,369
9,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
2 / 2 / 11
11,366
474
3,583
19,078
25,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
system123
Hachiman
20
5 / 6 / 3
13,202
550
15,218
18,602
6,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
terror157
Bellona
20
7 / 0 / 6
13,893
579
14,359
17,429
25,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
18
8 / 5 / 2
12,061
503
12,622
14,398
4,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Leo_karas10
Sun Wukong
14
0 / 8 / 2
9,273
386
4,722
21,988
9,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 7 / 6
11,582
483
17,367
14,336
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 4 / 2
8,389
350
2,528
10,617
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
punhos
Danzaburou
19
2 / 3 / 5
11,923
497
16,868
17,327
5,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
27
Kills
14
15
Deaths
27
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
2
1
5.75
L
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
8
5
2
1.8
L
Sun Wukong
Leo_karas10
Sun Wukong
0
8
2
0.13
W
2
5
10
1.4
L
3
7
6
0.86
L
1
4
2
0.5
L
Danzaburou
punhos
Danzaburou
2
3
5
1.5
W
2
2
11
3.75
W
Hachiman
system123
Hachiman
5
6
3
1.08
W
Bellona
terror157
Bellona
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,608
Damage
54,107
92,849
Taken
78,666
75,156
Mitigated
27,248
28,300
Healing
17,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,643
1,084
0
8,094
15,371
8,074
221
4,125
11,246
109,619
0
L
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
12,622
3,288
0
3,421
14,398
4,626
0
4,048
10,350
0
69,566
L
Sun Wukong
Leo_karas10
Sun Wukong
4,722
981
0
978
21,988
9,532
0
4,744
17,244
0
41,364
W
9,805
4,178
0
6,683
22,369
9,558
100
2,291
20,078
0
103,816
L
17,367
337
70
3,393
14,336
4,415
136
6,114
8,222
77,495
0
L
2,528
414
1,031
3,499
10,617
3,046
255
2,703
7,914
26,611
4,791
L
Danzaburou
punhos
Danzaburou
16,868
7,749
0
5,420
17,327
5,629
1,584
2,617
14,710
0
112,733
W
3,583
361
170
3,050
19,078
25,160
0
3,939
15,139
24,986
0
W
Hachiman
system123
Hachiman
15,218
7,591
0
5,535
18,602
6,655
2,342
5,402
13,200
0
100,162
W
Bellona
terror157
Bellona
14,359
3,367
0
4,768
17,429
25,709
182
4,007
13,422
0
91,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,558
Gold Earned
53,228
689
Minions Killed
504
0
Camps Cleared
0
2,304,918
Distance Traveled
2,230,046
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,839
577
191
8
0
431,022
4
L
Tsukuyomi
12,061
503
100
4
0
500,918
0
L
Sun Wukong
9,273
386
76
3
0
462,445
3
W
Kali
12,258
511
123
5
0
482,444
3
L
Ah Puch
11,582
483
119
5
0
466,511
4
L
Chang'e
8,389
350
47
2
0
323,482
4
L
Danzaburou
11,923
497
162
7
0
476,690
6
W
Artio
11,366
474
23
1
0
468,026
4
W
Hachiman
13,202
550
181
8
0
396,053
4
W
Bellona
13,893
579
171
7
0
527,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role