Player Matchup

Zeus
Zeus
BLACpower1
Zeus
Level 108
God Stats
55W - 36L
1,673 SR
Queue Stats
199W - 194L
1,438 Elo+
Party 1
Geb
Geb
Roronoa_Escanor
Geb
Level 158
God Stats
11W - 6L
1,562 SR
Queue Stats
171W - 157L
1,495 Elo+
Party 1
Izanami
Izanami
The_Goat_of_3000
Izanami
Level 122
God Stats
3W - 0L
1,746 SR
Queue Stats
101W - 98L
1,355 Elo+
Party 1
Team Averages
Level 129
1,661 SR
1,429 Elo+

VS

Team Averages
Level 73
1,517 SR
1,295 Elo+
Jing Wei
Jing Wei
Its Roof
Jing Wei
Level 55
God Stats
10W - 9L
1,320 SR
Queue Stats
62W - 89L
1,248 Elo+
Solo
Vamana
Vamana
KyYouGaming
Vamana
Level 48
God Stats
1W - 1L
1,730 SR
Queue Stats
30W - 53L
1,311 Elo+
Party 2
Agni
Agni
MySandyCheeks
Agni
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,805
781
9,199
2,407
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 6
8,295
830
4,690
5,907
4,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 7
7,526
753
1,639
4,276
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Its Roof
Jing Wei
9
0 / 3 / 0
5,815
582
1,613
5,973
2,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
10
0 / 2 / 0
6,028
603
802
6,125
3,160
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 0
6,353
635
2,911
5,828
1,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
1
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Jing Wei
Its Roof
Jing Wei
0
3
0
0
L
Vamana
0
2
0
0
L
0
5
0
0
W
4
0
6
7
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,528
Damage
5,326
12,590
Taken
17,926
6,983
Mitigated
7,120
2,502
Healing
2,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,199
337
0
734
2,407
866
893
1,251
1,098
27,850
0
L
Jing Wei
Its Roof
Jing Wei
1,613
1,164
0
684
5,973
2,343
0
4,848
914
0
10,069
L
Vamana
802
389
136
1,198
6,125
3,160
0
4,838
1,006
0
7,274
L
2,911
196
0
727
5,828
1,617
42
3,563
2,117
24,299
0
W
4,690
309
0
1,019
5,907
4,417
16
892
4,875
11,882
0
W
1,639
636
99
650
4,276
1,700
346
1,204
3,040
0
23,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
18,196
124
Minions Killed
90
7
Camps Cleared
2
529,018
Distance Traveled
499,950
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,805
781
48
5
5
182,911
3
L
Jing Wei
5,815
582
20
2
1
177,154
1
L
Vamana
6,028
603
16
2
0
167,523
5
L
Agni
6,353
635
54
5
1
155,273
3
W
Geb
8,295
830
14
1
1
190,866
0
W
Izanami
7,526
753
62
6
1
155,241
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role