Player Matchup

Bastet
Bastet
 
Bastet
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AwilixIsSmexy
Raijin
Level 28
God Stats
3W - 0L
1,869 SR
Queue Stats
102W - 79L
1,554 Elo+
Party 1
Cerberus
Cerberus
CHIMICHANGAKING
Cerberus
Level 76
God Stats
4W - 3L
1,569 SR
Queue Stats
123W - 99L
1,534 Elo+
Party 1
Team Averages
Level 60
1,646 SR
1,529 Elo+

VS

Team Averages
Level 69
1,526 SR
1,416 Elo+
Cthulhu
Cthulhu
DatBoiConfused
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,396 Elo+
Party 2
Sol
Sol
Namuhh
Sol
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 203L
1,493 Elo+
Solo
Heimdallr
Heimdallr
SkellieBoy
Heimdallr
Level 103
God Stats
3W - 3L
1,578 SR
Queue Stats
18W - 34L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 0 / 6
7,486
681
7,639
7,417
2,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 0 / 4
8,530
775
7,959
4,815
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
13
2 / 1 / 8
7,584
689
4,309
8,242
8,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,662
606
3,792
6,223
5,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Namuhh
Sol
11
0 / 2 / 1
6,921
629
6,194
7,579
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
SkellieBoy
Heimdallr
10
0 / 6 / 0
6,268
570
4,986
8,740
2,534
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
1
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
6
6
W
5
0
4
7
W
Cerberus
2
1
8
6
L
1
2
0
0.5
L
Sol
Namuhh
Sol
0
2
1
0.25
L
Heimdallr
SkellieBoy
Heimdallr
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,907
Damage
14,972
20,474
Taken
22,542
12,365
Mitigated
10,052
4,404
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,639
2,014
0
1,216
7,417
2,280
0
2,664
4,697
0
16,787
W
7,959
776
69
1,021
4,815
1,619
0
3,061
1,575
37,768
0
W
Cerberus
4,309
477
0
2,098
8,242
8,466
39
4,191
3,702
20,619
0
L
3,792
122
0
408
6,223
5,409
0
4,216
2,007
9,356
0
L
Sol
Namuhh
Sol
6,194
1,479
0
2,412
7,579
2,109
0
4,021
3,558
29,483
0
L
Heimdallr
SkellieBoy
Heimdallr
4,986
1,194
0
359
8,740
2,534
0
4,137
4,603
0
17,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,600
Gold Earned
19,851
148
Minions Killed
110
9
Camps Cleared
2
625,030
Distance Traveled
575,631
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,486
681
25
2
4
249,178
2
W
Raijin
8,530
775
77
7
3
188,321
1
W
Cerberus
7,584
689
46
4
2
187,531
0
L
Cthulhu
6,662
606
5
0
0
197,062
0
L
Sol
6,921
629
80
7
1
192,356
4
L
Heimdallr
6,268
570
25
2
1
186,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role