Player Matchup

He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Facund0
Ymir
Level 154
God Stats
6W - 3L
1,689 SR
Queue Stats
223W - 205L
1,477 Elo+
Solo
Merlin
Merlin
GersonA
Merlin
Level 155
God Stats
2W - 0L
1,720 SR
Queue Stats
29W - 30L
1,480 Elo+
Solo
Ra
Ra
RosaLouca
Ra
Level 147
God Stats
1W - 4L
1,708 SR
Queue Stats
123W - 134L
1,472 Elo+
Solo
Team Averages
Level 144
1,623 SR
1,486 Elo+

VS

Team Averages
Level 75
1,417 SR
1,440 Elo+
Merlin
Merlin
KS_KingXV
Merlin
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 66L
1,440 Elo+
Party 2
Ratatoskr
Ratatoskr
OverFxrd
Ratatoskr
Level 16
God Stats
0W - 1L
1,698 SR
Queue Stats
3W - 9L
1,240 Elo+
Party 1
Sylvanus
Sylvanus
Silver Fox4165
Sylvanus
Level 64
God Stats
0W - 1L
1,207 SR
Queue Stats
10W - 16L
1,240 Elo+
Party 1
Hun Batz
Hun Batz
Zpider
Hun Batz
Level 127
God Stats
0W - 4L
1,180 SR
Queue Stats
96W - 95L
1,544 Elo+
Solo
Odin
Odin
Zz-PESCOTAPA-zZ
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
11 / 2 / 19
11,569
826
21,195
11,394
5,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
 
Atlas
19
5 / 1 / 28
11,250
804
14,767
20,629
23,128
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ymir
Facund0
Ymir
19
7 / 2 / 26
11,601
829
13,397
19,112
20,507
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
GersonA
Merlin
16
5 / 4 / 16
10,654
761
9,869
11,050
5,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
7 / 3 / 24
12,110
865
15,024
14,762
7,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KS_KingXV
Merlin
19
7 / 8 / 2
11,054
790
23,331
14,491
6,677
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
OverFxrd
Ratatoskr
8
0 / 6 / 2
7,019
501
3,880
9,268
8,392
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
16
1 / 7 / 4
9,177
656
6,115
23,036
21,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Zpider
Hun Batz
17
4 / 8 / 5
9,780
699
15,900
16,145
17,357
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
0 / 6 / 11
9,339
667
6,091
20,303
20,597
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
36
35
Kills
12
12
Deaths
35
113
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
2
19
10.25
W
Atlas
 
Atlas
5
1
28
19
W
Ymir
Facund0
Ymir
7
2
26
10
W
Merlin
GersonA
Merlin
5
4
16
3.25
L
Merlin
KS_KingXV
Merlin
7
8
2
1
L
Ratatoskr
OverFxrd
Ratatoskr
0
6
2
0.17
W
7
3
24
6.33
L
Sylvanus
1
7
4
0.43
L
Hun Batz
Zpider
Hun Batz
4
8
5
0.81
L
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,252
Damage
55,317
76,947
Taken
83,243
62,041
Mitigated
74,429
31,470
Healing
19,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
21,195
1,469
1,430
2,168
11,394
5,752
1,393
3,121
8,148
36,806
0
W
Atlas
 
Atlas
14,767
4,720
1,644
4,725
20,629
23,128
915
10,235
10,302
30,407
0
W
Ymir
Facund0
Ymir
13,397
1,603
1,198
1,987
19,112
20,507
941
6,262
12,764
27,709
0
W
Merlin
GersonA
Merlin
9,869
663
618
1,612
11,050
5,148
1,413
4,418
6,514
19,309
0
L
Merlin
KS_KingXV
Merlin
23,331
640
973
989
14,491
6,677
578
13,081
1,410
49,641
0
L
Ratatoskr
OverFxrd
Ratatoskr
3,880
79
488
1,183
9,268
8,392
0
8,464
804
0
6,210
W
15,024
950
9,921
6,167
14,762
7,506
1,805
5,410
9,320
40,800
0
L
Sylvanus
6,115
727
5,652
4,343
23,036
21,406
224
21,071
1,965
11,400
0
L
Hun Batz
Zpider
Hun Batz
15,900
1,919
0
577
16,145
17,357
0
13,503
2,642
0
26,243
L
6,091
1,503
272
4,568
20,303
20,597
0
18,133
2,170
0
10,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,184
Gold Earned
46,369
165
Minions Killed
103
0
Camps Cleared
0
1,244,334
Distance Traveled
935,196
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,569
826
24
2
0
257,117
0
W
Atlas
11,250
804
20
1
0
283,514
0
W
Ymir
11,601
829
45
3
0
220,233
3
W
Merlin
10,654
761
19
1
0
243,481
0
L
Merlin
11,054
790
62
4
0
201,565
1
L
Ratatoskr
7,019
501
3
0
0
130,094
0
W
Ra
12,110
865
57
4
0
239,989
0
L
Sylvanus
9,177
656
8
1
0
208,407
0
L
Hun Batz
9,780
699
22
2
0
203,147
0
L
Odin
9,339
667
8
1
0
191,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role