Player Matchup

Izanami
Izanami
Donkeysnather8
Izanami
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,379 Elo+
Party 2
Janus
Janus
Kris41
Janus
Level 45
God Stats
1W - 3L
1,341 SR
Queue Stats
24W - 34L
1,441 Elo+
Party 1
Bastet
Bastet
NoFlakesAllowesd
Bastet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,405 Elo+
Party 1
Ne Zha
Ne Zha
WadZee
Ne Zha
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,511 Elo+
Party 2
Yemoja
Yemoja
dirtyharryy
Yemoja
Level 41
God Stats
5W - 13L
1,435 SR
Queue Stats
16W - 29L
1,480 Elo+
Party 2
Team Averages
Level 64
1,455 SR
1,443 Elo+

VS

Team Averages
Level 59
1,478 SR
1,456 Elo+
Medusa
Medusa
 
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
BrewmasterWrench
Atlas
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 6L
1,364 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Roxaus
Ah Muzen Cab
Level 32
God Stats
3W - 0L
1,641 SR
Queue Stats
45W - 50L
1,457 Elo+
Solo
Thanatos
Thanatos
Soulsnake3
Thanatos
Level 108
God Stats
13W - 14L
1,241 SR
Queue Stats
415W - 436L
1,482 Elo+
Party 3
Ra
Ra
Zodiarne
Ra
Level 21
God Stats
3W - 1L
1,509 SR
Queue Stats
21W - 31L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,098
507
6,447
9,926
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Kris41
Janus
12
0 / 6 / 1
7,005
500
4,692
8,623
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 8 / 1
7,045
503
4,002
12,359
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
WadZee
Ne Zha
12
0 / 7 / 0
7,047
503
2,696
9,591
6,985
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
9
1 / 3 / 1
5,991
428
3,331
10,228
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
8 / 1 / 4
10,454
747
8,552
5,347
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 10
7,435
531
6,477
10,048
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
Roxaus
Ah Muzen Cab
12
3 / 1 / 4
7,497
536
7,425
7,467
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Soulsnake3
Thanatos
15
12 / 0 / 6
9,397
671
11,594
9,505
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
4 / 1 / 6
8,581
613
4,755
5,797
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
5
Kills
27
27
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
4
10
W
0
2
10
2.5
L
1
3
2
0.67
L
Janus
Kris41
Janus
0
6
1
0.08
L
3
8
1
0.44
W
Ah Muzen Cab
Roxaus
Ah Muzen Cab
3
1
4
5
W
Thanatos
Soulsnake3
Thanatos
12
0
6
15
L
Ne Zha
WadZee
Ne Zha
0
7
0
0
W
4
1
6
7
L
Yemoja
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
38,803
50,727
Taken
38,164
21,730
Mitigated
16,246
11,031
Healing
23,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,552
4,219
0
2,429
5,347
2,472
2,648
0
5,347
0
66,809
W
6,477
1,990
0
2,344
10,048
6,530
0
1,836
8,212
16,667
0
L
6,447
4,451
0
2,023
9,926
2,971
0
2,428
7,498
0
55,894
L
Janus
Kris41
Janus
4,692
175
0
1,416
8,623
2,229
0
2,306
6,184
48,802
0
L
4,002
1,157
0
2,882
12,359
3,490
0
2,474
9,717
0
32,129
W
Ah Muzen Cab
Roxaus
Ah Muzen Cab
7,425
3,037
529
3,447
7,467
1,701
1,480
1,169
6,298
0
50,568
W
Thanatos
Soulsnake3
Thanatos
11,594
1,976
0
13,105
9,505
3,413
0
1,827
7,678
0
48,922
L
Ne Zha
WadZee
Ne Zha
2,696
73
0
649
9,591
6,985
0
0
9,591
0
41,738
W
4,755
517
0
1,513
5,797
2,130
432
3,191
2,606
43,522
0
L
Yemoja
3,331
563
1,376
2,685
10,228
6,055
0
3,671
6,505
9,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,186
Gold Earned
43,364
405
Minions Killed
441
0
Camps Cleared
0
1,312,260
Distance Traveled
1,367,185
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,454
747
145
10
0
283,314
2
W
Atlas
7,435
531
14
1
0
262,474
5
L
Izanami
7,098
507
121
9
0
254,924
2
L
Janus
7,005
500
97
7
0
247,476
4
L
Bastet
7,045
503
63
5
0
285,862
0
W
Ah Muzen Cab
7,497
536
103
7
0
224,380
4
W
Thanatos
9,397
671
81
6
0
308,421
2
L
Ne Zha
7,047
503
106
8
0
257,308
0
W
Ra
8,581
613
98
7
0
288,596
7
L
Yemoja
5,991
428
18
1
0
266,690
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role