Player Matchup

He Bo
He Bo
Chuquee
He Bo
Level 123
God Stats
33W - 49L
1,417 SR
Queue Stats
257W - 260L
1,484 Elo+
Solo
Poseidon
Poseidon
Mattmaco
Poseidon
Level 67
God Stats
7W - 11L
1,454 SR
Queue Stats
117W - 107L
1,532 Elo+
Party 1
Merlin
Merlin
ValeriaVerão
Merlin
Level 108
God Stats
55W - 72L
1,451 SR
Queue Stats
350W - 396L
1,507 Elo+
Solo
Chiron
Chiron
bigron75
Chiron
Level 124
God Stats
43W - 50L
1,730 SR
Queue Stats
344W - 371L
1,518 Elo+
Solo
Horus
Horus
kennyb5150vh
Horus
Level 77
God Stats
11W - 11L
1,500 SR
Queue Stats
196W - 184L
1,531 Elo+
Party 1
Team Averages
Level 100
1,510 SR
1,514 Elo+

VS

Team Averages
Level 111
1,426 SR
1,443 Elo+
Agni
Agni
 
Agni
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AlterMicro
Ares
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,138 Elo+
Solo
Anhur
Anhur
LIVEVILxACID
Anhur
Level 94
God Stats
0W - 1L
1,247 SR
Queue Stats
93W - 101L
1,512 Elo+
Solo
Set
Set
MATI1700
Set
Level 124
God Stats
15W - 10L
1,598 SR
Queue Stats
119W - 107L
1,550 Elo+
Solo
Achilles
Achilles
gabolol1
Achilles
Level 153
God Stats
0W - 3L
1,285 SR
Queue Stats
31W - 40L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chuquee
He Bo
16
2 / 1 / 3
8,979
528
8,584
6,854
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
Mattmaco
Poseidon
16
4 / 1 / 3
9,361
551
9,000
8,304
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 3 / 4
8,900
524
6,460
11,542
4,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
bigron75
Chiron
17
8 / 1 / 4
10,508
618
11,383
11,736
3,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 0 / 10
9,431
555
5,748
11,347
11,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
0 / 2 / 1
8,355
491
7,958
8,044
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 1
6,835
402
4,102
13,662
8,762
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 7 / 1
7,860
462
5,650
11,444
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 4
9,163
539
5,020
11,138
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
gabolol1
Achilles
15
3 / 3 / 0
8,975
528
7,607
14,264
11,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
6
6
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
1
0.25
L
1
3
1
0.5
W
He Bo
Chuquee
He Bo
2
1
3
3.5
L
0
7
1
0.07
L
2
1
4
4
W
Poseidon
Mattmaco
Poseidon
4
1
3
5.5
W
0
3
4
0.67
W
Chiron
bigron75
Chiron
8
1
4
10
L
Achilles
gabolol1
Achilles
3
3
0
1
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,175
Damage
30,337
49,783
Taken
58,552
24,843
Mitigated
28,050
21,997
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,958
174
0
1,795
8,044
2,003
0
3,316
4,502
70,141
0
L
4,102
369
0
792
13,662
8,762
0
6,087
7,455
16,733
0
W
He Bo
Chuquee
He Bo
8,584
233
0
812
6,854
2,111
165
3,192
3,662
70,836
0
L
5,650
1,957
0
2,133
11,444
2,075
0
724
10,720
0
50,738
L
5,020
1,877
0
4,597
11,138
3,937
0
4,603
6,459
0
56,888
W
Poseidon
Mattmaco
Poseidon
9,000
1,824
0
4,496
8,304
3,035
855
1,017
7,287
66,359
0
W
6,460
302
0
2,250
11,542
4,762
389
1,182
9,724
58,883
0
W
Chiron
bigron75
Chiron
11,383
5,663
803
5,140
11,736
3,405
620
2,023
9,713
0
84,603
L
Achilles
gabolol1
Achilles
7,607
1,491
0
2,337
14,264
11,273
0
8,839
5,372
0
51,628
W
5,748
1,755
2,661
5,835
11,347
11,530
36
4,646
6,701
0
24,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,179
Gold Earned
41,188
543
Minions Killed
477
0
Camps Cleared
0
1,809,948
Distance Traveled
1,684,879
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,355
491
130
8
0
343,400
4
L
Ares
6,835
402
30
2
0
325,962
2
W
He Bo
8,979
528
138
8
0
379,803
4
L
Anhur
7,860
462
95
6
0
298,461
5
L
Set
9,163
539
115
7
0
363,221
4
W
Poseidon
9,361
551
113
7
0
419,817
1
W
Merlin
8,900
524
108
6
0
299,054
5
W
Chiron
10,508
618
144
8
0
339,167
6
L
Achilles
8,975
528
107
6
0
353,835
1
W
Horus
9,431
555
40
2
0
372,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role