Player Matchup

Baron Samedi
Baron Samedi
InsaniityKills
Baron Samedi
Level 145
God Stats
18W - 14L
1,550 SR
Queue Stats
199W - 231L
1,476 Elo+
Party 3
Geb
Geb
Kilam_Doflamingo
Geb
Level 128
God Stats
3W - 1L
1,561 SR
Queue Stats
57W - 64L
1,397 Elo+
Party 1
Ah Puch
Ah Puch
KoalaBehr
Ah Puch
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 189L
1,375 Elo+
Party 3
Amaterasu
Amaterasu
UneGauffre
Amaterasu
Level 115
God Stats
14W - 8L
1,635 SR
Queue Stats
37W - 41L
1,275 Elo+
Party 1
Bastet
Bastet
YodaSnipez
Bastet
Level 38
God Stats
24W - 20L
1,599 SR
Queue Stats
255W - 257L
1,482 Elo+
Party 1
Team Averages
Level 112
1,569 SR
1,401 Elo+

VS

Team Averages
Level 61
1,512 SR
1,447 Elo+
Hercules
Hercules
 
Hercules
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
ANGELO REDS
Poseidon
Level 56
God Stats
13W - 19L
1,395 SR
Queue Stats
42W - 56L
1,378 Elo+
Party 2
Da Ji
Da Ji
JustxNEMESIS
Da Ji
Level 109
God Stats
5W - 2L
1,633 SR
Queue Stats
58W - 69L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Papa smurf6837
Cthulhu
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Medusa
Medusa
stephmenk
Medusa
Level 59
God Stats
28W - 35L
1,530 SR
Queue Stats
280W - 268L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
InsaniityKills
Baron Samedi
20
13 / 1 / 13
12,270
876
19,204
13,788
8,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
6 / 0 / 20
11,969
855
9,774
18,773
24,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
KoalaBehr
Ah Puch
19
6 / 2 / 18
11,422
816
22,890
12,633
6,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
UneGauffre
Amaterasu
16
1 / 6 / 13
9,857
704
7,965
16,655
15,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
YodaSnipez
Bastet
18
6 / 2 / 8
11,412
815
6,711
13,353
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 5 / 3
9,152
654
10,495
17,703
15,075
Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
ANGELO REDS
Poseidon
15
2 / 7 / 6
9,674
691
13,261
14,178
4,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 6 / 3
10,065
719
11,677
11,629
4,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 7 / 6
9,243
660
13,637
20,620
9,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
stephmenk
Medusa
16
3 / 7 / 3
9,323
666
11,645
12,202
4,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
32
32
Kills
11
11
Deaths
32
72
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
5
3
0.7
L
Poseidon
ANGELO REDS
Poseidon
2
7
6
0.71
W
Baron Samedi
InsaniityKills
Baron Samedi
13
1
13
19.5
L
3
6
3
0.75
W
6
0
20
16
W
Ah Puch
KoalaBehr
Ah Puch
6
2
18
7.5
L
1
7
6
0.57
W
Amaterasu
UneGauffre
Amaterasu
1
6
13
1.25
W
Bastet
YodaSnipez
Bastet
6
2
8
5
L
Medusa
stephmenk
Medusa
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,544
Damage
60,715
75,202
Taken
76,332
59,433
Mitigated
37,981
26,383
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,495
2,369
0
3,487
17,703
15,075
0
10,897
6,083
0
22,688
L
Poseidon
ANGELO REDS
Poseidon
13,261
1,666
0
206
14,178
4,434
0
10,124
3,637
27,458
0
W
Baron Samedi
InsaniityKills
Baron Samedi
19,204
712
4,448
6,167
13,788
8,526
623
5,249
8,446
41,895
0
L
11,677
1,667
0
32
11,629
4,499
0
6,067
5,267
0
17,525
W
9,774
1,039
103
3,044
18,773
24,851
770
7,337
11,322
22,662
0
W
Ah Puch
KoalaBehr
Ah Puch
22,890
1,133
211
4,674
12,633
6,007
893
3,963
8,494
45,355
0
L
13,637
255
518
2,813
20,620
9,600
0
12,638
7,342
28,364
0
W
Amaterasu
UneGauffre
Amaterasu
7,965
4,606
0
2,742
16,655
15,098
889
7,522
8,804
0
20,999
W
Bastet
YodaSnipez
Bastet
6,711
1,841
0
4,994
13,353
4,951
1,090
1,985
11,238
0
51,606
L
Medusa
stephmenk
Medusa
11,645
4,645
0
907
12,202
4,373
0
9,714
2,135
0
36,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,930
Gold Earned
47,457
258
Minions Killed
166
0
Camps Cleared
0
1,507,674
Distance Traveled
1,327,924
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,152
654
26
2
0
293,672
1
L
Poseidon
9,674
691
32
2
0
256,845
1
W
Baron Samedi
12,270
876
62
4
0
281,731
2
L
Da Ji
10,065
719
13
1
0
251,572
1
W
Geb
11,969
855
13
1
0
316,523
0
W
Ah Puch
11,422
816
68
5
0
287,213
4
L
Cthulhu
9,243
660
32
2
0
253,558
0
W
Amaterasu
9,857
704
32
2
0
280,414
0
W
Bastet
11,412
815
83
6
0
341,793
4
L
Medusa
9,323
666
63
5
0
272,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role