Player Matchup

Shiva
Shiva
Karizmaa79
Shiva
Level 89
God Stats
1W - 0L
1,659 SR
Queue Stats
20W - 18L
1,498 Elo+
Party 1
Ra
Ra
KingKoebra
Ra
Level 86
God Stats
7W - 3L
1,694 SR
Queue Stats
29W - 23L
1,543 Elo+
Party 1
Ravana
Ravana
MaidenInGray
Ravana
Level 82
God Stats
4W - 11L
1,377 SR
Queue Stats
653W - 677L
1,476 Elo+
Party 4
Artio
Artio
MysticLiquid56
Artio
Level 55
God Stats
1W - 1L
1,299 SR
Queue Stats
32W - 40L
1,474 Elo+
Party 4
Artemis
Artemis
lilmaster2000
Artemis
Level 108
God Stats
2W - 2L
1,883 SR
Queue Stats
64W - 63L
1,469 Elo+
Solo
Team Averages
Level 84
1,582 SR
1,492 Elo+

VS

Team Averages
Level 109
1,493 SR
1,505 Elo+
Cthulhu
Cthulhu
Iagrypmia
Cthulhu
Level 101
God Stats
0W - 2L
1,211 SR
Queue Stats
131W - 110L
1,506 Elo+
Party 2
Artio
Artio
MercenaryStyle
Artio
Level 80
God Stats
0W - 1L
1,833 SR
Queue Stats
424W - 440L
1,524 Elo+
Solo
Izanami
Izanami
Petit Elan
Izanami
Level 61
God Stats
16W - 16L
1,302 SR
Queue Stats
331W - 326L
1,485 Elo+
Party 2
Sol
Sol
SirJMilly
Sol
Level 155
God Stats
29W - 16L
1,539 SR
Queue Stats
498W - 486L
1,519 Elo+
Party 3
Fenrir
Fenrir
SirKomalot
Fenrir
Level 148
God Stats
8W - 7L
1,581 SR
Queue Stats
511W - 508L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
7 / 3 / 2
11,527
576
14,336
17,473
17,523
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 1 / 5
10,792
540
12,539
10,017
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
17
3 / 4 / 5
10,179
509
7,518
10,161
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 1 / 8
10,137
507
4,509
16,894
17,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
17
1 / 2 / 2
10,073
504
8,308
8,960
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Iagrypmia
Cthulhu
14
3 / 3 / 1
8,646
432
9,630
17,707
13,820
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 6 / 2
10,008
500
7,201
17,308
20,435
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
Petit Elan
Izanami
16
0 / 2 / 0
9,943
497
3,179
12,131
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

16
2 / 3 / 3
10,620
531
15,392
12,791
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
SirKomalot
Fenrir
17
5 / 1 / 2
10,476
524
7,650
16,153
7,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
11
11
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Iagrypmia
Cthulhu
3
3
1
1.17
W
Shiva
7
3
2
2.67
W
3
1
5
5.5
W
Ravana
3
4
5
1.38
L
1
6
2
0.33
W
1
1
8
5
L
Izanami
Petit Elan
Izanami
0
2
0
0
L
2
3
3
1.17
L
Fenrir
SirKomalot
Fenrir
5
1
2
6
W
Artemis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,210
Damage
43,052
63,505
Taken
76,090
47,601
Mitigated
49,839
24,050
Healing
19,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Iagrypmia
Cthulhu
9,630
938
130
2,544
17,707
13,820
168
4,488
13,219
38,078
0
W
Shiva
14,336
3,437
300
2,624
17,473
17,523
696
7,503
9,970
0
78,685
W
12,539
1,804
2,934
5,290
10,017
4,253
1,038
6,309
3,708
99,261
0
W
Ravana
7,518
2,229
0
2,740
10,161
5,077
603
5,151
5,010
0
61,874
L
7,201
1,138
491
4,390
17,308
20,435
156
2,636
14,672
52,979
0
W
4,509
528
1,292
4,581
16,894
17,595
641
11,370
5,524
23,216
0
L
Izanami
Petit Elan
Izanami
3,179
1,744
0
5,405
12,131
3,300
2,306
534
11,597
0
78,552
L
15,392
6,350
0
5,596
12,791
4,760
1,112
5,744
7,047
87,634
0
L
Fenrir
SirKomalot
Fenrir
7,650
1,075
0
1,339
16,153
7,524
0
4,278
11,875
0
74,584
W
Artemis
8,308
4,559
0
4,289
8,960
3,153
1,347
1,890
7,070
0
80,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,708
Gold Earned
49,693
630
Minions Killed
574
0
Camps Cleared
0
2,033,304
Distance Traveled
1,904,303
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,646
432
70
4
0
371,667
0
W
Shiva
11,527
576
158
8
0
385,109
1
W
Ra
10,792
540
186
9
0
400,948
10
W
Ravana
10,179
509
108
5
0
456,578
2
L
Artio
10,008
500
104
5
0
367,247
5
W
Artio
10,137
507
30
2
0
421,383
3
L
Izanami
9,943
497
151
8
0
384,448
10
L
Sol
10,620
531
138
7
0
364,876
11
L
Fenrir
10,476
524
111
6
0
416,065
5
W
Artemis
10,073
504
148
7
0
369,286
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role